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The Circle of Life Armoury
Locations  (Other)   (Any)
Kassy's comment on 2009-02-13 05:45 AM
Excellent submission very well thought out. Go to Comment
The Circle of Life Armoury
Locations  (Other)   (Any)
Elbin's comment on 2008-11-28 05:28 AM
- Spring Wind Bow (late winter and early spring)

Description: The Spring Wind Bow appears to be an ordinary masterwork long bow made out of gray wood (or maybe the wood is colored gray afterwards). Upon closer inspection one will notice that the string of the bow, while being normally hooked on one of its limbs, actually goes into the other. This means it can not be changed, but it seems that it never needs to.

Time of the year: March and April

Special properties: Through the last winter and early spring months the string of the bow has the ability to mystically regenerate to a perfect state. Even if the string has been cut in half at some point through the year, it slowly grows longer and finally splits on the end to make the loop, connecting it to the far limb of the bow. Full regeneration takes 3 days.

Wishes: 1) To shoot down a forest animal needed for food (not hunting for pleasure or any other reason); 2) To protect the forest life by going after a group of poachers or trappers; 3) To kill a powerful undead creature (like a lich) with a budding arrow (for this task the bow itself sprouts an arrow that ends with a sharp green bud at the tip; it can produce one such arrow a day if the previous one is used (so only one arrow available at a time) and stops producing them when the task is done. Budding arrows have an adverse effect on undead, causing a small tree to rapidly grow in their flesh or spirit essence. The type of undead does not matter).

Abilities that the character gains after bonding with the item: Eagle sight. The eyesight of the owner of the bow becomes so sharp, that he can discern a bird in the sky at twice the distance normal people can, or see the blades of the grass twenty meters away. The bow also produces budding arrows if the owner so desires, at the rate of one per week, and only through its special time, meaning that eight arrows can be produced every year. While sprouting arrows the bow is not usable as a weapon and has to be unstrung and kept safe. The sight bonus is still active. The bow also regenerates at any time once the bond is complete. Go to Comment
The Circle of Life Armoury
Locations  (Other)   (Any)
Elbin's comment on 2008-11-29 12:22 PM
I really hope it's interesting to more people :) How much popularity it will have depends on you guys. I will continue to add to the scroll, I had ideas for a lot of objects. Go to Comment
The Circle of Life Armoury
Locations  (Other)   (Any)
Vampiric Crusader's comment on 2008-11-28 05:58 AM
Well, I wouldn't know what to say. Excellent Submission, flawless even, an interesting place for the PC's to end up in if they fulfill the requirements needed.

Many plot hooks could be derived from the items urges.

I shall have to see what ingenious contraptions i can come up with.

Well done! Go to Comment
The Circle of Life Armoury
Locations  (Other)   (Any)
gulkien's comment on 2011-08-02 03:29 PM
winters blade
this blade apears in shape a long sword though it shifts with glacieral coulors.
abititys
logical thinking the wielder will even beserker in the thick of battle will think with an ice like logic and calm.
magical properties
has a very potent affect on fire elamentals ,fire dragons, fire undead, fire demons and pyromancers.
summon
it can in winter summon a horde ice demons but all but an esteemed ice magus will die thus causing the demons to vanish.
animate
in winter it can animate contructs of ice and snow only an ice mage can do this. Go to Comment
Mnogos, the historian of spirits
NPCs  (Scenario Based)   (Knowledge/Lore)
Maggot's comment on 2008-11-29 12:05 AM
If I understood correctly, Mgonos learns about the various totemos he encounters by tapping into the ancestral memories of the native people of the region? Thanks. I got to say that the existence of such a character opens up some really fascinating possibilities. Well done. Go to Comment
Mnogos, the historian of spirits
NPCs  (Scenario Based)   (Knowledge/Lore)
Scrasamax's comment on 2008-11-27 09:29 AM
I like this Elbin, I can feel an almost over-the-shoulder cameraman History channel series vibe. This week, Mnogos is in the Judhakar valley, his senses tell him that there are many little gods here, and possibly a totemos or two... I like very much. Go to Comment
Mnogos, the historian of spirits
NPCs  (Scenario Based)   (Knowledge/Lore)
Cheka Man's comment on 2008-11-26 09:26 PM
Nice. Not every NPC has to be a noble, a villian or a warrior. Go to Comment
Mnogos, the historian of spirits
NPCs  (Scenario Based)   (Knowledge/Lore)
Dozus's comment on 2013-02-26 02:41 PM
Really great. I can see him being consulted by PCs to learn about secrets in a place that only a minor god would know.

On a somewhat related note, I first road the tagline as "A traveling scholar, digging up the roots of *tomatoes* that he encounters." Which in itself would be... curious. Go to Comment
Mnogos, the historian of spirits
NPCs  (Scenario Based)   (Knowledge/Lore)
Murometz's comment on 2010-12-22 10:45 PM


Elbin, come back and post more. I really like this.


Go to Comment
Mnogos, the historian of spirits
NPCs  (Scenario Based)   (Knowledge/Lore)
Murometz's comment on 2013-02-26 03:00 PM
and probably worth a stub! :)
Go to Comment
Mnogos, the historian of spirits
NPCs  (Scenario Based)   (Knowledge/Lore)
valadaar's comment on 2008-11-30 06:38 PM
A good, well detailed NPC and you incorporated an existing sub as a fundamental part. Nicely done indeed! Go to Comment
Mnogos, the historian of spirits
NPCs  (Scenario Based)   (Knowledge/Lore)
Moonlake's comment on 2013-05-29 01:27 AM
I believe everything I want to say has been covered by previous comments already. Good work. Go to Comment
Steam gloves
Items  (Clothes)   (Non-Magical)
Pieh's comment on 2008-11-25 05:33 PM
Solid. It just works for me. A must for any Steampunk setting with a winter. Go to Comment
Steam gloves
Items  (Clothes)   (Non-Magical)
Cheka Man's comment on 2008-11-24 02:42 PM
A multi-tool item, as useful for other things as for fighting, and probebly allowed in cities where weapons are banned. Go to Comment
Steam gloves
Items  (Clothes)   (Non-Magical)
Chaosmark's comment on 2011-12-04 08:55 AM


Definitely not sure why I never voted on this.


Go to Comment
Steam gloves
Items  (Clothes)   (Non-Magical)
valadaar's comment on 2008-11-25 11:10 AM
A handy item (sorry for the pun) that fits in the Steampunk theme well. Go to Comment
Wobble jelly
Items  (Other)   (Non-Magical)
Shadoweagle's comment on 2013-05-29 09:34 PM
Yeah, my first thoughts were Flubber, too.
This can be converted into a modern/futuristic game by substituting the magical trigger with electrical.
It's a object of many uses - I like the mining idea. I'm sure a gun-like object could be crafted out of this somehow, using a metal barrel, some shrapnel and the gum building up pressure... anyways.

Particularly insidious if it were to be snuck in someone's food and then somehow activated, exploding their stomachs. Go to Comment
Wobble jelly
Items  (Other)   (Non-Magical)
Murometz's comment on 2008-12-03 09:17 AM
Wobblegoo? Quivergel?

Not familiar with flubber, but I like this substance! finish up, Sir Elbin :) Go to Comment
Wobble jelly
Items  (Other)   (Non-Magical)
Ouroboros's comment on 2008-11-24 02:20 AM
Strangely...funny. Did I hear anyone say "Flubber"? I do like the idea, though. Will be interesting to see where this ends up. Go to Comment
Total Comments:
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