This small, dull-grey pewter button is fairly heavy normally, but 5 seconds after it is activated, it's weight increases to about 100lbs. No change in the buttons size occurs. It functions well to hold items down, or suddenly impede someone should the button be slipped into a pack or boot before activation. Go to Comment
This brown, leathery button has two possible uses: When put into a pot of boiling water, it will produce enough gruel to feed four persons for a day. It is, however, rather bad tasting. If only a little water is used, then the resulting substance is instead usable as a very strong hide glue. Go to Comment
These buttons of carved bone, inlaid with glyphs of bright gold, generally come in sets of six to eight (Although a set of 23 was once found). Each is decorated with a number written in an ancient script: Once sewn to a garment, they hold a potent levitation magic. Solidly pressing the first button will elevate the garments’ wearer approximately ten feet. The second button gradually brings the wearer 20 feet from the ground, the third, 30, and so forth. If the wearer steps forth from his position, the spell ends immediately. In any case, the enchantment lasts for only a few seconds, may only be used once daily, and has no inherent protection against falling. If the wearer presses a number higher that he can move without resistance, due to ceilings, tree branches, or other obstacles, the spell raises them as far as possible and then immediately fails.
Pressing a lower-numbered button when one is more than the specified distance from the ground will cause the wearer to gradually sink to the preferred elevation, so the buttons may be used to reduce the risk of falling great heights. Some sets have a “ground level” button, but this is not universal, even in sets that appear to be complete. More common are partial sets that are missing some numbers, or in which the missing numbers have been replaced with non-magical replicas. Go to Comment
The sun Start is simply a yellow clay sun shape with a clay violet heart shape, molded onto one another. When the Sun Start is held in the early morning after the owner wakes up, it gives the user a small burst of energy, getting them out of there half-sleep and ready to greet the day. Go to Comment
Nocens is a skull shaped silver button with a closed mouth. Nocens has a emerald in one eye and a ruby in the other. The button is usually seen on the collar of a coat or shirt of a priest, paladin, or other follower of good. When a Zombie is in a 50ft raduis from the owner, the green eye of Nocens glows that of the greenest greens, without emiting off to much light. When a vampire enters a raduis of 25ft from the owner Nocens emits a red light, bright enough to alert others. Also when a were creature happens to be in a 20ft radius Nocens opens its mouth and emits a faint pale light. Go to Comment
This button is a vague triangular shape, with a light blue background and a yellow star on it. When activated, generally by pressing it twice, it generates enough force to propel an average sized person a good 20 feet forwards. (i.e. The direction the star is facing.) It helps if you need to run away or change directions very quickly, as the button can be used to compensate for forces of inertia when turning around bends. It can even be used to slow down a falling object to relatively safe speeds.
Unfortunately, the force is entirely concentrated on the button itself, so if it's not secured, it might just rip itself free of whatever surface it's adhered on, instead of pulling the owner's weight. For this reason, it's usually worn on more lasting materials than mere fabric, (Plate armor and the like). Also, due to the force generated, the button can be uses to add some extra force behind a person's blows (Flying sword, anyone?) and stronger versions can even be used as a propellant for some projectile weapons. Go to Comment
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.