This is a a beautiful concept, Echo. Absolutely beautiful.
How indeed does man-kind interact with the primal things? He is a creature of nature, yet he is self defined. Such a spiritual being, and the world he comes from, must pose some powerful philosophical questions.
Small metal items...
like lockpicks. Hairpins. Small daggers. Keys. Files. Screwdrivers. He likes nifty stuff like that himself, and collects it ... while of little use in nature, he managed to learn a few new tricks since he started living in the city, like "food lying around was laid there for SOME reason" or "how to kick a groin - selfdefense in three easy lessons". Having nifty stuff handy is but another of them. Go to Comment
I remember reading this when I was first looking around this site. Beyond that, I wouldn't hunt down those kids for a pretty penny, they've got spunk and'll make dang good adventures when they get older. Go to Comment
Very interesting, a radical elf who has strayed away from the tree-hugging, poetry singing, green clad Ranger of the North ideal. The back story is suitably fantastic to make it epic (such as sneaking into the abode of the gods) while at the same time tragic enough to make it more believable.
A few questions come to mind, though not the this could be better sort, but the I want to know more sort. I want to know more about the downfall of the elven kingdoms, and are their others who survived, their small realms hidden away by magic or geography, or sold their kin to the humans for a piece of safety. With many being taken into bondage, what is the status of elven slaves, and their inevitable half-elven children?
I have to say I am impressed. It sounds pretty good actually, and I can see some nobles seeking to lengthen their families lifespans, making them more politically potent. I would agree, this is a setting that should be posted. Go to Comment
Well, in my campaign setting (I will post it one day if I happen to be not as lazy as usual...) the downfall is still in progress, and has been so for long. Some Elven nations stand proud and unbroken, as mighty Tallarn (though the culture has suffered somewhat because the Elves are not free to dedicate all their time to learning and art, having become more warlike) protected by the might of its warriors and ancient wardings, even poised to strike back at the assailants.
Some, as Arjanelles former home, have fallen centuries ago. Some are at peace with humans, as the Elves of Samea (the only truly liberal nation in my campaign), who live side by side... but Samea is beset by the very same forces that threaten Tallarn for example.
In the more savage parts, Elves shroud themselves in mystery, protected by superstition.
But on the borders of the human and dwarf empires, Elven nations crumble, most often city states unable to withstand the sheer numbers of enemies. They have but two choices - yield, and become a colony, or stand proud, and die free.
The society meets Elves with a mixture of respct and envy due to their eternal life, natural beaty and inherent magical might, but also feeling of superiority due to being a 'rising star' instead of a 'fading sun', as an Elf would say.
So, while in some byckwater an elf would be met with superstition, like ay stranger, but more so, in cosmopolitan cities they are just another sight - much like Rome, the empires engulf and assimilate. Should war break out with some elf nation, elven travellers will meet with a little more harassment from border guards and patrols, but little more.
As for the social standing of halfbreeds: some nobles have taken elven slaves as concubines to grant their offspring the longer life and magical talent elven blood brings. Whether this becomes a trend is left to be seen (children of a noble and a concubine are considered fully legitimate heirs). The social standing depends far more on lineage and wealth than your race. Elven slaves are considered just ordinary slaves (but yes, they fetch far higher prices and ae generally treated better due to being more valuable, yet theri cooperation with their owner is most often rather limited)
Any more questions? (still I think I should wrap up the setting and post it...) Go to Comment
In a new town for the first time, the White Raccoon Lodge looks like a comfortable place to spend the night. The owner, however, makes sure to explain to you that there is a curfew after sundown and the door will be locked... from the outside. "We don't want anyone being caught out on the streets after dark," he says.
Now that you think of it, all the doors in this small town did have a crossbar on the outside rather than the inside... You wonder what goes on at night...