Well, in my campaign setting (I will post it one day if I happen to be not as lazy as usual...) the downfall is still in progress, and has been so for long. Some Elven nations stand proud and unbroken, as mighty Tallarn (though the culture has suffered somewhat because the Elves are not free to dedicate all their time to learning and art, having become more warlike) protected by the might of its warriors and ancient wardings, even poised to strike back at the assailants.
Some, as Arjanelles former home, have fallen centuries ago. Some are at peace with humans, as the Elves of Samea (the only truly liberal nation in my campaign), who live side by side... but Samea is beset by the very same forces that threaten Tallarn for example.
In the more savage parts, Elves shroud themselves in mystery, protected by superstition.
But on the borders of the human and dwarf empires, Elven nations crumble, most often city states unable to withstand the sheer numbers of enemies. They have but two choices - yield, and become a colony, or stand proud, and die free.
The society meets Elves with a mixture of respct and envy due to their eternal life, natural beaty and inherent magical might, but also feeling of superiority due to being a 'rising star' instead of a 'fading sun', as an Elf would say.
So, while in some byckwater an elf would be met with superstition, like ay stranger, but more so, in cosmopolitan cities they are just another sight - much like Rome, the empires engulf and assimilate. Should war break out with some elf nation, elven travellers will meet with a little more harassment from border guards and patrols, but little more.
As for the social standing of halfbreeds: some nobles have taken elven slaves as concubines to grant their offspring the longer life and magical talent elven blood brings. Whether this becomes a trend is left to be seen (children of a noble and a concubine are considered fully legitimate heirs). The social standing depends far more on lineage and wealth than your race. Elven slaves are considered just ordinary slaves (but yes, they fetch far higher prices and ae generally treated better due to being more valuable, yet theri cooperation with their owner is most often rather limited)
Any more questions? (still I think I should wrap up the setting and post it...) Go to Comment
It would have been simple to merely state that twelve children were sacrificed to create a Frankensteinian monster that looked like an elf and had higher motivations. The extra effort to create, and name the twelve is worthy of more than five flames, but as that is all that I can give, that is what I will give. Very well done!
This is an excellent character. Just finished watching Blue Exrocist, and having a person deliberately serving as a prison for a demon is excellent! It is a great backstory for your sorcerer/warlock characters as well. Maybe even a Paladin? :) Go to Comment
Wow, I love the character. The classical villian, powerful, yet a coward. Likable, and quick to anger, selfish and greedy. the item is astounding, but shouldent he destroy it? You know, so no one can use it against him? Or, is it so that if he destroys it he will revert back to his weak state, and even be consumed by the clock?
A new substance is found in an out of the way area and kept very quiet. It is found to make a perfect counterfeit diamond. Only the most expert of expert appraisers would even have a hope of noticing that it is fake. Only one problem: if it gets wet it starts to slime and if it is saturated, it turns into a glob of gel.