I liked Echo's idea, and he was kind enough to let me do a little editing, so I went to town revising poor, unsuspecting Fionna.
She's an interesting, well-detailed character, without the cliches that plague most RPG vampires. She could be a villain, or just as readily, she could be presented more sympathetically, as a character to be saved from her internal demons. Go to Comment
I am a big fan of stories, and I don't like too many rules, but in this case, a few ground rules would be nice. The way the Cage's workings are worded at the moment, my players could probably find some way to forge the ultimate weapon out of sound from this cage and then proceed to lay waste to the terrified countryside, and due to the vague-ness of the restrictions placed on it, I wouldn't be able to say "Doesn't work that way" without having to be the Heavy-Handed Bad GM. You see my problem? Go to Comment
Very nice - extremely powerful in the imaginative hands, but obviously this wasnt meant to be carried around by just anyone.
I can imagine an item coming from it - Made by a dark lord who was skilled in the art of poetry. A transparent crystal, tinged with a black essence swirling within - this is a poem of dispair caught within. Since the poet has already seen it, he would be immune to its effects, but if this is used on an enemy, the enemy may drop their weapons and wail in distress of the dispair on which they hear, leaving them entirely at the users mercy.
This item is both detailed and yet vague, as we know what it is capable of, but yet there are so many capabilities yet to imagine. 5/5 for a good story :) Go to Comment
I thought you were a fan of stories, Captain :D but...look, I strongly dislike the dogmatic DnD approach to the rules "it is so and no way else, 51% to hit and not more, on this level I cannot force it to make anything but a squeky noise"
You are all intelligent people, and this is an artistic item - it is not meant to have strict rules...the imagination is the limit, and what the GM will permit. Uses like 'I imagine sumfink to have a lot of cash you know, think of the details dear GM' should fail, while emotionally fuelled uses backed up by oscar-worthy roleplaying should have wondrous results.
Shadoweagle: yeah, Gothy poetry can be dangerous :D Go to Comment
Look, I know what you are talking about - you grant the party one item with a certain intent and they pervert it beyond recognition. And I admit this is especially prone to it, and must be used wit care...but if you want unpervertable items, use swords+1.
I will try to think of hard-n-fast rules, and then add them to this post, k? Go to Comment
Well, yea, but I cannot offer rules everyone could use, as I play GURPS and know many people don't. Therefore, my rules would hardly work for them.
Yet one rule is there, written in the text: it requires an artistic spirit, and know that many of the players who would want to create an ultimate weapon of everything killing will not have even a spark of it. It is not sufficient for the player to say: my character sings a song to kill all his enemies! (rather the opposite), but he should do a song, or write a poem, or at least write an essay about the oppression he has suffered at the hands of the horrid creature he wants to slay, the terror that haunts him, his rage and helplessness when facing the foe, as well as his defiance and determination. Then, the result could be something more than 'a green-blue blob of junk' and yea, you are the final arbitrator, and while you don't have to say "doesn't work that way" you surely can say "your perfomance was worth a lump of green-blue junk"
Then, singing a piece of something into existence is hardly less exhausting than forging it, but ... yes, the one struck with a sung blade will certainly feel the pride and hard work the singer put into it. Remember the oscar-worthy role-playing ... even if the campaign should take another course due to this, you will have experienced some serious roleplay, and that's the point, right?
Heh, I don't claim to be perfect... Go to Comment
Very nice, good backstory, and lot of possibilities.
The vagueness makes it more powerful, if the user is imaginitive. There are lots of +5 vorpal blades around, an item like this rewards clever thinking of my players in stead of just smashing anything. It is very un-munchkin-proof. Maybe if the artifact has a mind of its own, with its own agenda, it might be a little more limited in its use. I would give it a more poetic name however. 'The Loom of the Dreamer', 'the Somnamancer's Crystal', 'the Heirloom of the Dreamtime', whatever.
5/5 Go to Comment
This is a pretty damn (yet very cool item), and I likes muchly. The only thing I would change is the way the demons/prisoners are reborn. I dislike the Alien concept; things could prove so much more interesting if the possessed did not show any visible alterations. A cunning enough demon could keep up the masquerade for years. Of course, if the opportunity or necessity arose, the demon could cast off the stolen body and be revealed in all it's horrid majesty... Go to Comment