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Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Dragonlordmax's comment on 2007-11-12 07:48 PM
1. Candle of Sanctuary - When lit, this candle prevents anything with hostile intent towards the lighter from entering an area about the candle. Unfortunately, it can neither be extinguished nor moved once set alight, so it will prove useful only once, and only for a limited time. Variants of this candle could restrict various types of creatures from entering, rather than simply hostile ones.

2. Candle of Chill - The flame of this candle creates light as normal, but emits no heat.

3. The Thief's Candle - If allowed to sit on a table or other object, this functions as a normal candle. If someone holds it, however, then only they can see the light emitted by the candle.

4. Candle of Horror - This candle's magic functions only when it is the sole light source in an area. When this occurs, nightmarish creatures emerge from the shadows to attack those within the glow of the candle. If another light source is lit, the creatures vanish. This could be the perfect murder.

5. Candle of Warmth - The opposite of the Candle of Chill, this candle emits far more heat than its small flame suggests, making it useful for melting things or simply for keeping warm.

6. Sage's Candle - The flame from this candle will never spread. Even if toppled over into a pile of dry grass, the flame will not set the grass alight. Not so useful for adventurers, but very useful for those who fear falling asleep while studying.

7. Candle of Influence - If a person sleeps within the light of this candle, then anything said around him will seep into his mind, possibly altering his opinions when he awakes.

8. Candle of Reason - Should someone sleep within the light of this candle, they will have a greater understanding of any problems they were pondering as they fell asleep.

9. Candle of Soothing - Any angered or excited creature within the light of this candle will be soothed and approachable so long as they remain close to the flame.

10. Candle of Hope - Any despairing or frightened creature within the light of this candle will be reinspired with the will to survive/succeed.

11. Candle of Sanity - Any insane creature within the light of this candle will be rendered sane so long as they remain close to the flame.

12. Candle of Shared Burdens - All creatures within the light of the candle will take on an equal share of any fear, despair, or insanity possessed by any creature near the flame. A less-powerful variant of the Candles of Sanity and Hope.

13. The Necromancer's Candle - Any corpse which this candle sheds light upon will rise as a zombie under the command of whoever lit the candle.

14. The Mixed Candle - Has the effect of one magic candle ffor half its lifespan, and the effect of another for the other half. Imagine a Candle of Horror/Necromancer's Candle.

15. The Additive Candle - This candle will take on the properties of the closest magical candle which is shedding light upon it.

16. Candle of Binding - If used in multiples, these candles will form a line which no summoned creature can cross.

17. Candle of Mayhem - This candle will drive everyone whom it shed light upon to go into a murderous rage, attacking anyone nearby.

18. The Hypnotic Candle - Anyone who looks upon this candle while it is lit will be unable to take his eyes off of it.

19. The Fool's Candle - This candle causes all in its radius to percieve the area outside of its radius as darker than it truly is. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Dragonlordmax's comment on 2007-11-14 06:48 PM
38. Candle of Inspiration - Anyone who sits within the light emanating from this candle while thinking is far more likely than normal to be struck by a good idea. (You can tell that this is wishful writing)

39. Candle of Smoking - After burning for a set period of time, this candle begins to emit a huge cloud of smoke, obscuring vision and making breathing difficult.

40. Candle of Discomfort - This candle emits an unpleasant odor which distracts all those nearby.

41. Candle of Explosions - After being lit for a certain duration of time, this candle explodes like a stick of dynamite.

42. Candle of Transport - These candles come in pairs. If both are lit, then extinguishing one will bring the extinguisher to the still-lit candle. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Dragonlordmax's comment on 2007-12-08 09:25 AM
And now it isn't. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Dragonlordmax's comment on 2013-09-09 08:53 PM
85. Candle of Soul Keeping
When lit, this candle protects the soul of the person who lit it. If he or she should die while the candle burns, they will not return as any sort of undead, nor will any dark sacrifice of them produce any benefit.

86. Candle of Recording
When lit, this candle burns down to exactly its halfway mark, then extinguishes itself. If lit a second time, the candle will completely burn out, replaying any sounds made within its radius when it was first lit.

87. Candle of the Valkyrie
While this candle burns, the person who lit it is under observation by the Valkyries. These candles are commonly lit by warriors before battle, and when camps are threatened in a battle, warriors have been known to break from combat to protect their candles. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2008-02-03 06:32 PM


48 + 1. Candle of Eavesdropping



When first lit, this candle 'records' all sound around it until extinguished. When next lit, it repeats the recorded sound, then extinguishes itself. The next time it is lit, it records all sound around it, and so on, until the candle finally runs out of wax. Useful for spies and courtly intrigue, but also for passing oral messages back and forth. Needless to say, in all forms it looks exactly like a normal candle.



49 + 2. Candle of Hushed Tongues



This green-hued candle is a favorite among conspirators. When lit everything said within a 10' radius is inaudible to those outside of perimeter. Lip-reading is still a risk, as well as a listening spell placed within the circle.

Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2008-02-04 06:12 PM
Bumping, so people will POST! Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2008-02-11 07:52 PM
70. Candle of the Fishy Assassin

A non-magical candle that, depending on the strength of the fish oil mixed into it, can either knock out everyone within a confined space for up to three days, or kill them outright. The cause of death will most likely be untraceable by any but an experienced sailor.

(Inspiration from The Narrative of Arthur Gordon Pym of Nantucket) Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Murometz's comment on 2007-11-14 07:59 PM
43. Candle of Immortality

This candle, when found, will always be "new", with a fresh, untouched wick. On the underside of the foot long, six-inch thick candle, a single rune can be seen, an infinity symbol or the like, a sigil denoting immortality.

Whoever lights the candle for any reason, will trigger the candle's "curse" immediately. Once lit, the candle contniues to burn, but the wax never seems to melt, nor does the candle ever shrink in size from the flames. For as long as the candle burns, the person will become literally immortal, immune to the ravages of old age and disease. The cruel catch however is that the candle is in every other way, quite ordinary, and can and will go out from a strong gust, or even a drafty breeze. It can likewise be doused with water, or the wick can simply be squeezed with two fingers to extinguish it. The insidious power of the candle then simply extinguishes the life of the candle lighter, irrevocably, on the spot. If left in a "perfect" environment, where it can stay lit forever (theoretcially), the lighter will indeed remain immortal. So while on one hand, this candle is a mighty artefact, a creation of some ancient, failed lich, on the other hand, it is more bane than boon.

Rumours persist of a certain assasin's order, known to use the candles of immortality to kill.

44. Candle of Harsh Light

The light cast from this candle is noticeably stronger than an average candle's light shoudl be. The light seems "purer" and somewhat intense, though not blinding. When this candle is lit, ine can easily notice blemishes, pores, and tiny marks upon the one's face and skin. Streetwalkers can be seen more clearly, often illuminating their normally unnoticeable flaws. One may notice a brown stain on a brown shirt more clearly, and so on. Noble women and theatre performers, often use these candles simply as lighting for application of make-up and skin-care. Sages and tomb-raiders use them as well, casting a clearer light on mysterious tomes and intricate picture carvings, which may or may not feature hidden meanings and riddles.

(Basically, they are not unlike the differences between regular and HD TV in effect) Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Murometz's comment on 2007-11-14 08:01 PM
Good idea and great compilation! Everyone loves candles. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Murometz's comment on 2011-02-19 11:27 PM


Candles rock!


Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2007-11-13 11:16 AM
24. Candle of Life - Unlike normal fires, this candle produces oxygen as it burns, and in volumes that belie its size. It can support 6 humans at rest as it burns.

25. Candle of Rest Denied - This candle interferes with the normal sleep processes, preventing the victim from falling asleep from non-magical causes, and will even provide some resistance to magically induced sleep. Being present while it burns for even a minute will be enough for the effect to take.

26. Candle of Precarious Sleepwalking - This candle interferes with the normal paralysis which stops people from injuring themselves during dreams, and also decreases the likelihood of waking. Under the effects of this substance, the victim will attempt to physically enact aspects of their dreams - attacking people, attempting to fly, running around, etc

Details supporting 25 and 26 can be found under Poison of Rest Forgone And Other Toxins Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2007-11-13 11:17 AM
A useful scroll indeed! I hope you don't mind the repost - they seemed quite applicable to the theme of candles. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2007-11-13 03:08 PM
27. Candle of Illumination - This candle emits vastly greater illumination then standard candles, the actual amount depending upon the quality of the candle. The upper end produces illumination equivilent to daylight. However, these candles function only once - if snuffed, they become mudane candles.

28. Candle of Entrophy - All things bathed in the candle's light are subject to the negative effects of aging. One loses vitality without gaining in wisdom. Metal rusts, wood decays, stone crumbles. The rate of degradation depends on the quality of the candle - the most powerful of which are dangerous indeed.

29. Blacklight Candle - Candle emits ultraviolet light in a fairly high intensity. Those capable of seeing UV can see quite well under this light, while floresence materials will visibly glow. It emits no visible light apart from a very small blue flame.

30. Candle of Elemental Fire This candle burns with a small quantity of Elemental fire. It will not extingish until all wax is consumed, and uses no air to do so. It serves as a source of elemental fire for casting fire-related spells and will greatly improve the success rate of fire-related rituals and spells. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2007-11-27 02:34 PM
39 duplicate of 24... Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2007-11-27 02:39 PM
46 appears a dup of 23, and 45 of 40. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2007-11-27 02:44 PM


47. Candle of Healing



The wax and wick of this candle are filled with the active ingredients of various Healing Herbs, which will have their effects on anyone who remains within 5' for the entire duration of the candles burning time. Each minute spent out of the radius will cause a 5% cumulative chance of failure.

Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2008-02-05 07:31 PM
Remember when submitting to the scroll, to hit the scroll submission button. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2008-02-05 09:17 PM
61. Taper of the Firey Exit

This special candle, which functions but once when lit, will burn with a glorious light, a flickering promise. When the flame is touched by one who wishes to die, they are immediately enveloped by a brilliant white inferno. Moments later, they and all they carry crumble to the floor as ash. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2008-03-19 10:21 AM
This one should be a sub methinks... Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2008-03-19 10:30 AM
71. Candle of Sunshine

This powerful magical candle will burn for eight hours,and the light it sheds, while not over bright, will sustain plants within 10' as if in natural light. It does not, however, have any supernatural powers ascribed to true sunlight.

72. Arrowstop Candle

Actually more powerful then its name suggests, any projectile will lose all speed when coming within 10' of the lite candle. The candle can be snuffed normally, and cannot be relit if this happens. These candles burn very quickly, and lose time for each projectile stopped. Go to Comment
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