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Lycanthropy - The Plot
Plots  (Crisis)   (Encounter)
manfred's comment on 2006-05-28 03:24 AM
Hmmm... I would think that in the average fantasy world people would know what a werewolf is. Also, why is a whole town attacked, if the beasts could just snatch away travellers of choose some outlying village; townspeople are much more likely to posses effective means of fighting werewolves.

Other than that, it is nicely expanded, may be easy to adapt for us. The descriptions are fine, too. Go to Comment
Lycanthropy - The Plot
Plots  (Crisis)   (Encounter)
Scrasamax's comment on 2006-05-27 10:21 PM
The story is good, though the basic idea could stand having the same level of presentation. Go to Comment
Lycanthropy - The Plot
Plots  (Crisis)   (Encounter)
Cheka Man's comment on 2006-05-27 08:34 PM
Werewolves unite! 5/5 Go to Comment
Lycanthropy - The Plot
Plots  (Crisis)   (Encounter)
Dragon Lord's comment on 2006-06-05 08:54 AM
I must say, I quite like this idea

The important point is that these ware-wolves are possessed of the worlds single most dangerous weapon – they’ve got brains

Could do with a bit more fleshing out, but the basic concept is sound

4/5 Go to Comment
Lycanthropy - The Plot
Plots  (Crisis)   (Encounter)
CrimsonShadow's comment on 2006-06-13 09:46 AM
This is a pretty good idea and one that I think I can modify to use in my own campaign. Thanks for the inspiration. Go to Comment
Lycanthropy - The Plot
Plots  (Crisis)   (Encounter)
Pariah's comment on 2006-05-27 09:56 PM
As you walk down the street a man coughs, almost immediatly he's being dragged down and stabbed through the heart by a guard. As the guard pulls the dagger out you notice something, it isn't steel as you had expected but silver. Go to Comment
Lycanthropy - The Plot
Plots  (Crisis)   (Encounter)
Feraltetsuo's comment on 2006-05-28 10:44 AM
Yea I knew this idea wasn't as solid as some others which is why I wanted to practice presentation on it. I've been noticing with my other submissions that a good presentation is what was lacking so I wanted to get some practice in with this one before I moved on to another idea. Go to Comment
The Demon Archivist
Plots  (Travel)   (Encounter)
Strolen's comment on 2011-05-30 07:12 AM
Update: Did some formatting to make it easier to read. Go to Comment
The Demon Archivist
Plots  (Travel)   (Encounter)
manfred's comment on 2006-05-26 05:24 AM
I admit to be not into demons, but there is something interesting about this character/organisation.

Question, how do they know there is "enough" of cursed items in the world, do they have some guidelines for it, or they just 'wing it'? I would imagine they also continue to make cursed items when they feel the world has "enough", but without any real hurry.


I would also imagine the Artisans have a few half-complete, or fully complete items hidden away from the Archivist, secretly prepared for the day when he finally admits their beloved idea to be created - which they could do in a surprisingly short time. Also, don't forget the failed attempts they would want to keep private.

Now just think of what happens if an Artisan is 'exchanged', and all this 'trash' accidentally gets out. There you have a source of strangely cursed or beneficient items (or both), or items working completely randomly. Could be fun. Go to Comment
The Demon Archivist
Plots  (Travel)   (Encounter)
Iain's comment on 2006-05-27 04:57 AM
Interesting with many possibilities. Go to Comment
The Demon Archivist
Plots  (Travel)   (Encounter)
Cheka Man's comment on 2006-05-25 11:46 AM
5/5. A very good explanation for all the cursed items in the world. Go to Comment
The Demon Archivist
Plots  (Travel)   (Encounter)
Pariah's comment on 2006-05-25 04:15 PM
Well, I think it's an interesting idea about the source of all eveil, err cursed items. Go to Comment
The Demon Archivist
Plots  (Travel)   (Encounter)
Murometz's comment on 2006-06-04 11:05 PM
Intriguing! I enjoyed the layout you employed. Demons are common, but this is yet another fresh take. Go to Comment
The Demon Archivist
Plots  (Travel)   (Encounter)
Feraltetsuo's comment on 2006-05-23 09:31 PM
Updated: Added a bit more to favored plot Go to Comment
The Demon Archivist
Plots  (Travel)   (Encounter)
Feraltetsuo's comment on 2006-05-25 05:00 PM
This isn't really meant to be the source of all cursed items. Just a powerful entity who has taken an extreme interest in them. Go to Comment
The Demon Archivist
Plots  (Travel)   (Encounter)
chilled's comment on 2006-08-25 05:30 AM
ooooohhh the fun is endless. god one man Go to Comment
The Demon Archivist
Plots  (Travel)   (Encounter)
pureionized's comment on 2006-06-07 03:20 PM
very interesting Go to Comment
The True Demonslayer
Items  (Melee Weapons)   (Magical)
Iain's comment on 2006-05-25 03:39 AM
Not a bad idea. How did the curse backfire? Go to Comment
The True Demonslayer
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2006-05-25 12:03 PM
I like it. Go to Comment
The True Demonslayer
Items  (Melee Weapons)   (Magical)
Feraltetsuo's comment on 2006-05-25 10:18 AM
Backfire might not have been the proper word there. Basically the demon failed his craft check and the item didn't turn out as planned. Think of it as a car manufacturer. Sometimes things just don't always work right. In this case it worked really wrong. Also the item is part of a much bigger thing I'm working on right now called Hell's Caravan. So the item might be a little less corny after you see the rest of the story which I hope to have up in the next couple days. Go to Comment
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