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Stuffy Dinner Party Guests
NPCs  (Major)   (Political)
Ted's comment on 2012-02-17 04:16 PM


Revoting to reflect the work that has been done.


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Stuffy Dinner Party Guests
NPCs  (Major)   (Political)
Ted's comment on 2012-06-01 01:19 PM
With OmegaDraco's work showing how easily (and infuriating for players to try and figure out) this can be incorporated into a game, this definitely deserves the HoH. Go to Comment
Stuffy Dinner Party Guests
NPCs  (Major)   (Political)
PoisonAlchemist's comment on 2012-02-15 03:25 PM


Top notch and practical idea. 


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Stuffy Dinner Party Guests
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OmegaDraco's comment on 2012-02-13 10:35 AM


The Ladies Adara & Adalia



The voluptuous twin sisters, Lady Adara and Lady Adalia, daughters of Count Adamount the II, pride of the Devonshire nobility, and envy of women. The twin sisters are beautiful and they love to show it by taking any dinner party as an opportunity to flirt and drive the gentlemen crazy. Wearing expensive, revealing, low-cut dresses and sporting a more than adequate figures, the Adamount twins always stoke the other noble ladies to anger and the noble lords to addoration. The twins prefer to sit across the table from each other (to see how well the other is doing) with a studly gentleman on either side. Be sure that they aren't placed next to a married gentleman or someone who will bore them too much with dull stories.



Duke Frothington



This no-nonsense duke hates dinner parties attending them only to quell the incessant pleas that he make himself more sociable. He is hum-drum and logical, hard-headed and proud. His duchy exports the highest quality silks and wool used across the kingdom. He would much rather talk business and make a few prosperous transactions than attend a dinner party. He hates having to listen to social gossip. He should be seated next to other wealthy and successful businessmen as he has known to leave unacceptably early if he feels he is wasting too much time.



Senias, the Mystic



Senias is a druidic shaman and leader of the tributary Norlands. Senias is a kind-hearted old man who is very easy to please. He doesn't ask for much, and he doesn't impose his beliefs that Mother nature is the supreme force of the Earth and should be worshipped as such. Senias never cares who he sits next to, but pious religious nobles are usually offended by his presence and prefer to be seated away from him. He usually smells strongly of herbs, so those with a sensitive nose might find his musk a little overpowering and should not be seated close to him.

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Stuffy Dinner Party Guests
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OmegaDraco's comment on 2012-02-13 10:38 AM


When I read the title, I was instantly taken back to my old logic puzzles where you'd have to figure out the seating arrangement. When I openned the post, there it was. I'm glad this puzzle made it's way to Strolen's.



Thank you for taking the "forum" approach. I appreciate the opportunity to see the community contributions.


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Stuffy Dinner Party Guests
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OmegaDraco's comment on 2012-02-17 06:26 PM


Revoting. I've spent too much time thinking about/working on this in my spare time to not give a 5/5.


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Stuffy Dinner Party Guests
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Gossamer's comment on 2013-09-09 07:05 AM
While the length of the submission itself isn't nearly adequate, the idea is just wonderful, and the many contributions elevate it to a full score and HoH from me. Go to Comment
Random Castle History Tables
Locations  (Fortification)   (Any)
Strolen's comment on 2012-05-13 09:40 AM
Where is manfred when a generator needs to be made?

This is an awesome list and super useful! Charts seemed very good at aiding ideas and giving great options for a ton of variables that make a more well rounded castle...or village! Go to Comment
Random Castle History Tables
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Scrasamax's comment on 2011-12-23 06:49 AM
Only voted Go to Comment
Random Castle History Tables
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EchoMirage's comment on 2011-12-23 03:00 AM


This is actually pretty good :) I can imagine using it.



What I would improve is to replace the events when nothing happens. We want stuff to be interesting, to have stuff happen.


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Random Castle History Tables
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EchoMirage's comment on 2011-12-23 09:22 AM
Ah, I get it, it could be interpreted as: "Duke Calmarden used the weakening of the Tanelon dynasty during the Thirty Years war to become independent, and keep his duchy out of conflict, to emerge vital where lands around were laid to ruin."

Also the random times between events sound good. Here, have an exp :) Go to Comment
Random Castle History Tables
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Cheka Man's comment on 2011-12-24 07:37 AM


Thank you for creating this and Merry Christmas.


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Mourngrymn's comment on 2012-05-26 10:41 PM
If you send him a PM I am sure he would supply the needed utility for it. I asked him to help me with something recently and he obliged. Go to Comment
Random Castle History Tables
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Mourngrymn's comment on 2012-05-26 10:50 PM
Only voted Go to Comment
Random Castle History Tables
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Dragonlordmax's comment on 2011-12-23 09:17 AM
I was a bit torn up about including those. From the standpoint of creating an interesting history, you're right, they're no good. But from the standpoint of creating a historical record, which can be compared against an external timeline, it seems useful to have the potential for quiet periods. If nothing happened at a castle during the Thirty Years War, that could be historically noteworthy in-and-of itself.

In my experience, it doesn't come up very often, so, barring rolling it for a particularly short-lived castle, it doesn't present much of a problem.

A better way of doing it might have been to somehow randomize the time between rolls. Go to Comment
Random Castle History Tables
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Dragonlordmax's comment on 2011-12-23 10:34 PM
There are two problems with making it into a generator:

First, the Key Characteristics bit requires frequent creative input from the generator. While it can totally be done without that bit, using key Characteristics makes for far more interesting castles.

Secondly, and more importantly, I don't know how to program in Java or Flash or anything useful for an online random generator. If somebody else wants to convert it, I say go for it, but it's beyond me. Go to Comment
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Dragonlordmax's comment on 2012-05-26 01:21 PM
Sort of. There is no Key Characteristic chart, because it's intended for you to add your own as you go, as a way of connecting events over the castle's timeline, defining a starting situation for the castle, and adding elements of your own setting.

If there was a chart, and it had something like orcs on it, then it would be less useful for a castle built on Earth, or in a setting where there are no orcs. Go to Comment
Random Castle History Tables
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Chaosmark's comment on 2011-12-23 09:13 AM


@Echo: We do want things to happen, but sometimes nothing of note happens. Considering there are a mere handful of 'Nothings' in the chart, I'd say that balances noteworthy with mundane nicely.



@DLM: I second Echo, in that I can see this being used easily. It might also benefit from being converted into a random generator program, considering you've done most of the hard work for it (the content generation).


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Dozus's comment on 2012-12-07 05:20 PM
Great idea. It reminds me of reading randomly generated history in Dwarf Fortress. A really easy way to generate the background for a place. Go to Comment
Random Castle History Tables
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axlerowes's comment on 2011-12-23 09:12 PM


This is a fun write up. I enjoyed making a few castles. 


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