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The Hub
Locations  (TransWorld)   (Space)
axlerowes's comment on 2009-09-07 02:04 PM
I don't know if this is as much of location as it is a concept for a location. The problem with getting around space has been dealt with in many ways by the different sci-fi settings: you have Asimov's FTL concept, the Warp speed/time barrier concept used in The Forbidden Planet and Star Trek, Hyperspace, the use of Drugs to fold space and many others I am sure we are all aware of. Wormhole construction has also been a conceit used by universes such as the Space Rogue galaxy. I think the idea of the Hub in an interesting one, and it might be that various galactic powers each have their own hub. A Traveller may prefer passing through the Manchi hub because
" he likes the crab cakes- as opposed to the Far Arm hub (which as any Traveller knows, offers the lost common denominator of entertainment in every price bracket)"

So while a neat idea, this reads more like pitch for Hubs rather than a description of an actual place.
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The Hub
Locations  (TransWorld)   (Space)
valadaar's comment on 2014-06-05 08:02 AM
Only voted Go to Comment
Putnazad Armor
Items  (Armor)   (Combat)
Cheka Man's comment on 2009-03-23 05:15 PM
Handy armour in a battle. Go to Comment
Putnazad Armor
Items  (Armor)   (Combat)
Dragonlordmax's comment on 2009-03-22 08:29 PM
Wrist-Grapple

Capable of being attached to either or both of the wrist-slots, the Wrist-Grapple consists of a small dart tipped with a strong adhesive and approximately 50 feet of wire (15 meters). The dart is fired from just under the hand, and sticks to anything it hits. The adhesive is strong enough to support the weight of the suit and (usually) the person inside of it. The wire can also be retracted, allowing the wearer to slowly draw himself to whatever the dart is stuck to, or vice-versa. The dart cannot be easily detached, so the wire must be cut, causing the grapple-launcher to load another dart. The device is capable of holding three darts.

A fairly common variant of this module would be the magnetic grapple, which uses magnetism rather than an adhesive. The magnetic grapple can be detached, allowing it to be used more than three times, though it is more limited in what it can adhere to.

Paralyzer Spray

Another wrist attachment, the paralyzer spray allows the wearer of the suit to spray a burst of gas into the exposed face of an enemy. When breathed in, the stuff begins to move throughout the body, before eventually solidifying. The insulating properties of the gunk mean that, should it get into the nervous system, it can rapidly paralyze or even kill the target. The forearm can be equipped with a tank to hold a large quantity of the gas, kept in compression.

Developed by Natasha Tchakov

Eyesight

Mounted on the helmet, just beside the eye, the eyesight transmits a laser sight at an angle such that it will align with a long rifle held up to the face to sight. The laser is, by default, in the visible spectrum, but it can be modified to infrared or other spectra, allowing for combination with various sight-enhancement modules. Go to Comment
Putnazad Armor
Items  (Armor)   (Combat)
Dragonlordmax's comment on 2009-03-22 08:31 PM
Updated: Updated: I'll try to keep working on scroll additions for this, but the core is there, so I'll throw it out to see what kinds of additions other people have. Go to Comment
Putnazad Armor
Items  (Armor)   (Combat)
Dragonlordmax's comment on 2009-03-27 07:19 PM
Skalistyj Autocannon

Attached to the back, the Skalistyj is a pair of large guns which extend up to point over the shoulders. Each gun is capable of rapid-firing 25 mm shells from either or both barrels, and of being operated without the use of any hands, the skalistyj is a popular weapon for those in need of large amounts of firepower.

Combat Blades

Attached to the elbows and/or knees, combat blades are just what they sound like - long, razor-sharp blades for use in close-combat, capable of shredding an unarmored opponent. Some variations on the blades allow them to be easily detached for use as utility knives.

Forearm Weapons System

A gun mounted to the forearm of the Putnazad suit, this system can mount most types of personal weapons - lasers, projectile weapons, plasma beams, or any other type of traditional firearm. The weapon itself must be detached to be reloaded, but can use a standard clip or power cell, allowing for convenient supply.

Traditonally, the weapon extends from just behind the back of the wrist, appearing almost like a small pistol attached to the forearm. A relatively common variant, however, extends considerably farther forward, looking more like a rifle, and includes a grip for a longer barrel and enhanced accuracy.

Arm Cannon

Where the forearm weapons system is merely attached to the forearm, the arm cannon replaces it. The entire hand of the appropriate arm is locked into the cannon, which takes up the lower half of the forearm, as well as the hand. The arm cannon allows for easier reloading from the outside, and allows for the integration of heavier weapons systems than could otherwise be mounted to the forearm. The necessary sealing away of a hand, however, means that this upgrade is less common than might otherwise be expected.

Letjaga

One of the more expensive upgrades to the suit, the Letjaga is a jetpack. Mounted to the back, the letjaga allows for full flight capability, as well as decent aerial mobility. The standard letjaga model allows for a full five minutes of flight, which can be greatly extended by moving in 'jumps' rather than by actually flying.

Fliegendes Plus

A modified version of a jetpack usually used on much heavier suits of armor, the Fliegendes Plus is a creation of the smaller firm, Peabody Arms. The Fliegendes allows for faster flight than the official letjaga, but offers a bumpier ride, as well as slightly decreased mobility. Go to Comment
Putnazad Armor
Items  (Armor)   (Combat)
valadaar's comment on 2014-02-06 09:06 AM
A good basic powerarmor with some interesting gadgets.
Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
manfred's comment on 2009-01-21 04:27 PM
She also fits neatly into the brilliant evil mastermind archetype. I'm not saying you should make her one, but it would be extremely easy to frame her for something like that. Speaking of... does she have some enemies? (If she doesn't, the company may have.) Sometimes it's the quality of enemies that tells the most about a man - or a woman. Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
manfred's comment on 2009-01-27 02:34 PM
Understated and solid, that is a good summary, a character that will hold a part of the plot. I would still point out, that she is easy to frame for some major evilness, so the PCs may need to investigate her for this reason as well.

Perhaps there is something in her work she would love to achieve - the perfect non-lethal stun weapon, the ultimate gun detector, anything - she should dream of achieving something exceptional.


I like that you have left out her mother's name. It tells a lot. Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Scrasamax's comment on 2009-05-13 07:47 AM
Not bad, a good lead for a Evil Overlord's lieutenant scientist or weapons master. The family side and vulnerabilities give her a James Bondian weakness that I like. All and all, solid. Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Dragonlordmax's comment on 2009-01-18 12:18 PM
Updated: I feel like this needs:
1. More
2. Something to make her less generic

Any ideas on what's missing? Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Dragonlordmax's comment on 2009-01-26 07:33 PM
Updated: Updated: Alright, I think I've hit on the questions mentioned.

I've left out enemies because any enemies she has are going to be a bit on the dull side - they'll either just be people who dislike her for her work, or they'll be business rivals, and either way there's not much to say about them.

So I think she's basically done. Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Dragonlordmax's comment on 2009-05-03 08:56 PM
Updated: Updated: Fixed some typos which were bugging me and added a new plot hook.

As a small challenge, the vast majority of the names in this sub (and the related Putnazad Armor) are homages to one particular television program. Guesses as to which (it's not that hard)? Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Murometz's comment on 2009-01-19 09:11 PM
Other than the chemical reaction and the Cambridge degree, she sounds like an ex-girlfriend of mine :)

I like some of the subtle personality touches you gave her. She is understated and solid. Mayhaps another motivation is her love for her father? Also, any relationships of note? Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
valadaar's comment on 2009-01-19 10:39 AM
Her motivation? She doesn't really have any obvious drivers apart from not wanting to lose her other hand.

Why such a field? She needs a real motivation to enter such a baleful business. Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
Silveressa's comment on 2011-01-30 09:26 PM


A solid support NPC to fill the necessary role  in  with enough human touches to make her believable and rather likeable. 



I do agree with others though the gal seems to be lacking a bit in any ultimate dreams or goals. Perhaps she desires to see her cybernetic marvel of a hand enter more wide spread use among  amputees? (Veteran soldiers especially)



Also, perhaps putting a space between each plot hook in #1-4 would help break up the wall of text and make that area a lot easier to read. 


Go to Comment
Natasha Tchakov
NPCs  (Major)   (Technical)
klauston's comment on 2009-05-13 12:49 AM
Interesting character. I like her although the only motivation I see is her dedication to her father. I like the idea of using her as an evil mastermind in a supers game. Go to Comment
The Aurelyans
Society/ Organizations  (Ethnic/Cultural)   (Regional)
CaptainPenguin's comment on 2008-05-09 03:19 PM
It started off seeming like it would be rather cliche, but it turned out good! Very nice characterization of an interesting people. Go to Comment
The Aurelyans
Society/ Organizations  (Ethnic/Cultural)   (Regional)
valadaar's comment on 2008-05-07 07:59 PM
An excellent people! Lots of interesting details.
I do find their reaction to scars a bit overboard - I would imagine very few dark-ages persons would be free of scars. Especially those who raided aggressively.

That aside, this is a very good sub. Go to Comment
The Aurelyans
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Misanpilgrim's comment on 2008-05-07 03:21 PM
A thought-out, fleshed-out, and clearly-written sub that removes any excuse I might have had to use generic horse-barbarians ever again. Well done. Go to Comment
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