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Meles the Tenacious
Lifeforms  (Unique)   (Forest/ Jungle)
valadaar's comment on 2011-12-19 01:19 PM


Awesome!



 



 


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Rubikon RT-4 Modular Tank
Items  (Transports)   (Combat)
Scrasamax's comment on 2011-09-26 11:51 PM


Ready to roll out! Mass produced mass production tanks


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Rubikon RT-4 Modular Tank
Items  (Transports)   (Combat)
EchoMirage's comment on 2011-09-21 10:20 AM
It sure would explain the building speed of tanks in real-time strategy games... Go to Comment
Rubikon RT-4 Modular Tank
Items  (Transports)   (Combat)
Phaidros's comment on 2011-09-23 01:28 PM
Reading this, I had a big "D'oh!" Moment: I wish I had thought of this. Modular tank building has been a feature of RTS games for a long time. I bet every Rubicon ace has his own preference on modules. Go to Comment
Rubikon RT-4 Modular Tank
Items  (Transports)   (Combat)
hylandpad's comment on 2011-09-21 10:01 AM


I can see it now: A Tank being assembled ten minutes before battle; giant crane arms pull components from large steel truck boxes and slap them together like legos, finally the cockpit, complete with driver is inserted, and a conveyer belt sends it out of the garage - ready to be driven to the front. Very cool, very futury, well balanced and pretty original. I like it.


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The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
Strolen's comment on 2011-05-07 11:43 AM


Congrats to Echo for getting second place in the Fallen Empires Quest with this awesome submission!!!


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The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
Scrasamax's comment on 2011-04-16 03:48 PM


I enjoyed reading this, kudos sir

 


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The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
EchoMirage's comment on 2011-04-10 03:36 AM
Ah, I never read those. Are they worth checking out? Go to Comment
The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
EchoMirage's comment on 2011-05-05 02:06 PM
What exactly would you see made into a book? The tale of the crowns themselves, or a tale in the world of the Crowned? Go to Comment
The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
Cheka Man's comment on 2011-04-07 07:24 PM


Seven crowns to rule them all.....


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The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
Michael Jotne Slayer's comment on 2011-04-18 11:14 AM


Sure got something unexpected when I hit this one. Epic and still oddly usable on many levels, well written and excellent formatting. A splendid read.


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The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
valadaar's comment on 2011-04-10 12:24 PM


Very good - you definitely can wrap a campaign around it.  It of course compares with the Rings of Middle Earth fame, but provide to me more plot hoots then the simple emnity of the Enemy.



The graduated power levels is also helpful to that end.

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The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
RGTraynor's comment on 2011-04-07 08:30 PM


This reminds me a bit of Saberhagen's Books of Swords; the uber artifacts around which the geopolitics of empires revolve.  Very suitable for high fantasy campaigns.


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The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
RGTraynor's comment on 2011-04-10 07:29 AM
I haven't read them myself, but my wife's a big fan of the series and she's discussed them in terms of our chatting about gaming stuff and ideas. The gist of it is that these Swords are, as I mentioned, uber artifacts ... or considered to be, anyway. Gaining or finding one is a major deal (with major quests revolving around lost ones), and owning one singles you out as a Major Player, sometimes all out of proportion to the actual power of the blade.

I'd say to check a volume out of your local library or pick one up at your local used books outlet and give it a try. Go to Comment
The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
Old Dreamer's comment on 2011-04-09 08:41 AM


Certainly campaign defining... Very interesting idea. While similar to the Sword concept RG describes, I like the idea that it's not weapon centered. 


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The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
Dossta's comment on 2011-04-25 05:43 PM


Now, this is a sub that I would love to see turned into a book one day.  It's too bad that the complete subjugation of Asleanna didn't have any impact on the crown itself, though; I would have liked her death to make more of a mark.  Though I suppose that her will would have been returned to her with the King's death?  Hmmmm.  Wonder if she managed to get away?


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The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
Dossta's comment on 2012-12-06 01:03 PM
The whole concept is brilliant, and can be approached from so many different angles. I think that the story of the original crown -- the mad king and his descendants -- should probably be left as part of the world history, just because it's so vast in scope. So in answer . . . I would like to read a series in which these crowns are coming back into play, and the heroes have to deal with the aftermath. Will they hide the crowns, destroy them, or try to claim them for "the greater good"? Seriously, please write this book! Go to Comment
The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
Dossta's comment on 2012-12-06 01:08 PM

Plot Hook -- Campaign Starter:

Everyone in the party has been forced to give up a part of their power to one of the Crowned.  Perhaps the evil king has been "recruiting" recently, and the PCs were just in the wrong place at the wrong time.  Not only do the players potentially lose something vital from their character sheets, their characters' health and vitality may also be continually sapped as they adventure.  Will they be able to bring the bastard down with a key part of their abilities missing?  Or will their biological clocks run out first?

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The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
MysticMoon's comment on 2011-04-17 05:11 AM


Most excellent and an enthralling read. 5/5


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The Tree of Bone
Lifeforms  (Unique)   (Mountains)
Pieh's comment on 2011-04-24 05:13 AM


I like a lot about this submission, particularly that it was such a captivating read. Though I'm not quite sure how I would use it. It feels like it should be a focal point for a campaign, as the BBEG, but there isn't a whole lot to support a long running game (long enough to become strong enough to "defeat" the tree). It feels like you've given us enough for an encounter with the tree, but not enough to really use it.



I also think I am confused on one part: Some sections seem to imply that the tree would only call and accept females of a particular bloodline, while other parts make it sound like an epidemic of dead rising and journeying to the tree. I'm not sure how it could possibly take more than a few days to take in all of the women, or how you could fail to mention a plot hook involving undead rising and going on a pilgrimage, if that was the case.



I like it, but the style in which it is pieced together is confusing and seemingly not conductive to providing accurate information on using the submission.


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