Very nice, good backstory, and lot of possibilities.
The vagueness makes it more powerful, if the user is imaginitive. There are lots of +5 vorpal blades around, an item like this rewards clever thinking of my players in stead of just smashing anything. It is very un-munchkin-proof. Maybe if the artifact has a mind of its own, with its own agenda, it might be a little more limited in its use. I would give it a more poetic name however. 'The Loom of the Dreamer', 'the Somnamancer's Crystal', 'the Heirloom of the Dreamtime', whatever.
5/5 Go to Comment
This is a pretty damn (yet very cool item), and I likes muchly. The only thing I would change is the way the demons/prisoners are reborn. I dislike the Alien concept; things could prove so much more interesting if the possessed did not show any visible alterations. A cunning enough demon could keep up the masquerade for years. Of course, if the opportunity or necessity arose, the demon could cast off the stolen body and be revealed in all it's horrid majesty... Go to Comment
See it rather as a choir that you hear inside your head - only the user communicates aloud when he's adding new 'songs' ... "Dear diary ... eh, sword, today, I learnt that it is nice to share..." etcetera.
While there might be far mightier swords than a Mnemnon Blade, this has the andvantage of aiding the user on more than the field of battle. Go to Comment
This is a page meant to make information available to a wide audience, and, regrettably, that won't happen if we use Slovak, a language spoken by ten millions of people at most.
So please, you may speak to me in Slovak in privacy, using a Private Message.
As for the comment itself - I will not make plagiates of another's work. Go to Comment
I'm a big fan of backgrounds. With that said, this is not a terrible item, merely one that needs a more interesting background. As it is, it just doesn't seem that special. Her magic abilities made some armor. Woo.
While this idea works excellently in a story, in a game it would smack of du ex machina. That is the problem between games and stories. In stories, thing can be truly grim and will eventually get better. There is no filter between the character and what is happening. You experience the feelings of the character.
In games players start out with balanced characters and a basic chance to succeed. There is the fickle hand of random fate plus the insulating knowledge that you are playing a game between the player and the character. Go to Comment
Not a bad item, powerful, but not uber-powerful, and one must be in need to reshape the armor, so there IS a catch of sorts. A curious background that, though could be expanded and explained in more detail, is sound, and works fairly well.
I think this, though perhaps not as good as it could be, is not a bad item.
True, oh so true ... I was thinkig of the scene when say a young girl, perhaps of noble birth, is in circumstances most dire, it stumbles upon this, and then, hiding behind a veil of steel from her enemies, she walks the lands, afraid from lifting her disguise, while the armor sings soothing words and comfort to her, and every evenening, its caring voice helps her to sleep...
But yeah, MoonHunter is right, letting a PC find this could be difficult, an NPC though, hunted by the characters, could gain another chance, and perhaps grow into a formiddable adversary one day :D Go to Comment