I thought you were a fan of stories, Captain :D but...look, I strongly dislike the dogmatic DnD approach to the rules "it is so and no way else, 51% to hit and not more, on this level I cannot force it to make anything but a squeky noise"
You are all intelligent people, and this is an artistic item - it is not meant to have strict rules...the imagination is the limit, and what the GM will permit. Uses like 'I imagine sumfink to have a lot of cash you know, think of the details dear GM' should fail, while emotionally fuelled uses backed up by oscar-worthy roleplaying should have wondrous results.
Shadoweagle: yeah, Gothy poetry can be dangerous :D Go to Comment
Look, I know what you are talking about - you grant the party one item with a certain intent and they pervert it beyond recognition. And I admit this is especially prone to it, and must be used wit care...but if you want unpervertable items, use swords+1.
I will try to think of hard-n-fast rules, and then add them to this post, k? Go to Comment
Well, yea, but I cannot offer rules everyone could use, as I play GURPS and know many people don't. Therefore, my rules would hardly work for them.
Yet one rule is there, written in the text: it requires an artistic spirit, and know that many of the players who would want to create an ultimate weapon of everything killing will not have even a spark of it. It is not sufficient for the player to say: my character sings a song to kill all his enemies! (rather the opposite), but he should do a song, or write a poem, or at least write an essay about the oppression he has suffered at the hands of the horrid creature he wants to slay, the terror that haunts him, his rage and helplessness when facing the foe, as well as his defiance and determination. Then, the result could be something more than 'a green-blue blob of junk' and yea, you are the final arbitrator, and while you don't have to say "doesn't work that way" you surely can say "your perfomance was worth a lump of green-blue junk"
Then, singing a piece of something into existence is hardly less exhausting than forging it, but ... yes, the one struck with a sung blade will certainly feel the pride and hard work the singer put into it. Remember the oscar-worthy role-playing ... even if the campaign should take another course due to this, you will have experienced some serious roleplay, and that's the point, right?
Heh, I don't claim to be perfect... Go to Comment
Very nice, good backstory, and lot of possibilities.
The vagueness makes it more powerful, if the user is imaginitive. There are lots of +5 vorpal blades around, an item like this rewards clever thinking of my players in stead of just smashing anything. It is very un-munchkin-proof. Maybe if the artifact has a mind of its own, with its own agenda, it might be a little more limited in its use. I would give it a more poetic name however. 'The Loom of the Dreamer', 'the Somnamancer's Crystal', 'the Heirloom of the Dreamtime', whatever.
5/5 Go to Comment
This is a pretty damn (yet very cool item), and I likes muchly. The only thing I would change is the way the demons/prisoners are reborn. I dislike the Alien concept; things could prove so much more interesting if the possessed did not show any visible alterations. A cunning enough demon could keep up the masquerade for years. Of course, if the opportunity or necessity arose, the demon could cast off the stolen body and be revealed in all it's horrid majesty... Go to Comment
See it rather as a choir that you hear inside your head - only the user communicates aloud when he's adding new 'songs' ... "Dear diary ... eh, sword, today, I learnt that it is nice to share..." etcetera.
While there might be far mightier swords than a Mnemnon Blade, this has the andvantage of aiding the user on more than the field of battle. Go to Comment
This is a page meant to make information available to a wide audience, and, regrettably, that won't happen if we use Slovak, a language spoken by ten millions of people at most.
So please, you may speak to me in Slovak in privacy, using a Private Message.
As for the comment itself - I will not make plagiates of another's work. Go to Comment
I'm a big fan of backgrounds. With that said, this is not a terrible item, merely one that needs a more interesting background. As it is, it just doesn't seem that special. Her magic abilities made some armor. Woo.
While this idea works excellently in a story, in a game it would smack of du ex machina. That is the problem between games and stories. In stories, thing can be truly grim and will eventually get better. There is no filter between the character and what is happening. You experience the feelings of the character.
In games players start out with balanced characters and a basic chance to succeed. There is the fickle hand of random fate plus the insulating knowledge that you are playing a game between the player and the character. Go to Comment