Description: The Spring Wind Bow appears to be an ordinary masterwork long bow made out of gray wood (or maybe the wood is colored gray afterwards). Upon closer inspection one will notice that the string of the bow, while being normally hooked on one of its limbs, actually goes into the other. This means it can not be changed, but it seems that it never needs to.
Time of the year: March and April
Special properties: Through the last winter and early spring months the string of the bow has the ability to mystically regenerate to a perfect state. Even if the string has been cut in half at some point through the year, it slowly grows longer and finally splits on the end to make the loop, connecting it to the far limb of the bow. Full regeneration takes 3 days.
Wishes: 1) To shoot down a forest animal needed for food (not hunting for pleasure or any other reason); 2) To protect the forest life by going after a group of poachers or trappers; 3) To kill a powerful undead creature (like a lich) with a budding arrow (for this task the bow itself sprouts an arrow that ends with a sharp green bud at the tip; it can produce one such arrow a day if the previous one is used (so only one arrow available at a time) and stops producing them when the task is done. Budding arrows have an adverse effect on undead, causing a small tree to rapidly grow in their flesh or spirit essence. The type of undead does not matter).
Abilities that the character gains after bonding with the item: Eagle sight. The eyesight of the owner of the bow becomes so sharp, that he can discern a bird in the sky at twice the distance normal people can, or see the blades of the grass twenty meters away. The bow also produces budding arrows if the owner so desires, at the rate of one per week, and only through its special time, meaning that eight arrows can be produced every year. While sprouting arrows the bow is not usable as a weapon and has to be unstrung and kept safe. The sight bonus is still active. The bow also regenerates at any time once the bond is complete. Go to Comment
this blade apears in shape a long sword though it shifts with glacieral coulors.
logical thinking the wielder will even beserker in the thick of battle will think with an ice like logic and calm.
has a very potent affect on fire elamentals ,fire dragons, fire undead, fire demons and pyromancers.
it can in winter summon a horde ice demons but all but an esteemed ice magus will die thus causing the demons to vanish.
in winter it can animate contructs of ice and snow only an ice mage can do this. Go to Comment
If I understood correctly, Mgonos learns about the various totemos he encounters by tapping into the ancestral memories of the native people of the region? Thanks. I got to say that the existence of such a character opens up some really fascinating possibilities. Well done. Go to Comment
I like this Elbin, I can feel an almost over-the-shoulder cameraman History channel series vibe. This week, Mnogos is in the Judhakar valley, his senses tell him that there are many little gods here, and possibly a totemos or two... I like very much. Go to Comment
Yeah, my first thoughts were Flubber, too.
This can be converted into a modern/futuristic game by substituting the magical trigger with electrical.
It's a object of many uses - I like the mining idea. I'm sure a gun-like object could be crafted out of this somehow, using a metal barrel, some shrapnel and the gum building up pressure... anyways.
Particularly insidious if it were to be snuck in someone's food and then somehow activated, exploding their stomachs. Go to Comment
Fedolf, the notorious headsman of Iddland, is known as much for his beheadings as for his operatic arias of doom. A tower of power, standing nearly seven feet tall, and weighing in at almost four hundred pounds, Fedolf strikes fear in all onlookers, especially when he dons his executioner's hood, and goes shirtless, wielding his gigantic double-bladed pole-axe, on his way to the headsman's block. He possesses a beautiful singing voice, and will often send off his charges into the next life, while belting out baritone dirges and antiquated arias, usually involving death, destiny, and duty, in heavy doses.