I really like it, tons of work and good quality. I will give it a 5/5 when I get another vote to use. Good luck in making more great things like this. Go to Comment
I like this as well. Very useful. One of those places in every city makes it easy and convenient in a game and I can see its merit. Useful for just starting out, clearing some woods and collecting some bounty, maybe making a name for themselves. Eventually, they may catch the eye of one of the bureaucrats in the house which will bring up their status and up the ante of their quests. Can see it working well for ongoing campaign usage and always useful to dole out some rumors or plot hints. Great idea! Go to Comment
This is interesting - a dedicated 'embassy' for the king. I'd assume the local nobility would be required to maintain it as part of their fealty to the king. I could see that becoming a point of interest with different nobles coming up with ways around this arrangement somehow, Go to Comment
The PCs buy a set of ornate decorated armour but unknown to them, it was stolen from a wealthy noble, who turns up with several City Guards/bodyguards/armed retainers and demands his armour back.
Oh dear
The runes on an ornate suit of armour turn out to be racist insults in Elvish. Leading to trouble if the PCs encounter Elves whilst wearing this armour. Go to Comment
Such elements can easily spice up a game. A character finds an old shield in a dungeon with an unknown to him coat of arms and begins using it. Turns out the house it belonged to was expunged from history by an enraged king - the father of the current king.
Might make the next visit to the capital city a little more exciting. PC's might want to brush up on their heraldry skills on their next character :)
As for commoners not caring about heraldry, I could not disagree more. It is rather important to know whose boots you should lick exceptionally clean, and whose you must run from.
Locations (Neighborhoods) (Any)
5/5 Go to Comment