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Personalised Armour
Articles  (Character)   (Gaming - In General)
valadaar's comment on 2012-08-01 01:08 PM
Such elements can easily spice up a game. A character finds an old shield in a dungeon with an unknown to him coat of arms and begins using it. Turns out the house it belonged to was expunged from history by an enraged king - the father of the current king.

Might make the next visit to the capital city a little more exciting. PC's might want to brush up on their heraldry skills on their next character :)

As for commoners not caring about heraldry, I could not disagree more. It is rather important to know whose boots you should lick exceptionally clean, and whose you must run from.


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Personalised Armour
Articles  (Character)   (Gaming - In General)
Kassy's comment on 2012-07-28 07:07 AM
This is a good idea, well presented too. Well done.

4.0/5 Go to Comment
Personalised Armour
Articles  (Character)   (Gaming - In General)
Dossta's comment on 2012-10-17 01:38 PM
Only voted Go to Comment
Personalised Armour
Articles  (Character)   (Gaming - In General)
MysticMoon's comment on 2012-08-05 01:36 PM

This idea can be useful in a number of ways. It provides good flavor and is effective in making important NPC's more noticeable. PCs with the appropriate skills will be able to glean more information from the heraldry. Proud PCs can be divested of extra loot as they decorate their gear. I like the specific examples given. They create a sense of real places and people. Not all of these need be serious, of course. I am reminded of inscriptions found on ancient sling stones: "Take this," "Ouch," "Catch!" or "For Pompey's backside" (from http://en.wikipedia.org/wiki/Sling_(weapon)#Ammunition)

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Personalised Armour
Articles  (Character)   (Gaming - In General)
EmilioV's comment on 2012-07-28 09:04 AM

I'm glad you liked it.


It is nice to see that you have added something yourself. Thank you for that.

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Personalised Armour
Articles  (Character)   (Gaming - In General)
EmilioV's comment on 2012-07-28 09:04 AM
Thank you very much. Go to Comment
Personalised Armour
Articles  (Character)   (Gaming - In General)
EmilioV's comment on 2012-08-02 10:14 AM
Yes I see what you mean, that would be historically inaccurate.

What I meant was that they personally do not care for heraldry or emblems of their own. Go to Comment
Personalised Armour
Articles  (Character)   (Gaming - In General)
EmilioV's comment on 2012-08-03 09:36 AM
Thank you. Indeed it can. I see no reason for it to be restricted to say; a shield, or a breastplate. Go to Comment
Personalised Armour
Articles  (Character)   (Gaming - In General)
runedrake's comment on 2012-08-02 08:18 PM
great idea, It does not just have to be armour either it can also be designs on your sword, staff, jewellery and more I will definitely use this idea. 5/5 for you! Go to Comment
Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
Strolen's comment on 2012-07-29 09:08 AM
A sweet little checklist! Go to Comment
Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
Cheka Man's comment on 2012-07-27 07:54 PM
Me too, I like it a lot as well. Go to Comment
Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
Murometz's comment on 2013-05-22 02:11 PM
Very good! Go to Comment
Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
valadaar's comment on 2014-06-06 02:17 PM
A great thing to consider in your gaming. A good list. Go to Comment
Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
Kassy's comment on 2012-07-28 07:08 AM
Some solid advice for GMs to remember. I admit, I would not think to add so much detail, but I see how it would make the place feel more alive.

A great submission, your best yet I would say. Well done.

5/5 Go to Comment
Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
Dossta's comment on 2012-10-17 01:43 PM
Only voted Go to Comment
Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
MysticMoon's comment on 2012-07-27 02:58 PM
I really like this. It's focused yet full of good advice and detailed explanations that really get the idea across. The examples are specific to standard fantasy, but that is ok. It is enough that I can extrapolate it out into different settings and genres.

As I was reading it I realized that I am often guilty of not following this advice. I like to jump into the action as the GM and keep things moving. However, that means I tend to forget to describe the larger setting; just because I can see it in my mind doesn't mean that the players can see it in theirs. (In fact, I believe someone said as much when I was running Hollen's Prize.)

Good article and one that I will have to keep in mind for future sessions. Go to Comment
Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
EmilioV's comment on 2012-07-28 09:06 AM
I am happy that I could give you something useful. Thank you for the high marks, I can see that this has made an impact. Go to Comment
Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
runedrake's comment on 2012-08-02 02:29 PM
Very useful thanks for putting this together, I will give it a 5/5 when I get a chance! Go to Comment
Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
Gossamer's comment on 2013-05-23 11:00 AM
Only voted. Go to Comment
10 Combat Obstacles
Plots  (Event)   (Encounter)
Strolen's comment on 2012-07-29 09:36 AM
((Fine, I will start it. ;) We are a site that is partial to the number 30 after all))


  1. A drunk barbarian thinks that one of the characters has stole his horse. His friends are just as drunk and are backing up his friend's words with metal.

  2. They get their pocket picked but, when the pocket picker gets pinched, his guild is there to claim the purse and the caught pick pocket....with force.

  3. A character's horse steps on a sharp nail in the road and bucks running into a family knocking them to the ground. The father doesn't stop to ask questions or listen to excuses, he attacks immediately. Let's see if they can be gentle with him.

  4. Initially thinking the items were legit, a shop owner buys some of the character's booty. Soon after he finds out it is a forgery/fake/illusion and sends his brute squad after them for "compensation."

  5. A man jumps out of a doorway and knocks the characters off their horse, punches them in the face and is off before the character knows his ups and downs. Soon after some others come out of the building and the chase is on.

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Total Comments:
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