I wasn't overwhelmed when I started reading, but by the time that I reached the dance competition, I was impressed. You found an original way to approach the "tough bar full of tough guys" meme, and for that I congratulate you.
At last, I have a way to punish the player I have that invariably takes "Perform: Dance" as one of his skills and breaks into a jig at the slightest provocation. Go to Comment
Whoa. Now this is a mind-blowing plot. Kudos for thinking of such a story.
You can bet the king won't be loved, the more babies he has killed, the more precarious will be his situation. You can expect people to flee his kingdom, and others scheming to overthrow him. Those, who know of the curse (and that knowledge will spread), will have some hard choices indeed. Go to Comment
Wow, I really like this. Definitely gets the "Wish I'd Thought of That" award. So much possibility for havoc, so much fun. Intrigue and madness with a pretty nifty twist. I'm going to have to find a way to use it, I think.
It's entirely possible as a Nemithia grows to maturity, fewer new ones will be born. After all, she's interested in the throne, not in competing with herself. I also have to wonder... did she arrange for her husband to become king? Go to Comment
As a strong proponent of the Princess freetext, this submission just blows me away. I like the mechanics behind how the similar births and and slow change to a similar form is explained, as well as the social responce to the king getting batty and kill-happy. Very well done! Go to Comment
I am impressed - this is a memorable piece, and creepy to the extreme. With multiple Nemithias, I can see the stronger killing the weaker ones, in true highlander fashion, to absorb the power within them.
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.
Ideas ( System ) | July 23, 2005 |