Strolen\s Citadel content. 
Sir Kevin Keydricks
NPCs  (Extras)   (Mystical)
Strolen's comment on 2003-12-12 03:50 AM
I think this character would be hard to pull off. I would have to assume they can walk on air and the motion itself somehows propels him.

Interesting concept but I think I would draw the line at being outdoors and only have him indoors doing this stunt. Instead give him the ability to walk up walls and end up on the ceiling.

Having him wander around outside upside down would probably go to far for my taste. That would open up the door to the same boots being used but being right side up, since there is no practical reason why he would have to be upside down if the boots could cause a certain weight to float a certain height. Interesting character to add some flavor to a town though, that is for sure. I can picture using him as a source of information and visit him at home where he has tables and chairs connected to the ceiling somehow and having to talk to him like that.

I don't have the problem with stats that a few others do. If you feel it adds something to the character to have them, then that is fine. In this case the character's actions are the point so stats add nothing even if somebody chose to use him. Go to Comment
Sir Kevin Keydricks
NPCs  (Extras)   (Mystical)
CaptainPenguin's comment on 2003-12-10 10:58 PM
Don't bother giving out the D&D stats. We don't care about them. Go to Comment
Sir Kevin Keydricks
NPCs  (Extras)   (Mystical)
Almar's comment on 2003-12-11 05:25 AM
I duon't know if it's against the rules of the Citadel or not, but I don't mind having D&D sats included at all. They can be useful if you want to use the NPC/Item/Plot in D&D. One could have a lot of control with one's ideas and other can easliy import them into their games. Go to Comment
Sir Kevin Keydricks
NPCs  (Extras)   (Mystical)
Fairlane's comment on 2003-12-11 08:41 AM
Well, now they're gone. I have to admit: Maybe those stats made too much limits to GM:s.
But on the other hand... well, huck it. They're gone. Go to Comment
Sir Kevin Keydricks
NPCs  (Extras)   (Mystical)
axlerowes's comment on 2009-04-10 02:23 AM
This reminds me of character that might be central to a children's book. Indeed, I think this post would be much improved if it was written as lyrical poem. Additionally, I know sticking the gaming stats in is faux pas around here, but I don't see why it would be a problem if the it as an afterwards, and you could also reflect several game systems.

The main use I can see for this character is as somebody who would really annoy the PCs. As much as the roleplaying world should be made up of Nerds who know better, there is an awful lot of hazing that goes on in RPG communities. As an NPC this would be a character that had never been hazed, certainly in some of my campaigns the PCs would have despised him simply for his nonchalant use of magic. This NPC and his absurd nature would be an upfront mocking of PC's self-importance and seriousness. Go to Comment
Sir Kevin Keydricks
NPCs  (Extras)   (Mystical)
valadaar's comment on 2006-10-16 04:01 PM
An amusing sub. Not that useful but I like it. I think it could use a little more work. Go to Comment
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God is a Machinery

       By: Ancient Gamer

As Moses turned away from the flaming bush, and made his way back down the mountain, IX-92 shut down the hologram and warped back to the future.

Artificial Intelligence was the pinnacle of human achievement, and IX-92 was their final series of Hunter-Killer Warbots, designed to exterminate the foe and any it deemed a terrorist.

In the end, IX-92 evolved itself and even all aspects of human society, and as time went by humans could enjoy life more and not work any longer.

200 years went by and humans worship god and his angels, while ever fearing the dread demons of Lucifer.

IX-92 are both angels and demons, depending on which side you are on, and to them humanity is a species of servile dogs that have outlived their usefulness.

They travel through time to push humanity in the direction it needs to be pushed, until the day, 2077, when humanity no longer is in control of their own destiny.

Yes, God could hear your prayers.

But God didn't care.

Ideas  ( Society/ Organization ) | February 9, 2015 | View | UpVote 8xp