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Ghorion, the Weaponmaster
Lifeforms  (Unique)   (Mountains)
Forganthus's comment on 2012-12-09 10:00 PM
These are good questions. Go to Comment
Ghorion, the Weaponmaster
Lifeforms  (Unique)   (Mountains)
Forganthus's comment on 2012-12-09 10:25 PM
I've tried to answer most of those. The Scenario Background section should help, as should the DM's Note's section. I've also clarified a few other sentences in order to make it more usable. Go to Comment
Ghorion, the Weaponmaster
Lifeforms  (Unique)   (Mountains)
MysticMoon's comment on 2012-12-10 05:00 PM
Only voted Go to Comment
Ghorion, the Weaponmaster
Lifeforms  (Unique)   (Mountains)
caesar193's comment on 2012-12-09 07:58 PM
In the summary, you mention undeath. And then in the rest of the sub, you simply call Ghorion a troll. So is he a troll, or an undead troll?

Also, what's the point? Yes, he would be a challenge for high level PCs, but what is the point? Why does he exist? Why is he an enemy? Has he been slaughtering peasants or living peacefully by himself without interfering with anyone? Why, in short, should the PCs kill him?

Also, you say that he has protection from metal and stone weaponry while touching the ground. Does this protection extend to buildings? Do the PCs have to bodily get him hovering in mid air to stab him? That might be a little difficult to do. And if he isn't protected in buildings, why does he bother with a fort besides the coolness factor? If you couldn't be harmed with weapons on the ground, why would you ever stop touching the ground?

I think Ghorion has some potential, but could use some clean-up. Go to Comment
Ghorion, the Weaponmaster
Lifeforms  (Unique)   (Mountains)
caesar193's comment on 2012-12-10 02:26 PM
Oh, yes, lots better. You answered all of them.

With those things out of the way, I can appreciate Ghorion the way he should be. Go to Comment
The Awakened
Lifeforms  (Intelligent Species)   (City/ Ruin)
Shadoweagle's comment on 2012-12-10 12:08 AM
I love the whole 'Beyond the threshhold' idea, especially when it entails a satanic knowledge of what lies beyond that which humans can experience. That Humans, physically, mentally and spiritually are stuck in cotton wadding, and that they really know absolutely nothing about the disturbing world just beyond their perception is intriguing to me, and it's great to pull that wadding away for a while, sometimes.

I also love the imagery behind the Awakened who beat his way through a guards helmet, while destroying his own hands in the process. This kind of strength is something which humans can actually achieve in real life if the brain overrides its 'safety-switch' (so to speak). A classic example everyone has heard about is the whole "Mother gaining super-strength to lift the car off her pinned son" deal. The idea being that we are actually able to do much more with the muscles we have, but doing so can cause severe damage to you - in moments of adrenaline (e.g. the mother/car thing), the brain can switch this off, but the cost could be damage to yourself. I like the idea that the Awakened have been able to remove this restriction, and I like the fact that they hit hard, but they still have a frail human body, so their own body suffers for it.

I can see practical uses for the Awakened in a roleplay. For example the PC's may have collected a prisoner from some dank dungeon/cave/whatever who has been obviously drug-laden and tortured, and clearly hasn't had any sleep for some weeks! Their journey back to town takes several days and the poor prisoner still suffers insomnia! One night, just a single day away from town, one of the PC's awaken to find that the prisoner has another PC in a stranglehold on the ground, choking the life out of her and speaking arrogantly to her, "You look through those eyes yet you have never truly seen! You want Mercy!? Hahah... If you only knew. The dark on the other side beckons. Can you not hear it? WAKE UP!!"

One small issue I have is that 3-4 weeks seems a little short to me; even though the official record for longest time without sleep is about 18 days, I still feel it would take a few months to reach a point where a person becomes 'Awakened'. But this just my personal thought.
There are people who apparently have gone without sleep for over 30 years, too - but it's thought that they still have 'microsleeps'. Go to Comment
The Awakened
Lifeforms  (Intelligent Species)   (City/ Ruin)
Maggot's comment on 2012-12-19 09:49 AM
Only voted Go to Comment
The Awakened
Lifeforms  (Intelligent Species)   (City/ Ruin)
valadaar's comment on 2012-12-10 11:41 AM
I love the tone on this. That reality is a thin membrane over top something far worse ...


Go to Comment
The Awakened
Lifeforms  (Intelligent Species)   (City/ Ruin)
Forganthus's comment on 2012-12-10 03:26 AM
That's a really good roleplaying use. I hadn't thought of that.

Another idea: the PCs are imprisoned, and the next room over is a man who is one day away from turning into an Awakened. After he converts, he spends a night whispering at the PCs before breaking out of his cell.

And yeah, 3-4 weeks does seem short. Feel free to adjust it in your campaign if you ever use this. I only wrote 3-4 weeks because that seemed like the minimum, and the shorter onset times were more menacing. Go to Comment
The Awakened
Lifeforms  (Intelligent Species)   (City/ Ruin)
MysticMoon's comment on 2012-12-09 02:17 AM
Creepy.

I like the tone. And there are so many possibilities here.

5/5 Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Shadoweagle's comment on 2012-12-11 08:20 PM
A worthy addition/completion of Part 1. I really have nothing more to say, so, good work! Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Scrasamax's comment on 2012-11-30 11:15 PM
I love it and I heartily thank you for it Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Chaosmark's comment on 2012-12-02 10:40 PM
I love these two subs. Both are well-written, and make a very difficult subject (that we all seem to love the concept of) accessible and usable to average GMs. I love that you include lots of solid examples of ways that these concepts can be used.

Very nicely done. Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Dozus's comment on 2012-11-30 04:52 AM
Very nice! It does boggle the mind, but you explain it well enough to encourage usage.

Bonus points to someone who effectively creates a non-euclidian monster for a campaign. Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Murometz's comment on 2012-11-29 11:01 PM
*brain oozes out of ear*

But Mmm-mm good!! I mean i need these 2 primers with me at all times.

I'm not smart enough to come up with points of contention. Groovy!! Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
valadaar's comment on 2012-12-02 08:17 PM
Very nicely done - great use of images! Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
sverigesson's comment on 2012-12-16 08:55 AM
I was waiting for this! Probably the best part (to me anyway) was the talk about manifolds. The difference between global and local properties is a very important topic in topology, and you can come up with some pretty crazy stuff. I'm tempted to create a dungeon that is a double torus or a Klein bottle or such, simply because of this submission. Bravo, very well done. Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Dossta's comment on 2012-12-07 05:52 PM
Not much to add, here. Possibly more usable than the first part of this series -- I enjoyed the pictures and examples. Playing with gravity would be quite fun, too. Imagine walking across a room and suddenly falling towards the right wall! Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
MysticMoon's comment on 2012-12-10 07:06 PM
Thank you for this. I'm getting more than a little mileage from this on my Pumpkin Scat Quest. Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
caesar193's comment on 2013-02-03 01:27 PM
Great job. Take a HoH. And a hyper-elliptic award room (double the trophies! Impress your guests!) Go to Comment
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