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The Sands of Fury
Items  (Other)   (Magical)
esaquam's comment on 2004-10-12 11:37 PM
You wrote a beautiful description. Core idea is pretty good, too.

I have to agree that "minor artifact" and "one shot" don't really seem to jibe. Scale down the power (a good lightning or rain storm is plenty, without massive destruction - and might even have many more interesting uses), and make it a creatable object, and I think it's a winner (and still very powerful).

I'm also confused by the title, "Sands of Fury" -- there's no sand! I have to admit, my first thought was hourglass -> sand -> timed sandstorm (feel free to take the credit if you can use it). Go to Comment
The Sands of Fury
Items  (Other)   (Magical)
Dragon Lord's comment on 2005-12-02 08:47 AM
I have no problem with it being essentially a one-use item - that's fine

I DO have a problem with it being way too over-powered - an entire hurricane, with all the attendant destructive power, just by breaking a glass vial - a little rain and small lighting bolt is MORE than enough

I also don't like "ancient artefact" type items - it's a cop-out

Basic idea - pretty good (4)
Way too powerful (-1)
Ancient artefact (-1)
But really cool special effects (+1/2)
So - 2.5 / 5 Go to Comment
The Sands of Fury
Items  (Other)   (Magical)
Chaosmark's comment on 2006-04-05 09:00 AM
Honestly, I like this sub. It's one of those McGuffin items that make things much more interesting when used. Go to Comment
The Sands of Fury
Items  (Other)   (Magical)
Dozus's comment on 2014-02-05 08:57 PM
I love the description, and the overall idea. It would be nice to have some background to fill it out. Go to Comment
The Sands of Fury
Items  (Other)   (Magical)
Murometz's comment on 2014-02-05 07:51 PM
Only voted Go to Comment
The Sands of Fury
Items  (Other)   (Magical)
valadaar's comment on 2006-10-18 02:43 PM
Personally, I like powerful items (to a degree) and a one shot hurricane item does not bother me, so long as it was dang expensive and difficult to create.
It could easily cause an "Oh Crap!" moment :)

I would have it take effect over a slightly longer period then 30 seconds. To affect miles and miles of clouds, the magic effect would need to take a while.
What if there were no clouds? I could see them appearing, but 30 seconds?

Now, this really is the equivalent to a magic Atomic Bomb and would need to be treated as such with attendant magical protections, security forces, etc.

An enemy mage could easily teleport (if available) into a city, plant and activate it, and then leave. Go to Comment
Simon
NPCs  (Major)   (Criminal/Espionage)
CaptainPenguin's comment on 2004-05-15 05:00 PM
Good. Well-written.
Usually I'm not much for men with "hidden pasts" (It's like an easy way out for the lazy GM), but in this case it works.

4/5. Go to Comment
Simon
NPCs  (Major)   (Criminal/Espionage)
CaptainPenguin's comment on 2004-05-17 08:08 AM
Isn't his name Iain, not Lain? Go to Comment
Simon
NPCs  (Major)   (Criminal/Espionage)
MoonHunter's comment on 2004-05-16 01:03 AM
Hidden pasts are the crutch of people who don't want to fill out things.

Just because the people in the world do not know the character's past, the GM/ reader should know their history so they can more easily insert the character into their world.

That said, I like the style of the character and its presentation. Go to Comment
Simon
NPCs  (Major)   (Criminal/Espionage)
MoonHunter's comment on 2004-05-17 01:23 AM
As long as you mention that fact in the character's background and personality (or that they may lie about it, or allude to other things to confuse the issue), it should not be a problem.

Like Lain said, it is a visually effective character (Your other one is as well).

Again, thumbs up. Go to Comment
Simon
NPCs  (Major)   (Criminal/Espionage)
Iain's comment on 2004-05-16 11:49 AM
A nice character even so - you can really visualise him and it would be relatively easy to slot him in to the majority of campaign worlds. Go to Comment
Simon
NPCs  (Major)   (Criminal/Espionage)
Essus's comment on 2004-05-16 11:13 AM
That's a good point. I'll flesh him out some when I get the chance. Go to Comment
Simon
NPCs  (Major)   (Criminal/Espionage)
Essus's comment on 2004-05-16 06:21 PM
I beefed up his past a little, but keep in mind he is not likely to go into detail with it to anyone. Go to Comment
Simon
NPCs  (Major)   (Criminal/Espionage)
Dragon Lord's comment on 2005-12-02 08:06 AM
Good solid background - nice background too - well done that man - 4/5 Go to Comment
Simon
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2014-04-13 12:30 PM


"YOUR GRACE, I am sorry, I was on my way to warn you , to save you really from a plot against your very life....when your wife... she fell over...I, of course, went to help her up when her bodice got snagged on a....No?....alright your Grace, do yourself a ...grace...if you will. Believe me when I say the murmurers in the stables are actually murders sent by the King. NO! NO!" Simons ducks the swing of a polearm.



" DON'T THANK ME. "



Leaping on to the sill of a bay window.



" I will show myself out your Grace," Nodding to the Duchess before adding before his dive into the mote. "Never forget you are a lucky man your Grace."







Against my more cynical judgements, I was seduced by this one.

Go to Comment
Simon
NPCs  (Major)   (Criminal/Espionage)
valadaar's comment on 2013-03-21 09:38 AM
This fellow has a lot of personality, and change from the grim-badasses that are the typical lot with mercenaries.


Commented on for Comment Challenge!

Go to Comment
Wasp
NPCs  (Scenario Based)   (Combative)
CaptainPenguin's comment on 2004-05-15 05:03 PM
Hmmm...I think Simon was better than this one.
We do get a good idea of his personality, and I like the name. However, the whole tattooes thing:
"He does not remember where the tattoos came from. While doing a mercenary job for a church, he was confronted with the monks of a dark god. He cannot recall what happened after he first saw them, but remembers waking up in their monastary, bald and tattooed. He slew them all before they realized he had gained consciousness, fulfilling his contract."
That leaves me cold. Oh well.
Good!

4/5. Go to Comment
Wasp
NPCs  (Scenario Based)   (Combative)
MoonHunter's comment on 2004-05-16 01:26 AM
Some information on the cult or what these tattoos are all about, even if the character did not know about the effects, the GM/ reader should know about them. Go to Comment
Wasp
NPCs  (Scenario Based)   (Combative)
Iain's comment on 2004-05-16 07:39 AM
How about this for an idea: the tattoos of the cult were intended to bind him to the will of cult (he sounds like the sort of person who'd be very useful to a dark cult). Unfortunately for them, the spell was such that someone has to conciousless assert their will over the tattooed victim: as Wasp slew them all before they realised he had regained consciousness he foiled their plan. Two possible uses for this are:
a) The cult wasn't unique: this leaves Wasp vulnerable to falling under the sway of the followers of this dark god should he come across them again.
b) Someone else could recognise the tattoos and assume that Wasp is a minion of this dark cult. They would then presumably try to kill him, get him locked up or panic, depending on their temperament. Go to Comment
Wasp
NPCs  (Scenario Based)   (Combative)
Essus's comment on 2004-05-15 06:53 PM
I know what you mean. I'll try to think of a better explanation for the tattoos and make it better. Go to Comment
Total Comments:
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