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Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Chaosmark's comment on 2012-12-02 11:40 PM
I love these two subs. Both are well-written, and make a very difficult subject (that we all seem to love the concept of) accessible and usable to average GMs. I love that you include lots of solid examples of ways that these concepts can be used.

Very nicely done. Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Dozus's comment on 2012-11-30 05:52 AM
Very nice! It does boggle the mind, but you explain it well enough to encourage usage.

Bonus points to someone who effectively creates a non-euclidian monster for a campaign. Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Murometz's comment on 2012-11-30 12:01 AM
*brain oozes out of ear*

But Mmm-mm good!! I mean i need these 2 primers with me at all times.

I'm not smart enough to come up with points of contention. Groovy!! Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
valadaar's comment on 2012-12-02 09:17 PM
Very nicely done - great use of images! Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
sverigesson's comment on 2012-12-16 09:55 AM
I was waiting for this! Probably the best part (to me anyway) was the talk about manifolds. The difference between global and local properties is a very important topic in topology, and you can come up with some pretty crazy stuff. I'm tempted to create a dungeon that is a double torus or a Klein bottle or such, simply because of this submission. Bravo, very well done. Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Dossta's comment on 2012-12-07 06:52 PM
Not much to add, here. Possibly more usable than the first part of this series -- I enjoyed the pictures and examples. Playing with gravity would be quite fun, too. Imagine walking across a room and suddenly falling towards the right wall! Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
MysticMoon's comment on 2012-12-10 08:06 PM
Thank you for this. I'm getting more than a little mileage from this on my Pumpkin Scat Quest. Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
caesar193's comment on 2013-02-03 02:27 PM
Great job. Take a HoH. And a hyper-elliptic award room (double the trophies! Impress your guests!) Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Aralias's comment on 2012-11-30 06:52 PM
This sounds like a good way to destroy the sanity of characters and players alike (maybe GM too). I especially appreciate the visual aides. Go to Comment
Hagula
Lifeforms  (Intelligent Species)   (Water)
Cheka Man's comment on 2012-11-28 11:51 AM
One could sell blood to them for some small item. Go to Comment
Hagula
Lifeforms  (Intelligent Species)   (Water)
Dozus's comment on 2012-11-28 05:43 AM
The 1973 classic "Blacula" was on the other night. The title reminds, naturally, of that film.

They sound almost comical in appearance to me, begging for blood with their sideways, toothy smiles. Basically a humanoid hagfish vampire. I don't think anyone's made quite that combination before, so kudos to you. Go to Comment
Hagula
Lifeforms  (Intelligent Species)   (Water)
Murometz's comment on 2012-11-28 03:18 PM
iBasically a humanoid hagfish vampire. I don't think anyone's made quite that combination before, so kudos to you./i


I beg to differ.The eel-man, hagfish-man, remorah-man has been done ad nauseaum.

However, the details in this one are really good! (churlfish, honorable egg, manatee farms, flesh is putty in their hands, etc)

I second val's comment too. Once I saw "America" i immediately thought, "Wait, what? Wow, cool!"
Go to Comment
Hagula
Lifeforms  (Intelligent Species)   (Water)
valadaar's comment on 2012-11-28 11:46 AM
I like the tone of this, and the images that it brings up. The world they inhabit is an interesting one as well - I hope to see more! Go to Comment
Hagula
Lifeforms  (Intelligent Species)   (Water)
Forganthus's comment on 2012-11-28 06:52 PM
Thanks! And yeah, I've seen eel-men plenty of times before. I just like the idea so much that I wanted one of my very own.

I really like that the Boston guy has no idea what a manatee is, and they gross him out.

This is part of the new setting that I'm working on. I'll try to post more. Go to Comment
Hagula
Lifeforms  (Intelligent Species)   (Water)
MysticMoon's comment on 2012-12-01 07:55 AM
Psuedo-Imaginary Dinosaurs
Lifeforms  (Ethereal)   (Forest/ Jungle)
Shadoweagle's comment on 2012-11-23 05:56 AM
This is cool; I love dinosaurs! It would possibly be a good way to split a party up in the jungle, too - if they don't know to knock themselves out. When half the party fails to disbelieve in the dinos, they will find themselves running for their lives, getting lost in the thick jungle overgrowth; whilst the rest of the party stand, scratching their heads as to what has gotten into their companions. Rawr! Go to Comment
Psuedo-Imaginary Dinosaurs
Lifeforms  (Ethereal)   (Forest/ Jungle)
Scrasamax's comment on 2012-11-23 08:30 AM
I am absolutely going to steal this and use it, what a fantastic way to deal with incorporeal beings! Go to Comment
Psuedo-Imaginary Dinosaurs
Lifeforms  (Ethereal)   (Forest/ Jungle)
Cheka Man's comment on 2012-11-23 10:19 AM
Very scary-and hard not to beleave in something so *real* .Sort of like the Illouions from Young Sherlock Holmes but even more dangerous. Go to Comment
Psuedo-Imaginary Dinosaurs
Lifeforms  (Ethereal)   (Forest/ Jungle)
Dozus's comment on 2012-11-25 11:23 PM
Whoa, mindf**k. Psychic ghost dinosaurs? What's not to love? Go to Comment
Psuedo-Imaginary Dinosaurs
Lifeforms  (Ethereal)   (Forest/ Jungle)
Murometz's comment on 2012-11-23 11:58 AM
As I started reading this, I kept thinking, well, its your basic illusion spell, but then it veers towards greatness and uniqueness! Really weird and really cool idea. Will use this somehow...somewhere. Go to Comment
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