Is it called "The Conqueror Worm" by Richard Corben? I'd never heard of it, but it looks pretty awesome. Dark Horse makes good stuff. I think I might buy it. Thank you for waving that morsel under my nose. Go to Comment
Very nice, you would do Lovecraft proud. You used a very poetic language that drove me to read the whole thing. Excellent work, I don't know if it was supposed to be indented the way it was, it looks somewhat messy because of it, but it works just fine. Oh and here's a typo for you;
This is absolutely delightful. You've really illustrated the life of this city well. It's the details, of course, that get me: the fashion so important that even visitors must afford new dress, the celebrated wealth and game of the church, the politicking of the sea-elves. Really well done.
I found the were-shark part interesting. I almost feel like it needed something more, but I can't put my finger on what or explain while I feel that way, so I can't fault you for it. It's a nice little twist, though.
How *does* one tell the difference between a red-portaled inn and a crimson-doored brothel? Go to Comment
@Dozus: Well, for starters, a brothel is full of whores. The people inside are usually a lot friendlier, too. I guess you just have to ask.
And thanks, I'm glad you liked Garashino. The were-sharks are there just to contrast with the elegant veneer of the city--to put some teeth beneath the silk, and show that there are worse things in Garashino than bank fraud and embezzling. Also to give the sub something somewhat unexpected. I know what you mean, though. They're a dissonant chord, but they also show what you'll find if you snoop around the hidden parts of the city (depending on which rumor is true). Go to Comment
Duscuro is unique, in that the gods are very jealous (demanding) of their worshippers/citizens. Everyone in Garashino (the city) is expected the worship Garashino (the god). Everyone in Mondaloa (the city) is expected to worship Mondaloa (the god). Moving cities = changing religions, even though the gods are technically part of the same pantheon. Every city has a couple of exceptions, however.
Mammon, though, is awesome. I'm sure he'd get along with Garashino. He's focused on the business of creating wealth, while Garashino is focused on what you can spend it on. They're opposite sides of the same coin, if you know what I mean. Go to Comment
Usually when I see a sub rated so high, there's always that dread that I will have to be the one to lower the score, or that I simply shouldn't vote at all. But in this case, those fears are alleviated. One more 5 from me, and a HoH.
I have a question, how did Queen Runia manage to climb from rags to riches like that? Go to Comment
The blasphemy thing worked beautifully, I think, since Vodai was either sitting on a rock meditating or doing something random: pulling all of the books off a bookshelf, plucking and eating a man's eye (who was immediately gifted with visions of the gnashing, idiot star-gods who exist outside of space and time), and drawing circles with water.
He never got into heavy melee, and his enemies never targeted him, so I never did get a good estimate of how fragile he really is. My only concern is that--for much of the time--he didn't have anything better to do except sit around and meditate, adding subtle effects to his ally's abilities. I would have added more decision-making to him, since he is sort of passive otherwise (which I suppose fits the character).
He also has a hard time communicating, with his strange method of speech. But that's as it should be.
At least I got to see someone get cooked in their own fat. Go to Comment
Have you used this guy in play yet? I'd love to hear how it went. As for the sub itself, it's a very solid concept, with little room for improvement. The only part I twitched a nose at is when you said he "shouldn't be hard to kill." If your fat boils when you approach him and your hands gouge out your own eyes, I'd think he'd be difficult to even get near, much less kill. Go to Comment
I kind of agree with axlerowes - this reads a lot like a description of a boss fight. It sounds very interesting and exciting, and definite points for that, but it's lacking in context. I feel like there's a lot that makes this guy important that I don't get from this submission. I think that the Glacier of Doom, for example, could very easily merit it's own submission, and improve this one by adding that context. Go to Comment
And advancing evil glacier....damn you Nekron! To the Dragonhawks!
I think for an epic death, you have to have a character that PCs really want to kill. A guy with a lot hit points, floating weapons, and 3-D combat home is obnoxious and challenging, but they will never learn his name. This character has no personality-his brain is rotting. His shield is smarter than he is, and based on the write up I think the personality of the encounter will be dominated by his shield no matter how many weapons this guy may literally pull out of his ass. He has no back story, and it wouldn't matter if he did have a back story because the only facts you see relevant to him are those that relate to the combat grid. Yeah he was one of three Troll Kings of Cloudtseeth, but that only suggests something: it promises a narrative this doesn't deliver. How is this a story telling tool?
There is a lot of information, but no mechanism to transmit those ideas to the player. If this is a really cool boss than how are you going to get your character interested in fighting him before the fight? Are you going to give them the chance to prepare and plan for this battle? Unless some dying Uronothi whispers "You may have won this round, but you will never get past Ghorion the weapon master" or some other heavy handed crap: the players need never learn his name. The structure of the post is really haphazard and reads more like pre-story notes.
To be fair, every one else seems to think this is pretty awesome and I don't need to down vote you. Let us know how Ghorion went over with you players, and if you had to break the 4th wall to unpack the character. Go to Comment