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The Town of Inexplicable Babies
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axlerowes's comment on 2014-02-20 07:00 AM


It is fine, I was wrong to suggest that it is little more than the idea. It is a fun useful idea with some plot ideas and 'possible' things tossed into to make this a tool as well as idea.



So well done.



However, The post-starts with a description of a village that one might find in a travel log in the world of Hairy trees. But you don't realize a village in the write up, and with no resolution, narrative or strong imagery (aside from the teaser) this write up doesn't paint a picture or tell a story. Thus you have a bit of false advertising with the title cause we don't get a village, we get the baby idea. It could be the apartment building of baby cabinets or the space station of baby bulkheads.



But it is a FANTASTIC idea, this plot device could be used to explore issues of affection versus paternity, racism, maternal instincts, the right to have a child versus the ability to raise a child, the fear of being saddled with a family or the inexplicable nature of life itself. I would love to colab on a bigger write up.

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The Town of Inexplicable Babies
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axlerowes's comment on 2015-09-05 09:23 AM
Only voted Go to Comment
The Town of Inexplicable Babies
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valadaar's comment on 2014-02-11 02:25 PM
Wonderfully weird!



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The Town of Inexplicable Babies
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Morningstar's comment on 2015-09-05 06:23 AM
This is completely bent, and funny, and cool. The plot hooks and theories work well too. Go to Comment
The Town of Inexplicable Babies
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Longspeak's comment on 2014-02-19 07:12 PM
Like Axel, I think maybe a bit more. But the idea... it's wacky and zany, and deserves a good vote.

You use names I'd associate with Fantasy worlds. Are all of the babies human? Are they all of uniform ethnicity? Or are those random as well? Or appropriate to the finder? Of course, I could decide for myself, but I'm really very lazy. Go to Comment
The Town of Inexplicable Babies
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eleclipse's comment on 2014-02-11 05:40 AM
This is just perfect since I have a character in my campaign that totally hate babies, it's time to have fun. Go to Comment
The Tower of NON
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Scrasamax's comment on 2013-09-10 01:32 PM
I like the fact of how straight the scenario is played because of how easy it would be to make this straight camp. Go to Comment
The Tower of NON
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Chaosmark's comment on 2013-09-10 10:48 PM
Not sure that I can add anything extra to the comments already made. Go to Comment
The Tower of NON
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valadaar's comment on 2013-09-16 11:16 AM
An interesting take on antigravity, though it requires a very specific worldview.

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The Tower of NON
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MysticMoon's comment on 2014-08-25 08:31 PM
Only voted Go to Comment
The Tower of NON
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Fishy2099's comment on 2013-09-10 01:48 PM
Awesome idea

With the sign post you have the great potential of using different Ambigrams Go to Comment
The Tower of NON
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Gossamer's comment on 2013-09-10 09:52 AM
Another interesting feature, short but sweet. One of those things you kick yourself for not thinking of. I would love to play in a campaign world littered with these doctor Seuss like locations and anti-logical, fairy-tale like physics rules. Go to Comment
The Tower of NON
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Darkstand's comment on 2013-09-09 06:35 PM


Really interesting submission, reminds me of a idea I saw somewhere for a tesseract based dungeon where there were only 6 rooms but many, many ways to get to each one and depending on how you got there the gravity would be different... (if I find the link I will post it.)



Interesting things could be done with 'reverse weight' equipment (armor anyone? Or combine materials from both (say, in forging metal or just mix components and get a zero weight item) and certainly I foresee lots of interesting cultural interactions (PC's start up a embassy?) Pick a culture that is interesting enough in its own right that does not have a analogue in your setting, and work your way up from there. The 'gravity issue' is a interesting cultural barrier where communication is possible but there are still issues...

...



..



...what happens if people from this world and the other one have children? Zero-gravity babies? Or does the baby pick up the 'gravity' of the mother (which makes sense in a matter-based system of tracking)...



...though if its a matter based system of tracking, visitors spending enough time on the other side and eating the food will eventually switch orientation. Which could be cool. Especially during said zero-gravity transition period. This works well on a world that has been canonically declared 'flat'.



P.S. I think I found the original article, for those interested. I say 'think' because I remember a more clearly laid out map of what the rooms would look like connected together. It was Dragon Magazine, issues 17 and 38, or both in the Compendium. Gravity was subjectively consistent (no reversal of gravity doors) but objects (or creatures) in the room could have a different gravity then your own, based on how they got to that room.

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The Tower of NON
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Longspeak's comment on 2013-09-09 08:15 PM
I really like the "of course it works that way" attitude of the writing. It'd be a great encounter in a slightly tongue-in-cheek game, too. And... how did they get there? About half way into their journey, wouldn't they be "scaling the cliff" of the part of the world that's perpendicular to their normal environment? So many possibilities for strange fun. Go to Comment
The Tower of NON
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Longspeak's comment on 2013-09-13 01:16 AM
There is a market for items and materials from the other side of the world. Since a pound of mass from the other side cancels a pound from our side, a skilled craftsman can build remarkable items combining wood, or stone, ingots of iron or steel, or other raw materials from both sides. Just imagine the possibilities, such as:
A sword or other weapon weighing nothing but still possessing the mass a proper weapon needs.
A sturdy pack which cancels the weight of items placed within.
A perfectly balanced arrow which fires further because gravity doesn't pull at it as strongly,
Heavy iron boots which make the wearer lighter on his feet. Go to Comment
The Tower of NON
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jamesplowrance's comment on 2013-10-10 02:18 PM
My first thought was not a path to other side of world but to alternate plane...not humans but demons/devils trying to get more victims. Go to Comment
The Most Serene and Devoted Temple of the Moon
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Shadoweagle's comment on 2013-09-07 06:11 PM
This is nice, and i think would fit more as a fairy tale in a game about the sun and moon, than an actual physical place.

Short and sweet, and with good imagery. Go to Comment
The Most Serene and Devoted Temple of the Moon
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valadaar's comment on 2013-09-16 09:03 AM

It works very well as a fairy tale for me, and has lively imagery.
MysticMoons comment does it for me.

If it were not a fairy tale, than the Silver and Gold would have to be something like gilded stone, as anything approaching an 'enormous' ball of silver, gold or even copper would be ruinously expense, and impossible to catapult without a tremendously strong and/or magical catapult.

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The Most Serene and Devoted Temple of the Moon
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MysticMoon's comment on 2013-09-08 07:44 PM

This is simple, straightforward, and elegantly done. It makes me wonder what other sorts of wonders exist in such a world.

If I ever had cause to send the players out on a scavenger hunt, I would include a shard of the sun and/or the moon and then make them work to discover this place. And, perhaps, by having them go to both places they might learn something by what each says about the other. (Not that they'd want them to stop their rivalry! That would be apocalyptic :P )

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The Most Serene and Devoted Temple of the Moon
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Gossamer's comment on 2013-09-09 07:44 AM
A very human sounding legend with accompanying hubris, to think that both the moon and the sun were human made, regardless of any complications this might bring. I like it, very original and thought provoking. Works as a fairy tale, as has been pointed out, and the locations mentioned sound very alluring. Go to Comment
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