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Random Castle History Tables
Locations  (Fortification)   (Any)
Mourngrymn's comment on 2012-05-26 11:50 PM
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Random Castle History Tables
Locations  (Fortification)   (Any)
Dragonlordmax's comment on 2011-12-23 10:17 AM
I was a bit torn up about including those. From the standpoint of creating an interesting history, you're right, they're no good. But from the standpoint of creating a historical record, which can be compared against an external timeline, it seems useful to have the potential for quiet periods. If nothing happened at a castle during the Thirty Years War, that could be historically noteworthy in-and-of itself.

In my experience, it doesn't come up very often, so, barring rolling it for a particularly short-lived castle, it doesn't present much of a problem.

A better way of doing it might have been to somehow randomize the time between rolls. Go to Comment
Random Castle History Tables
Locations  (Fortification)   (Any)
Dragonlordmax's comment on 2011-12-23 11:34 PM
There are two problems with making it into a generator:

First, the Key Characteristics bit requires frequent creative input from the generator. While it can totally be done without that bit, using key Characteristics makes for far more interesting castles.

Secondly, and more importantly, I don't know how to program in Java or Flash or anything useful for an online random generator. If somebody else wants to convert it, I say go for it, but it's beyond me. Go to Comment
Random Castle History Tables
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Dragonlordmax's comment on 2012-05-26 02:21 PM
Sort of. There is no Key Characteristic chart, because it's intended for you to add your own as you go, as a way of connecting events over the castle's timeline, defining a starting situation for the castle, and adding elements of your own setting.

If there was a chart, and it had something like orcs on it, then it would be less useful for a castle built on Earth, or in a setting where there are no orcs. Go to Comment
Random Castle History Tables
Locations  (Fortification)   (Any)
Chaosmark's comment on 2011-12-23 10:13 AM


@Echo: We do want things to happen, but sometimes nothing of note happens. Considering there are a mere handful of 'Nothings' in the chart, I'd say that balances noteworthy with mundane nicely.



@DLM: I second Echo, in that I can see this being used easily. It might also benefit from being converted into a random generator program, considering you've done most of the hard work for it (the content generation).


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Random Castle History Tables
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Dozus's comment on 2012-12-07 06:20 PM
Great idea. It reminds me of reading randomly generated history in Dwarf Fortress. A really easy way to generate the background for a place. Go to Comment
Random Castle History Tables
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axlerowes's comment on 2011-12-23 10:12 PM


This is a fun write up. I enjoyed making a few castles. 


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Random Castle History Tables
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valadaar's comment on 2012-01-05 12:27 PM


 Agreed!  Great sub and can be converted to a generator.



Regarding the comment on key generation needing work, this is true with all random generators - these just provide a set of data a GM uses to form the timeline.



 



 



 


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Random Castle History Tables
Locations  (Fortification)   (Any)
Ted's comment on 2011-12-25 05:07 AM


I approve!


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Random Castle History Tables
Locations  (Fortification)   (Any)
Nafar's comment on 2012-05-24 02:19 AM
Is it just me or is the Key Characteristic chart missing? Other than that, great sub! Go to Comment
What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2012-09-16 10:35 AM
These are awesome!!! Go to Comment
What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
Scrasamax's comment on 2012-09-16 12:42 PM
Excellent Go to Comment
What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
Cheka Man's comment on 2011-11-20 03:47 PM


Hillarious, I wish I had thought of it. 5/5


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What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
Chaosmark's comment on 2011-11-20 09:50 PM


Most of these made me laugh, and each of them is definitely usable without much trouble.



As a random aside, I was reading #11 and thought, "That title should be `Don't stop believing`". Best said while singing Journey.


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What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
Murometz's comment on 2012-02-16 11:41 PM


Witty. Funny. Thought-provoking. Usable. Neat. A great 30 which i somehow overlooked in my travels. Quite a few had the lol factor, like #12 for example. Great job.


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What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
valadaar's comment on 2011-11-21 02:55 PM


Pretty darn  cool Dragonlordmax!



Great twists to be used.


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What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
dark_dragon's comment on 2011-12-01 08:36 AM


Funny, useable and well written. I like the anecdotes too, they bring each twist alive. Great stuff.


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What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
Dossta's comment on 2011-12-28 05:09 PM


Some of these are a bit too "magicky" for me, considering that this is a 30 based on unintended consequences of R&D.  "It's Alive" and "Infernal Contraption" are two cases in point.  Still, this is a genuinely useful 30s sub with many good-to-great idea seeds.


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What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
PoisonAlchemist's comment on 2012-02-01 12:48 AM
Only voted Go to Comment
What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
RHHale's comment on 2012-12-05 10:48 AM
Only voted Go to Comment
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