I don't see any dwarves or gnomes in this. It is meant as a spin off from a steampunk submission in a setting where the mentioned high society circles (in human society) exist. No dwarves or gnomes required really. Go to Comment
This was a lot of fun to read -- made me smile. The idea of a semi-sentient cook's helper in arachnid form was simply delightful. I especially liked the idea of the candy-cooking spiders, and I want one of these in my home. You did a wonderful job building on the other three submissions, too.
I don't immediately see how to use this (apart from a bit of setting flavor), but perhaps a food-related quest could come out of it. Wonder what happens if an assassin sneaks into the kitchen and tries to feed the Soup Spider a poisonous mushroom? Go to Comment
The idea is great, but how it is now isnt very useful. I think that the addition of plot hooks, at the very least, would contribute greatly to the sub. That being said, the mental image of spiders s***ing soup is great. Go to Comment
I really don't like the technomancer aspects some credit the Gnomes or Dwarves with, my dwarfs are a primitive lot. That being said though, there's nothing wrong with this submission. I can't seem to dislike anything dwarven for very long. And a nice tie in with those other submissions as well. Go to Comment
1) He lied to the shaman in order to get what he wanted, because he knew that the shaman would not agree otherwise.
2) He did not die for years, instead losing any strength he had, including body weight. In the eyes of the people from the village he had to be dead long ago.
3) The tree creates a minor concentration of decay around it in order to funnel life force into itself. When the spiritual link increased its power over the fauna around it the amount of decay increased so much that it rivaled the Spark of Decay and it practically moved there in order to keep the overall balance in the world. The existence of the Spark of Life without the decay created the Everlife dungeon.
The two sparks normally inhabit the same being, in order to balance themselves and provide the fast development that was the initial idea. In a plant it effects also other plants around it to create an environment for the development. In animals (or sentient beings ;) ) the effect is concentrated in one being only, and it's development may be physical, mental or other. In this case the changes will be more evident in the being's progeny.
The Sparks were inhabiting a plant in some other part of the world when the explorer got linked to the Tree. The Tree itself is just a living species of tree that has a magical ability. Its appearance is not discussed, but may easily have been the result of a previous cycle of development helped by the Sparks.
And on the question of what happens, that is an answer that has yet to come out of someone's imagination! Go to Comment
This rounds out the reasoning for the Everlife Dungeon occurring nicely. However, I have one small quibble. I found the following sentence mighty hard to comprehend: "The result can be a constant burden to endure until a solution is found with the constant danger of succumbing to the Tree's power (in the case of the knight) or a source of power to draw upon, that has to be kept in constant check unless it tries to draw back (in the case of the necromancer/magic user)." I get the main gist but it's just an ultra-long sentence and some of the wording seems a bit off. Go to Comment
Just trying to get the whole thing clear in my head before voting. Did the two sparks normally inhabit different creatures? Two creatures of the same species? Or both in the same creature at once?
When the explorer went through with his ill-advised binding, it sounds like the Spark of Decay became bound to the Tree of Decay. Were the Sparks already inhabiting this tree, or did the Tree of Decay arise for some other reason? Where did it get its power from?
P.S. I really want to know what happens when the sparks inhabit a human or other sentient creature! That would make such a cool NPC! Go to Comment
Alright, with that clarification I think that the sub nicely rounds out the logic chain you began with Everlife Dungeon. My only concern with the plot would be the difficulty in tracking down the mostly decayed corpse of the explorer -- the Everlife Dungeon is supposed to take decades (or even centuries) to form around the seed tree, so most records of his existence would be garbled or destroyed by the time the PCs need it.
Personally, I might set him up as the central figure of a rising Death Cult -- a living mummy that occasionally speaks to his followers about a fantastic tree. Possibly have the PCs visit the sites of both trees before learning enough to seek him out. I'd also definitely make the seed of the Everlife Dungeon a magical plant (for the added effects). The other possibility would be to use animals instead of plants as the focal points for both Seeds (that have attracted their own druidic cults or are being kept as pets of powerful people in different parts of the world).
There is a LOT of variety inherent in this concept -- enough that you could plan many different adventures around this and none of them would be quite the same. It's not as clearly laid out as it could be, but the concepts are pretty abstract to begin with. Overall, well done! Go to Comment
1) " as a kind of pledge to a woman he once knew." This part seems a bit strange. He pledged to her that he would become immortal? That he would become a tree? Why?
2) And why did the villagers see him as a demon if he could hardly move?
3) Isn't the tree of decay something that eats all life all around it? Then what has that got to do with the everlife dungeon coming into existence? I've read it several times by now, but I feel I need it clarified. Go to Comment
Love the "voice" on this piece! I almost feel as if I'm reading a treatise by some Victorian-era Darwin type, who is either about to "off himself" or be hunted down by beings-man-was-not-meant-to-interact-with.
Intriguing, esoteric and somewhat vague, which i like. To echo Gossamer, the mystery of Eath's tiring is a fascinating one. Go to Comment
Like others before me, the concept of Eath tiring is intriguing and I also love the voice that this piece is written in. It was confusing to read at some places but then this confusion also adds to the flavour of this piece- a nice paradox. Go to Comment
The players encounter an organization dedicated to toppling tyrannous governments; both good and evil. Secretly, they are led by the twin daughters of Lucifer / The Lightbringer / (Generic Adversary God). These daughters have an appropriate set of divine or demonic powers, but strictly speaking, are not evil.