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Dungeon Trimmings
Plots  (Discovery)   (Encounter)
Strolen's comment on 2006-12-21 02:16 PM
Man, you all are harsh. Usually if it is a scroll and it has a gem of an idea that could turn out good you give it a chance and hold your vote.

I concede the cat change though and will do it forthwith posthaste. Go to Comment
Dungeon Trimmings
Plots  (Discovery)   (Encounter)
manfred's comment on 2006-12-21 12:30 PM
10. Digging is risky - a few workers are caved in in a part of the excavated complex. Save them and become a hero, or loose them and loose face (with all that it entails).

11. Digging makes thirsty - a few workers came out on a drink, and fail to return, or return with trouble.

12. Digging makes weary - the workers complain of being so tired that they can't continue anymore. Is it only a ploy to get more money, is a little rest needed, or is there something sinister going on? Go to Comment
Dungeon Trimmings
Plots  (Discovery)   (Encounter)
manfred's comment on 2006-12-21 12:31 PM
True, there's not much to look at right now, but there is a chance it will be useful someday. For now we can just dump into it any random plotlets we can think of. Go to Comment
Dungeon Trimmings
Plots  (Discovery)   (Encounter)
MoonHunter's comment on 2006-12-21 11:57 AM
edited 12/21/06
Category changed Check - Good
Free-text added Check - Good
Needs more introduction to explain the scroll... sometime.

The assignment aside, these are barely plotlings on top of it. This is just a list of binky things to bracket dungeoning. Not that useful if you are dungeoning for a purpose, rather than just plundering stuff for the purpose of something to do. Go to Comment
Dungeon Trimmings
Plots  (Discovery)   (Encounter)
nitouken's comment on 2006-12-21 10:20 AM
8: A valuable artifact is discovered in the ruin. When the PCs wake up, it is gone. A foreman on the dig is implicated.

Or you could go Elizabeth Peters (Must read for anyone who runs archaeological adventures)

9: A member of the party is murdered (Or if resurrection isn't easy, a major figure on the dig). The killer's agenda is unknown. Go to Comment
Dungeon Trimmings
Plots  (Discovery)   (Encounter)
Erebus's comment on 2006-12-21 10:21 AM
I certainly like number 9 - cheers! One of the major villians 'on site' is masquarading as a humble and slightly incoherent squire to a knight, hiding his true power. Go to Comment
Dungeon Trimmings
Plots  (Discovery)   (Encounter)
valadaar's comment on 2006-12-21 12:40 PM
What Moonhunter said. This is incorrectly named and categorized.

A collection of plots/events around a Dig could be a more useful submission. Go to Comment
Dungeon Trimmings
Plots  (Discovery)   (Encounter)
valadaar's comment on 2006-12-21 03:06 PM
13. Minor acts of sabotage being occurring. Items on site are stolen or damaged, and purchased goods are sometimes substandard, stolen en route, or otherwise interfered with.

14. The digging uncovers a surprisingly recent corpse.
This should happen after other events which seem calculated to slow/stop the escavation have occurred, such as sabotage. The corpse is a murder victim and the murder had inadvertently selected the ruins as a good place to hide the corpse. The ruins previously were shunned due fear (substantiated or not) of evil spirits. The murderer may have instigated the sabotage either directly, or indirectly.

15. Hordes of poor peasants show up daily with digging equipment and begin digging everywhere. Rumors of the treasure have spread and the large unreasoning mob is desperate and grows every day. Depending on their desperation, they may try and run the PC's out of their claim. Go to Comment
Dungeon Trimmings
Plots  (Discovery)   (Encounter)
valadaar's comment on 2006-12-21 03:08 PM
Figure I'd add to it since I opened my mouth :) Go to Comment
Dungeon Trimmings
Plots  (Discovery)   (Encounter)
Wulfhere's comment on 2006-12-21 02:43 PM
This is decent start for a collection of plot seeds, and has potential to grow into a really good scroll. The entries are most useful for tying a "dungeon" or other excavation in to the larger world outside.

I would like to see some suggested explanations put with the seeds. Gamemasters wouldn't have to follow the suggested explanation, but might find such information helpful. Go to Comment
A day in the life of a cleric...
Plots  (Discovery)   (Encounter)
manfred's comment on 2005-10-27 02:49 PM
Clerics of another god approach you for some minor help. Even if it is a 'friendly' religion, there is always a little rivalry. Will you help? Will it be worth it?

Clerics of another god come to convert you.

A cleric of another god comes to convert. Numerous problems can arise.

Atheists come to prove that gods logically do not exist.

A hermit lives in the woods not too far away. Many possibilities. Regular visits to make sure he is fine. Long talks about nature and world and whatever (maybe a GM tool to pre-set the mood of the adventure?) If you don't know, he could know. May be also a madman, so not completely reliable.

Even a chapel is not immune to the all-devouring Tooth of Time. Something must be repaired, with low costs if possible. A mass is not good if the roof leaks.

A prophet or a reformator brings new winds into the stale air of the church. New ways of worshipping, new prayers, songs, clothes, ceremonnial equipment, anything can be renewed. (see The Bells of Chaos)

Perhaps a new edict from high up official dictates an innocent change, that takes a lot of time to arrange. All holy symbols must be on white colour, so you must repaint the wall on some places, ...

Even clerics have family, and relatives may come to have a talk. To have a priest in the family means usually prestige.

Unless it is a requirement to stay celibate, mothers and aunts will come and try to marry you to their daughters.

A wealthy old supporter of the church is afraid her attic/basement/whatever is hounted. Clerics are called, but no trace of a ghost is found. This event is repeated for several times. Let's see if they can keep their friendly attitude...

There are hints of a Black Mass or some Dark Magic (tm) being done in the area. Has to be investigated. May be a cover-up for something different.

A strange coin or valuable has been donated.

A minor or major misfortune befalls the people. You must help them.

Some shady character runs to your church to find asylum. The local militia or someone else is right after him/her. Will you intervene?

Someone claims to be cursed/hunted by demons/having terrible visions. Seems you are the authority to handle this.

It's a holiday! Churches have numerous holidays and events, (un)holy days of various importance. Go to Comment
A day in the life of a cleric...
Plots  (Discovery)   (Encounter)
manfred's comment on 2008-07-19 05:08 PM
An oldie, that deserves more votes... maybe even more ideas. Go to Comment
A day in the life of a cleric...
Plots  (Discovery)   (Encounter)
MoonHunter's comment on 2005-11-06 05:57 PM
Should of been voted on before this. Go to Comment
A day in the life of a cleric...
Plots  (Discovery)   (Encounter)
Siren no Orakio's comment on 2005-10-27 02:49 PM
- Hold Sermons or Masses

- The crops/horses/Holy Wine/markets need blessing.

- Heretics or infidels denounce the clerics, public, or private.

- Have a dubiously prophetic vision, or dream.

- The Head of State dies. The PCs are drawn into his funeral, and his successor's coronation.

- The collections are insuffecient to run the chapel.

- Conversely, the church becomes rich: What do the PCs do with the money, and how does their god react to their generousity or greed?

- Involve the PCs in local politics: They speak for god and have divinely granted powers, that means people -listen-. Go to Comment
A day in the life of a cleric...
Plots  (Discovery)   (Encounter)
Ylorea's comment on 2005-10-27 02:48 PM
- Hurt people that come in and need healing.

- People that come in to confess their sins.

- People that come in to get married.

- Baby's that need to be baptized.

- Dead people that have to be send on their last journey.

- Fights that need to be resolved like two farmers fighting, because a cow of farmer one has left the yard and started eating the grain of the other farmers field.

- A high ranking official comes to visit.

- The community needs to grow, so new followers of the god need to be recruited.
(well perhaps not recruited, but people need to be converted at any rate.)

- The clerics may want to expand the chappel to a real church. (After all there is no need to have a group of clerics for a very small group of followers that would fit a small chappel. You have probably three to five clerics, so a serious congragetion. They would need a serious church or a convent.) Go to Comment
A day in the life of a cleric...
Plots  (Discovery)   (Encounter)
Cheka Man's comment on 2005-11-11 05:41 PM
I like all these religious ideas. Go to Comment
A day in the life of a cleric...
Plots  (Discovery)   (Encounter)
Chaosmark's comment on 2007-08-23 04:55 PM
Only voted Go to Comment
A day in the life of a cleric...
Plots  (Discovery)   (Encounter)
Drackler's comment on 2006-04-04 04:11 PM
I agree with Cheka Man, the religious ideas are great Go to Comment
A day in the life of a cleric...
Plots  (Discovery)   (Encounter)
valadaar's comment on 2014-03-31 07:58 AM
This one deserves attention, and expansion! Go to Comment
A day in the life of a cleric...
Plots  (Discovery)   (Encounter)
Moonlake's comment on 2012-05-14 12:28 AM
good solid utility sub Go to Comment
Total Comments:
40

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