Strolen\s Citadel content. 
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
manfred's comment on 2008-03-03 03:54 PM
The third was Pereth, the one who controlled many. His twisting could be the creation of many - he would make the crowds of various miscreatures, which he unfortunately cannot control, only send on to create havoc. The one with the strongest presence cannot have a physical presence at all.

...ok, just a thought, but it would be interesting if the big bads were all 'living' in some kind of personal hell, unable to fully realize their fate, while their evil could easily destroy the whole world. Go to Comment
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
Ria Hawk's comment on 2008-03-02 04:43 PM
I really like the description of this setting; it's not every thing that can lend itself to high fantasy or to more of a horror feel. And I'm always fond of settings involving fae in a major role. I think you captured the innate... um, contrariness, I think, of the fae. I also like the fact that you present a different veiw of the conflict between factions, rather than the Seelie vs the Unseelie courts.

Couple of things. I got the idea that the Blizzard Rider and the White Queen were two of the three major corrupted fae (or at least avatars of such), and later on you mention the minions of Malev, which are presumably the various monsters and frozen enemies. You might want to clarify that a little, maybe explain how they managed this after being sealed away. (Or indicate otherwise, if I'm wrong.)

Also, are the various frozen creatures some sort of undead, or just crazed and ensorcelled? The Blizzard Rider in particular didn't seem to care much about getting run through. If someone/thing freezes to death or otherwise succumbs to the cold, do they become an enemy? I know Winter in general is an enemy in this setting, but why does it sap the magic? (I'm just curious about that, you might not need to explain it.)

Ah, the only other thing I can think of is you might want to tone down some of the flowery descriptions in the first half of the sub, it's a little hard to follow sometimes. I like the little excerpts/quotes, they add a lot of color to the sub. (You might should take another look at the first quote. It's got some nasty run-on sentences that make it really hard to read.) Go to Comment
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
Ria Hawk's comment on 2008-03-03 03:10 PM
If those two are Malev and Iorana, what happened to the third one? Go to Comment
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
Scrasamax's comment on 2008-03-02 11:33 PM
I like this, it makes the fey into avatars of chaos and power, and in the same style lays them low. Of this I approve. The tone throughout the piece remains solid and consistant, but I would second Ria's point, I too thought the Blizzard Rider and White Queen were ressurections of the imprisoned fae.

Two other points: Steel isnt the same thing as iron, and thought it is mostly iron that is not enough. I would change the net of steel to either a net of iron, or chain swathing. The Second point is that I have come to expect that the fae are life and magic and possibility wrapped into one insane ball. The powers of the abyss and undeath should be as anathema to the fae as cold iron, something that not even the most insane fae would be willing or able to handle.

As it is, I would give give this a 4.5/5 Go to Comment
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
Scrasamax's comment on 2008-03-04 02:27 AM
I was going to ask about Pereth since he seemed to be left out. I would add some sort of characterization to the section about the whispering wind to give more of a hint that there is more to the wind that just haunting noises. Such phenomenon are not exactly uncommon in fantasy settings. Go to Comment
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
EchoMirage's comment on 2008-03-03 04:13 AM
They are resurrections per se: Malev is the Blizzard Rider, and Iorana the White Wueen. Go to Comment
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
EchoMirage's comment on 2008-03-03 05:02 PM
Actually, you read about the wind that whispers madness, and lures people out into the cold? Guess who THAT is? Go to Comment
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
EchoMirage's comment on 2008-03-29 11:19 AM
This thing is live. Enjoy. Go to Comment
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
Cheka Man's comment on 2008-03-29 12:22 PM
Only voted Go to Comment
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
Cheka Man's comment on 2011-04-12 10:00 AM


I feel the same way as RGTraynor. 4/5.


Go to Comment
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
chilled's comment on 2008-04-02 04:22 AM
same as evre1 has said Go to Comment
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
valadaar's comment on 2008-04-01 02:28 PM
Awesome indeed. I was going to vote 4.5 until the last paragraph. Now it is a 5! Go to Comment
Sil'Tessa - a jewel clad in ice
Locations  (World)   (Tundra/ Arctic)
RGTraynor's comment on 2011-04-12 08:52 AM


"This is a setting of high adventure ... the protagonists will meet many a challenge."



I believe it would be, and the extensive flavor text and quotes certainly set the table very evocatively, but there's very little food placed on the table, so to speak.  The challenges are barely mentioned, let alone specified.  Who lives in Sil'Tessa?  Are there extant cities/villages/ruins?  Nations, however barbaric, or just wandering tribes?  Are beings such as the Blizzard Rider and the White Queen still out there, or are subject to recreation by their original fae?  (Heck, how BIG is Sil'Tessa?)



I've no objection to mystery in a sub, but it seems that a GM would have to do the work here for almost every detail.


Go to Comment
Kiranti - Fae amongst the Stars
Lifeforms  (Intelligent Species)   (Any)
Maggot's comment on 2008-01-04 03:44 AM
An interesting civilization indeed. They take social net-working to a whole new level. Go to Comment
Kiranti - Fae amongst the Stars
Lifeforms  (Intelligent Species)   (Any)
EchoMirage's comment on 2007-12-29 02:04 PM
Gold, lead, even iron are toxic to humans in excessive concentration. So is mercury, copper, lithium...
So: to avoid chronic metal poisoning, he would have to filter his water and munch his own food; most likely, wear a respirator too. Go to Comment
Kiranti - Fae amongst the Stars
Lifeforms  (Intelligent Species)   (Any)
EchoMirage's comment on 2007-12-31 07:21 AM
Corrected spelling and grammar, and made it to a scroll so that it is easier to expand. Go to Comment
Kiranti - Fae amongst the Stars
Lifeforms  (Intelligent Species)   (Any)
EchoMirage's comment on 2007-12-31 07:43 AM


Kiranti Garments On their homeworld, clothing serves a decorative more than a protective function - still, Kiranti are quite vain, and most often go clothed as to emphasize their appearance, or hide flaws. For example, if one of them dos not like the pattern of her spots, she will wear clothes that cover the disliked part. Those with fewer spots might paint patterns on their bodies using iridescent metal pigments. Preferred fabrics are of natural materials - historically, wool and plant fiber, nowadays genetically engineered living tissue. Work clothing and environmental protection suits are made of heavy duty bioplastic that has some reparative capacity, using body waste to sustain itself - it can be fed using nutrient inlays or baths. Bioplastic clothing is able to warm the user by uncoupling the citric acid cycle from oxidative phosphorylation, much like brown fat of human infants can. Casual clothing is very loose and soft, and usually supplemented by jewelry. As their planet is rich in metals, the Kiranti do not attribute too much value to gold, silver or plating, yet they are well aware of their decorative capabilities. Jewelry is a very common gift. Living plants are included in the clothes, fed from small nutrient flasks, or storing energy within the living cloth. Work suits and even military uniforms are still highly decorative. Instead of medals and signs of rank, uniforms feature resilient flowers, much to the amusement of several macho militaries throughout the galaxy. Color, number and type of flowers denote rank and achievements. As much attention is paid to maintaining the flowers as the human military paid to polishing boots. Uniforms feature contractile filaments that allow them to shift from a loose, casual mode to a more tightly fitting form without wildly flapping decorative elements that might interfere with, say, a space suit.

Go to Comment
Kiranti - Fae amongst the Stars
Lifeforms  (Intelligent Species)   (Any)
EchoMirage's comment on 2008-01-02 05:04 PM
Kiranti Spacecraft:

Luckily for them, the Kiranti homeworld is rich in ores, as is their moon and asteroid belts, easing the effort of constructing ships greatly.

Knowing that space is inhabited by unpleasant species who delight in shooting up unwary strangers, Kiranthi vessels, whether trade, civilian or military, feature high output fusion drives capable of an economic mode and a battle mode with far greater output (but also fuel consumption) and additional maneuvering drives both as backup and to execute tricky combat maneuvers.
Most ships also hold an escape charge, basically a fission bomb that accelerates the ship greatly, at the cost of extreme discomfort of the crew.

Military capital vessels hold most of their personnel in the center of the ship, which is a smaller spacecraft in itself, capable of escaping a doomed ship and carrying the crew to safety.

Lots of funding and effort are being put into cloaking devices - a Kiranti vessel with powered-down shields and drive is almost impossible to spot, unless one knows what he is looking for; at longer ranges, even a powered-up one can and most often does escape detection.
Scout vessels feature optical camouflage as well, masquerading as asteroids in space, and rocks on planets.
To further elude confrontation when possible, Kiranti build larger ship-to-ship missiles than most alien navies, fitting them with extended electronic counter-measures and masking devices, as well as extra fuel for longer range - striking from concealment and vanishing again.
Small unmanned ships or missiles usually approach enemies, unleashing fake targets and fooling furthermore with sensors using deliberately dirty drives and shields set to generate interferences and static. Also, a favorite tactic is to detonate nuclear warheads near foes to bathe their sensors in hard radiation.

Fighter craft are quite popular in the Kiranti navy as well, as the small ships can evade detection easily, require minimum crew and can attack without exposing capital ships. Usually, they carry high-yield energy weapons, around which the attack craft is constructed; multi-purpose fighters are equipped with lighter weaponry instead, four wings allowing for atmospheric maneuvers, and extensive electronic warfare equipment meant to shield heavier ships advancing behind them, fool missiles and make targeting the small craft more difficult.

For close confrontation, Kiranti rely on heavy duty shields, precise energy weapons, ion cannons and particle projectors.
The shields dissipate and shed energy rapidly, flaring in patterns unique for every ship due to small construction differences - some engineers actually deliberately construct ships for a certain battle flare pattern. A side effect is that the shields can sear small vessels at short range when they discharge; a risky maneuver is to overload the shields deliberately to scorch enemy fighter craft.
Energy weapons are primarily aimed at an enemy's weaponry, drives, and exposed command posts; ion cannons and particle projectors fry systems en masse.
Generally, Kiranti vessels do not fare too well at close range, as they often sacrifice brute firepower for range and precision. Likewise, the armor of their ships is not as heavy as it could be, but something had to be sacrificed for speed.

An important factor in battles is their empathic link - while it eases coordination of the crew greatly, once their morale starts to falter, especially rookie crews tend to panic, fear spreading like wildfire. Green crews frequently break formation under heavy fire, and few Kiranti can stand the fear of being boarded.

The design of ships features smooth curves of gleaming metal, spiral motifs and long sleek winged shapes. Their drives flare a distinct sharp blue.
Inside, the corridors are likewise slightly curved, as are most walls. Kiranti are no great fans of corners and edges. Living plants decorate even warships, thriving in the artificial lighting well enough.

All ships are home to various pets; warships house several warhounds, dangerous and cunning critters enhanced with cyberware that are released into the corridors when boarding has started and the crew is withdrawing. After being excessively petted and snuggled by the crew, the risk that they would attack any of their own is low indeed. On peaceful voyages, they most often serve as playmates, or large cushions for the crew visitors are often horrified by the apparent carelessness with which the crew handle some of the worst predators of their planet.

Due to their social nature, crew quarters feature common beds, and generally, mated groups are recruited for crew if possible. Sometimes, even the captains post will be held by not one, but two Kiranti whose bond is so close that they can discuss matters and come to a conclusion almost as fast as a single person could, but with less potential for error.

Generally, Kiranti vessels are pleasant to reside in, equipped even for long operations in the field not only with energy and foodstuffs, but recreational facilities to keep crew morale and sanity high (this is of course impossible in smaller vessels).
The only problem for visitors may be that the ship is meant for four to five feet tall beings.

Note: to the ugly surprise of enemies, Kiranti vessels sometimes display weaponry and tactics vastly different from the norm - this is due to the fact that their industrial capacity allows the Kranti to export ships, most often selling them to close allies at acceptable prices; these are custom-built according to the ally's specifications, yet outwardly bear all marks of Kiranti design. An attacker has approximately a one-in-twenty chance that a discovered Kiranti ship bears something else than fragile fae on board. Go to Comment
Kiranti - Fae amongst the Stars
Lifeforms  (Intelligent Species)   (Any)
EchoMirage's comment on 2007-12-31 06:42 PM
Crap. I was not logged on when I posted., Now I cannot edit it. Go to Comment
Kiranti - Fae amongst the Stars
Lifeforms  (Intelligent Species)   (Any)
Cheka Man's comment on 2007-12-29 12:22 PM
Would a human who landed on their planet get metal poisoning? Go to Comment
Total Comments:
847

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2