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Natasha Tchakov
NPCs  (Major)   (Technical)
manfred's comment on 2009-01-21 05:27 PM
She also fits neatly into the brilliant evil mastermind archetype. I'm not saying you should make her one, but it would be extremely easy to frame her for something like that. Speaking of... does she have some enemies? (If she doesn't, the company may have.) Sometimes it's the quality of enemies that tells the most about a man - or a woman. Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
manfred's comment on 2009-01-27 03:34 PM
Understated and solid, that is a good summary, a character that will hold a part of the plot. I would still point out, that she is easy to frame for some major evilness, so the PCs may need to investigate her for this reason as well.

Perhaps there is something in her work she would love to achieve - the perfect non-lethal stun weapon, the ultimate gun detector, anything - she should dream of achieving something exceptional.


I like that you have left out her mother's name. It tells a lot. Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Scrasamax's comment on 2009-05-13 08:47 AM
Not bad, a good lead for a Evil Overlord's lieutenant scientist or weapons master. The family side and vulnerabilities give her a James Bondian weakness that I like. All and all, solid. Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Dragonlordmax's comment on 2009-01-18 01:18 PM
Updated: I feel like this needs:
1. More
2. Something to make her less generic

Any ideas on what's missing? Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Dragonlordmax's comment on 2009-01-26 08:33 PM
Updated: Updated: Alright, I think I've hit on the questions mentioned.

I've left out enemies because any enemies she has are going to be a bit on the dull side - they'll either just be people who dislike her for her work, or they'll be business rivals, and either way there's not much to say about them.

So I think she's basically done. Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Dragonlordmax's comment on 2009-05-03 09:56 PM
Updated: Updated: Fixed some typos which were bugging me and added a new plot hook.

As a small challenge, the vast majority of the names in this sub (and the related Putnazad Armor) are homages to one particular television program. Guesses as to which (it's not that hard)? Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Murometz's comment on 2009-01-19 10:11 PM
Other than the chemical reaction and the Cambridge degree, she sounds like an ex-girlfriend of mine :)

I like some of the subtle personality touches you gave her. She is understated and solid. Mayhaps another motivation is her love for her father? Also, any relationships of note? Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
valadaar's comment on 2009-01-19 11:39 AM
Her motivation? She doesn't really have any obvious drivers apart from not wanting to lose her other hand.

Why such a field? She needs a real motivation to enter such a baleful business. Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Silveressa's comment on 2011-01-30 10:26 PM


A solid support NPC to fill the necessary role  in  with enough human touches to make her believable and rather likeable. 



I do agree with others though the gal seems to be lacking a bit in any ultimate dreams or goals. Perhaps she desires to see her cybernetic marvel of a hand enter more wide spread use among  amputees? (Veteran soldiers especially)



Also, perhaps putting a space between each plot hook in #1-4 would help break up the wall of text and make that area a lot easier to read. 


Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
klauston's comment on 2009-05-13 01:49 AM
Interesting character. I like her although the only motivation I see is her dedication to her father. I like the idea of using her as an evil mastermind in a supers game. Go to Comment
The Aurelyans
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Strolen's comment on 2015-06-28 06:34 PM
Just thinking about the scars a little bit. They are a people of contradictions. They raid, yet run away. They preach unity (undividing) but value life over defeating somebody.

I kinda see the scars as maybe an embarrassment for them. Why did you attack a stronger opponent and not run type of thing maybe? If they value the lack of any disfigurement, it would seem that their culture would grow more to avoid war or attack only the defenseless. Say a village that is undefended and they slaughter the old, weak, women and children? That would be a glorious win. Fought, won, and very little to get injured by and nothing to run away from....

Going that way, it would greatly change the story around the people though. Curious on the though behind the scars. Could be very interesting if delved into a bit deeper. Go to Comment
The Aurelyans
Society/ Organizations  (Ethnic/Cultural)   (Regional)
CaptainPenguin's comment on 2008-05-09 04:19 PM
It started off seeming like it would be rather cliche, but it turned out good! Very nice characterization of an interesting people. Go to Comment
The Aurelyans
Society/ Organizations  (Ethnic/Cultural)   (Regional)
valadaar's comment on 2008-05-07 08:59 PM
An excellent people! Lots of interesting details.
I do find their reaction to scars a bit overboard - I would imagine very few dark-ages persons would be free of scars. Especially those who raided aggressively.

That aside, this is a very good sub. Go to Comment
The Aurelyans
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Misanpilgrim's comment on 2008-05-07 04:21 PM
A thought-out, fleshed-out, and clearly-written sub that removes any excuse I might have had to use generic horse-barbarians ever again. Well done. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Barbarian Horde's comment on 2007-11-14 01:29 AM
The Candle of Horror is great. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2015-06-28 06:35 PM
Great idea! Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2015-06-28 06:38 PM
93) Candle of Cleanliness

If the flame is passed over a dirty part of the body, there is no limit to what it can clean. Road grime, metal dust, blood and guts. It doesn't heal and it won't take anything from inside a cut. Anything on the skin will be removed as the candle flame is passed over it. It will not heal. It will leave a pleasant smell on the skin as a residue.
Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
manfred's comment on 2007-11-13 03:34 PM
Watch those candles!

Love them already. :) Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
manfred's comment on 2008-04-08 04:39 PM
73. Candle of Candles - the owner of this one will come to like candles, and will most probably start to collect them. If set aflame, it will sizzle into a blob within a minute.

74. The stupid one - when lighted, this candle will become extremely slippery to the touch. The original was a mistake, but it has found its uses... just be careful to not put yourself on fire.

75. Candle of Bonfire - it emits the sound, and light of a large, roaring fire - just not the warmth. Put it into your fireplace for some ambience. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
Ria Hawk's comment on 2008-02-03 07:20 PM


50. Candle of Dreams



This is a thin taper, with fanciful designs molded or carved into the wax. If it is lit near a sleeping person, it creates an illusion of the dreams of that person that everyone can see. This illusion only exists within the range of the candle's glow; things farther away either fade away or are projected as if on a screen, depending on the quality of the candle. Lower end candles create only visual illusions, high quality candles add the dream's sounds, and the very best can create tactile illusions. The candle's magic only works on one person at a time, and when the dreamer wakes, the candle is snuffed out.



51. Candle of Convenience



This seems to be a normal, unremarkable candle. However, this was created to do away with the need for a match or spark. A single breath is all it takes to light the candle, making it popular with those who often find their hands occupied. It also cannot be blown out; it must be snuffed out by other means.



52. Candle of Languages



Any who stand within the glow of this candle can understand each other perfectly, no matter what language they're speaking. This only applies to spoken words; sign language and written text are not translated. Large courts, embassies, and wealthy owners of establishments in multi-lingual areas often employ banks of these candles as their light source. If the candle goes out, the translation effect immediately stops, often resulting in hearing nothing but gibberish.



53. Candle of Mishap



While this candle is lit, nothing works properly in its radius. Tools break or go missing, items with moving parts jam, weapons either get stuck or break, papers blow away or are damaged, spells go awry, etc. Even items that should have no reason to malfunction do. Higher quality candles can even cause misunderstandings between people and unintentional insults. However, there is a quality that offsets this effect; the candle burns down very quickly and will sputter out within only an hour or two of being lit, at most.

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