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Charles Champagne
NPCs  (Major)   (Knowledge/Lore)
Barbarian Horde's comment on 2004-08-14 03:03 AM
lol I'm not actually here for a 'rating'. Just sharing an image and a concept that worked great for me in case you can have fun with it too.

There are some good questions above, have fun answering them within the context of your own settings. :) Go to Comment
Charles Champagne
NPCs  (Major)   (Knowledge/Lore)
CaptainPenguin's comment on 2004-08-10 11:57 PM
Ditto.

2/5. Go to Comment
Charles Champagne
NPCs  (Major)   (Knowledge/Lore)
MoonHunter's comment on 2004-08-17 06:44 AM
Erebus: Most people will need a bit more to properly utilize it. There are too many questions that people need guidence for, thus they will never take your idea on because it requires too much work on their part.

Thus, why we request complete and well thought out posts, instead of ideas splatted up. Go to Comment
Charles Champagne
NPCs  (Major)   (Knowledge/Lore)
MoonHunter's comment on 2005-12-10 10:31 AM
A thought I had was that his various "vintages" are utilized for their wisdom and skills. Thus he might get advice from a given bottle, or actually "drink the soul" from the bottle to absorb its skills and knowledge for a time. Go to Comment
Charles Champagne
NPCs  (Major)   (Knowledge/Lore)
Scrasamax's comment on 2004-08-10 07:28 AM
There seems to be a good character lurking under here. Aside from collecting souls, and being a consumate scholar/courtier we know nothing about Charles.

Tell us more about him, what he has invented, or a hint of some of his adventures. Perhaps he is akin to the flamboyant Baron von Munchhausen, clad in vivid clothing and spinning tales of adventures of old where he saved the Queen of Chianti in a flying contraption of his own design.

Back to the soul bottles, it is important to know more about his hobby here. Does he think it evil, or an act of posterity, a prison or a continuance of life after death? Who would know of this, does he have any enemies for it?

2/5 Go to Comment
Charles Champagne
NPCs  (Major)   (Knowledge/Lore)
EchoMirage's comment on 2004-08-11 06:18 AM
Why? Since when? For whom?
This is a bare-bones character, more of an idea than a complete person. I, personally, will give the author time to fill in the blanks before rating. Go to Comment
Charles Champagne
NPCs  (Major)   (Knowledge/Lore)
valadaar's comment on 2013-03-19 02:26 PM
Perhaps by drinking a particular vintage he frees the spirit to move on, though a bit weaker.

One could free a loved one by asking the right question Go to Comment
Lexicon Mortis
Items  (Books and Scrolls)   (Magical)
Siren no Orakio's comment on 2004-01-03 08:30 PM
This certainly looks like something with a lot of potential, I think. It's got power for a price, but I would have to ask if it has any specifice objectives. Does it want to rule the world? Does it have a master it wants to bring back into the world? Does it just happen to like the taste of demi-human flesh? Go to Comment
Lexicon Mortis
Items  (Books and Scrolls)   (Magical)
Erebus's comment on 2004-01-04 04:29 AM
Worthy questions Siren, I particularly like the return of a past master concept. However, it's open to use as best compliments your campaign. Go to Comment
Lexicon Mortis
Items  (Books and Scrolls)   (Magical)
Cheka Man's comment on 2005-11-11 05:43 PM
I for one would be very careful when using that book. Go to Comment
Lexicon Mortis
Items  (Books and Scrolls)   (Magical)
valadaar's comment on 2010-09-02 06:50 PM
Okay, but very thin. Go to Comment
Lexicon Mortis
Items  (Books and Scrolls)   (Magical)
PoisonAlchemist's comment on 2011-07-17 03:46 AM


I see no real reason to make the book intelligent, but I do like the risk/reward balance it presents. It's also very powerful, and the limitations are not very well defined though I suppose that is intentional. This makes a better idea than a submission.


Go to Comment
When the moon fell...
Plots  (Discovery)   (Multi-Storyline)
Strolen's comment on 2003-12-05 10:22 PM
This is a great seed of an idea I think. Broad, yes, but full of possibilities.

I live off of mutated creatures. I hate the standard monsters and will rarely use them without modifying them and this gives yet another reason behind it.

Combine this, like Moonhunter alluded to, with a prophecy and the characters can witness the arrival of that foretold and lead into an entire new epic campaign. Go to Comment
When the moon fell...
Plots  (Discovery)   (Multi-Storyline)
ephemeralstability's comment on 2003-12-06 10:03 AM
I must say I really love this idea too. There's something about the inevitability of the scenario which I think is quite awesome: it would reinforce the power of the gods to skeptical players. As the others say there are dozens of possibilities for development: we should start up a forum thread to discuss some more!

ephe! Go to Comment
When the moon fell...
Plots  (Discovery)   (Multi-Storyline)
CaptainPenguin's comment on 2003-12-04 01:33 PM
*Grinds teeth*
Okay... Go to Comment
When the moon fell...
Plots  (Discovery)   (Multi-Storyline)
MoonHunter's comment on 2003-12-05 02:53 AM
This is actually lots of plotlets (little plots) all rolled into once post. The coming of the celestrial object can be a meta-plot for a given campaign, where lots of things occur because of its existance.

You also forgot Barbarians/ Goblins invading because it is seen as a sign from the heavens. (Heck any number of doomsday cults will commit mass suicide as well).

Perhaps the Elves are migrating to The West because of it.

It makes an excellent trigger for the world. Go to Comment
When the moon fell...
Plots  (Discovery)   (Multi-Storyline)
Jormungand's comment on 2004-01-31 06:05 PM
You could make allmost anything with a rock coming from the sky... A rock fell in my game once and it took ALL magic away :) but it could be superman coming or you could even wipe the place of all life... You can even get subterfuge plots as nations struggle against nation and factions inside a nation for political power over the rock... Go to Comment
When the moon fell...
Plots  (Discovery)   (Multi-Storyline)
Dragon Lord's comment on 2008-08-21 07:20 AM
All hail to the Random Submissions, without which I would never have found this

I must say that a quite like this - it's a good start-point for a campaign (I won't bother to list all the possibles because that's pretty much been covered in the previous comments)

And now ... the all-important rating

Not particuarly original but a solid, useable idea nonethelese: 3½/5 Go to Comment
When the moon fell...
Plots  (Discovery)   (Multi-Storyline)
Chaosmark's comment on 2006-01-04 09:30 AM
Well, I think that the Capn. and MoonHunter happened to read a different version of this than what I am...As it is, it seems quite established, with plot hooks galore, yet not extremely specific to a setting. I like it. 4/5

Remember, long doesn't always mean better, and short doesn't always mean bad. Go to Comment
When the moon fell...
Plots  (Discovery)   (Multi-Storyline)
valadaar's comment on 2012-11-26 02:05 PM
This could easily be the start to a great campaign. Hints at an greater story than has been revealed thus far, and the genesis of any number of powerful villains who quickly spread out from the scene of the impact to pursue their own plans of conquest or vengeance.

Go to Comment
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