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Mountain's Coin
Items  (Jewelry)   (Combat)
MysticMoon's comment on 2012-06-14 06:28 PM
Good question. I would like to know this as well. It seems like there are possibilities there. Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Agar's comment on 2012-06-17 02:19 AM
They are a powerful undead being lost in time, more powerful than I'd like my mindless shamblers to be. I am more intrigued by the "Time Lich" idea than the zombie, but the idea itself is fleshed out well, for certain views of time. Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Cheka Man's comment on 2012-06-09 05:28 PM
They must be what happens when a time machine breaks. 5/5 Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Mourngrymn's comment on 2012-06-09 07:48 AM
Ok. I like this. Some crazy form of a Romero movie meets The movie In Time. It's really creepy to have undead act in a way we normally wouldn't think such as have intelligence, move exceptionally fast, or shift through time. I like it it's unique to me.

I can see a pack of these however taking over and effectively beating a powerful group off players having three or four of these in a group could decimate the ranks of powerful characters which begs the question, how many do you encounter at once? If it is just one then these Time Zombies must be really powerful.

One aspect you didn't hit on was why they were created. They don't look to me as being very good guards since they have a main goal of stealing time from someone to get their life back and the fact they can teleport through time seems unstable to have them in a keep or fortification to protect an evil bad guy without having the worry of them turning on them.

Another thing I don't understand is you said it is not contagious which leads me to believe they are only created as Time Zombies, see previous remark, yet they Turn their victims into a Time Zombie taking their place. Quite quickly i might add. It seems it is inevitable once they hit you your doomed.

Not that this is bad, but it seems far to over powered. If you see one of these things it seems almost impossible to kill it because of the shifting ability and it seems it's a sure thing that it will turn someone.

If that is what you were going for than kudos. I love impossible encounters that the players can not win by might alone. Which makes me wonder if there is only one of these since they seem so damn impossible to destroy then perhaps there is only one of them.

I can see my group of players trap their companion that was infected by the zombie and await an evil bad guy to infect to transfer the condition.

Like I said I love it. It's devious and brutal, other than the few issues I noted personally, I think this is a grand zombie. Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Mourngrymn's comment on 2012-06-10 07:25 AM
I think what Val is saying it seems that the zombie only has to hit you once in order to steal your life force. There are creatures in other systems that have a specialized attack that takes affect only after a series of attacks.

For instance claw, claw, bite. The zombie claws at their victim with each claw. Each successful claw is a wounding hit but is intended to sink in and grab a hold. Once both claws are successful and their victim is held they make a bite attack to drain their victim. Similar to a vampire, which is what I was thinking in the beginning but instead of blood they drink it is your "soul" or your "chi".

Doing it this way gives the victim a chance to break free with a contested strength check or some such roll. Some people may not be strong enough to break free or even fast enough to defend from the two claw attacks. Not saying you need to change it but I think that is what Val is kind of getting at. Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Dragonlordmax's comment on 2012-06-10 03:55 PM
I'll agree with everyone else and say that I like them. They're flexible, evocative, interesting... what's not to like?

One thing that I think could potentially be interesting would be to use these guys like an involuntary time machine. You know: they catch the PCs, infect the PCs, and the PCs wake up 100 years later when they've caught someone else.

I'm also a bit curious what happens if you kill one. Does the universe go into time debt? Or do things just kind of go back to normal? Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Chaosmark's comment on 2012-06-16 09:34 PM
I agree with Val and Mourn about the Time-Claw being a smidge too unfightable. Were I to use these, it'd probably be a multi-turn combo, not just a single successful attack.

That minor bit aside, I really like the rest of it. The Liche version seems like a standard upgrade, but I'm not too sure most groups of NPCs would survive such an encounter. One Time Zombie is dangerous enough as is; a swarm of them is likely to be short and brutal. Combined with a boss-level master controlling and backing up said swarm, you've got a TPK on your hands.

As an aside, do you envision them being killable? Or just eternally passing on their condition from one person to another? Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
chilled's comment on 2012-06-09 04:19 PM
Only voted Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
valadaar's comment on 2012-06-09 08:31 PM
These are very interesting and the time effects are quite cool.Am not a fan of save-or-die, so I would have a multi-round 'wrestling match' once the zombie caught hold, all the while battering the victims defenses. should the victim manage to break free, the zombie would disappear screaming and no ill effect on the victim, otherwise they take the zombies place. Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
valadaar's comment on 2012-06-09 08:31 PM
These are very interesting and the time effects are quite cool.Am not a fan of save-or-die, so I would have a multi-round 'wrestling match' once the zombie caught hold, all the while battering the victims defenses. should the victim manage to break free, the zombie would disappear screaming and no ill effect on the victim, otherwise they take the zombies place. Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Silveressa's comment on 2012-06-10 03:21 AM
A fun and unique take on zombies, the kind of thing that lends itself extremely well to a one shot adventure of to wrap up a convention marathon.

I can see these things making an appearance in Doctor Who RPG or TORG adventures easily; they could be plugged into Rifts with a little work as well.

Fun Stuff! Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Kassy's comment on 2012-06-09 06:00 PM
An interesting foe. I like the idea of there only being one at a time too.

4.5/5 Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Forganthus's comment on 2012-06-09 01:43 PM
Yeah, they are really powerful for a zombie. Maybe I should have called them "time geists" or something. I think I should limit Time-Stealing claw to 1/day, though.

Their weakness = they are still zombies. They are slow, don't do much damage, aren't supernaturally durabale, and have poor perception. Most turns, they just shuffle towards you. If they start really close to you, they might hit you with their Time-Stealing Claw. They aren't really intelligent, even though they speak.

You're right. Contagious is the wrong word. What I meant was they can't multiply (only exchange the condition).

They are created when a person creates a paradox by time-traveling and is unable to reenter the normal flow of time. They are shunted into the timestream as a Time Zombie. (I forgot to add a background section, Thanks).

And while the travel in groups (the five adventurers who killed their common grandfather), what would happen in practice is: the party would kill a couple before the zombies even got to them, and they would 'catch' the revived NPC (who stole time from one of the players) and throw him back to the transformed player.

Having said that, I like your vision of a 'hard mode' version of these things. I'll add something about that.




Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Forganthus's comment on 2012-06-09 11:47 PM
It's not quite save-or-die. The next turn, you get a chance to steal your time back. I imagine it being more save-or-be-traumatized-forever. Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
Forganthus's comment on 2012-06-11 12:16 AM

Holy smokes, that's a really good idea, Dragon. (Max?) Involuntary time machines are fun. Or the person that the party needs to find is a Time Zombie. Time debt is a good idea, too. I'd imagine that when you kill them, they might just leave an ordinary corpse. Destruction de-zombifies them.

Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
MysticMoon's comment on 2012-06-16 05:12 PM
An excellent idea and a fitting danger lurking for those who too casually mess with time. Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
caesar193's comment on 2012-12-13 09:20 PM
I like these things. I, like other, feel that the time claw is perhaps to powerful- perhaps they can latch on and suck the time out of you while you try to fight them off? Then you could have multiple rolls/saves to see if you still live, but have each progressive roll/save get harder because as your age get higher, your strength gets lower.

Other than that, I love these guys. Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Cheka Man's comment on 2012-06-08 10:21 AM
5/5 Poor Zozo. Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Murometz's comment on 2012-06-08 11:03 AM

I love it for all the juicy bits i can steal. The names alone are quite evocative, and all the info is amazing! Great formatting too.


Anton would be proud.

Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Murometz's comment on 2012-06-11 09:59 AM
LaVey naturally Go to Comment
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