50. Candle of Dreams
This is a thin taper, with fanciful designs molded or carved into the wax. If it is lit near a sleeping person, it creates an illusion of the dreams of that person that everyone can see. This illusion only exists within the range of the candle's glow; things farther away either fade away or are projected as if on a screen, depending on the quality of the candle. Lower end candles create only visual illusions, high quality candles add the dream's sounds, and the very best can create tactile illusions. The candle's magic only works on one person at a time, and when the dreamer wakes, the candle is snuffed out.
51. Candle of Convenience
This seems to be a normal, unremarkable candle. However, this was created to do away with the need for a match or spark. A single breath is all it takes to light the candle, making it popular with those who often find their hands occupied. It also cannot be blown out; it must be snuffed out by other means.
52. Candle of Languages
Any who stand within the glow of this candle can understand each other perfectly, no matter what language they're speaking. This only applies to spoken words; sign language and written text are not translated. Large courts, embassies, and wealthy owners of establishments in multi-lingual areas often employ banks of these candles as their light source. If the candle goes out, the translation effect immediately stops, often resulting in hearing nothing but gibberish.
53. Candle of Mishap
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While this candle is lit, nothing works properly in its radius. Tools break or go missing, items with moving parts jam, weapons either get stuck or break, papers blow away or are damaged, spells go awry, etc. Even items that should have no reason to malfunction do. Higher quality candles can even cause misunderstandings between people and unintentional insults. However, there is a quality that offsets this effect; the candle burns down very quickly and will sputter out within only an hour or two of being lit, at most.
88) Candles of Shadow Summoning
Pulling creatures from the Shadow Realm is a tricky business. They are spirits twisted by contact with our own, changed into some form not of their own choosing, simply because they were in the wrong place at the wrong time. Once formed and shaped, they stay that way for a time, but eventually melt back into shapeless umbra that they came from.
It was tricky business until a proper process was developed. It requires candles made in the dark or in deep shadow. They should be purplish black in color and without scent. The wick should be dyed black as well. (If dyed with Kona Root, the fire itself will have a purple cast to it.) The Fourteen Runes of Shadows should be carved upon the candles.
The spell process requires a hooding of the candle, so the light only shines in one direction. The light should be shone upon a shadow puppet of the desired form to be summoned (if one is very brave a number of shadow puppets). It is important that it is a puppet that casts the shadow. If it is not a puppet, the caster will have no control over the shadow spirit. The shadow must be cast upon a black clear wall... and no other shadows should occur upon the wall. Upon the shadow the summoning spell is cast, and a shadow form is summoned.
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Again, great precautions should be taken with this or any summoning spell. Every step missed is an opportunity for the summoning to go wrong. (Extra shadows you didn't bind might be aggressive. Uncontrolled shadows being angry. Without the Runes the wrong things could be summoned. Imperfections on the wall could lead to imperfections on the spell. If your circle of protection isn't perfect, the creature might be able to reach you before binding. And so on...)
91) Nanny's Balm
These candles are sometimes magic, sometimes alchemy, but either way the effect is the same. Anyone under the age of 12, will slowly become calmer under the light/smoke of the candle. This is not a big difference normally, as it is not mind control, just an influence. However, at bed time, it is the blessing of the gods.
92) Candles of Throat
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This ancient candle (hence the odd name) is a combination of magic and alchemy. The smoke from the candle (which is pleasant) allows one to talk (and even talk loudly) without risking the throat (no hoarseness, no drying out, etc). These candles are used in long courtly meetings, in classrooms where a teacher/professor can drone on, and by better singing minstrels.