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Venator's Necropolis
Locations  (Ruins)   (Space)
valadaar's comment on 2015-05-08 01:07 PM
This calls to mind this - https://c2.staticflickr.com/6/5084/5215967952_7a5db6cd2f.jpg

From Spacewreck - ghostships and derelicts of space


Great stuff here!
Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
Shadoweagle's comment on 2012-12-11 01:11 AM
Hoohah, you really fleshed this sucker out, huh! V. Nice work, myriad of uses and easily slotted into any campaign. Now to think up a few colorful insults for trade priests, as i'm sure Nisher will be using them before long. I'm thinking about something along the lines of 'whoring' out prayers; what with it costing them money and all...

Oh, I can also imagine Trade Priests will be very well liked in mid-to-upper class areas, and can easily imagine them being hailed over by a member of the gentry who wants a divine favor of luck for his card game tonight and has several coin for the priest's holy coffer. I wonder though, if the idea of donating money for a blessing (rather than trade) would be an insult to the Trade Priest or not. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
Cheka Man's comment on 2012-12-10 10:03 PM
What would they think of the The Priests of Mammon ? Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
Dozus's comment on 2012-12-10 10:45 PM
Kindred spirits, to a degree. Followers of the Way of Divine Wealth might see the usury Priests of Mammon practice as stifling commerce through excessive debts, though someone would praise the practice. They would also probably suggest charging a fee for usage of the churches, or at least setting up a shop or two within. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
Murometz's comment on 2012-12-12 09:56 AM
This is probably the best described and presented wealth-religion idea I've ever seen. From the Divine Broker to the Ordinance to the High Exchange in Qurai to the Bursar's Houses, and everything in between. Splendid, rich, evocative! Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
valadaar's comment on 2012-12-11 01:11 PM
Really slick - I like this a lot! Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
sverigesson's comment on 2012-12-16 09:35 AM
I am an Economics PhD student, and I love this. It is a loving cross between the Ferengi and Adam Smith's "Invisible Hand", and I fully support it. Turning commerce into a religion is just such a brilliant idea, and one that I am surprised doesn't happen more in fantasy settings. Given how important the idea of trade is to human civilization, you would expect to see more gods of trade and commerce floating around. But I digress, and I love this sub. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
MysticMoon's comment on 2012-12-10 06:02 PM
Cool idea, described well enough that it would be easy to extrapolate any necessary details. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
caesar193's comment on 2012-12-12 09:09 AM
I wouldn't think it'd be an insult, because it would simply be trading for a favor. If anything, the trade priest would ask for double the price of the favor (perhaps triple?). After all, the more money they make, the better their chances with the Divine Broker. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
caesar193's comment on 2012-12-12 09:12 AM
I like this idea. It seems like a better idea to buy favors from your god than to beg them, but that's just my idle thoughts. These guys are, in a word, very interesting.

And congrats on your first cartography sub! Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Strolen's comment on 2012-12-02 03:27 AM
Definitely a great idea. Some of these comments need to make it to the idea section above! Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Scrasamax's comment on 2012-11-26 08:09 AM
And if you remove the whole bit about protecting the forest, you have an amazing Holy Mystery here, the sort that is jealously guarded and protected from vulgar eyes. A duty stele could be a conduit of lineage, a token marker of history, I am getting ideas from this, and they are cool! Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Cheka Man's comment on 2012-11-26 11:46 PM
Only voted Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Chaosmark's comment on 2012-11-25 11:26 PM
Excellent! It's like the secretive old master who takes on a single apprentice and teaches them The Ancient Arts over the course of a few months in a brutal training montage, but concentrated into an ancient artifact that slumbers, awaiting the day when a student passes by.

I highly approve of this. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Dozus's comment on 2012-12-01 12:07 PM
You know, I had actually intended #2 here to be the standard: shrines are used but once, and are then merely stones. Never did state that, though, huh? Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Dozus's comment on 2013-03-04 07:43 AM
It was inspired by the Deus Ex Machina that made Aerex Matare a ranger in AuR. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Murometz's comment on 2012-11-28 02:52 PM
Wow. Novel! For some reason my first thought upon reading this was, Doomsday Seed Vault meets Mr. Miyagi meets ancient telepathic relic meets, well meets one other thing or other :)

So many ways to go with these! The plot-hooks multiply in my brain. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
valadaar's comment on 2012-11-26 11:52 AM
There are a lot of possibilities with these items, though it would need careful control from going overboard. One could create a dynasty of unparalleled warriors simply by chaining the knowledge generation after generation.

Other thoughts:

1. Forced Mastership - through magical compulsion, threat, hostage, etc, a renown individual is made to pass on his skill to an unworthy, but powerful enemy.

2. Stolen Mastership - The kingship of a certain nation is held by one who has the ability to control the sentient castle that serves as the nations capitol. The Duty shrines are used to pass this knowledge from generation to generation. And now the king is dead, and the shrine stolen...

3. Corrupted Shrine - The ritual to build the shrine was witnessed by a dark power, who managed to edit a few things to make life more ..interesting...



Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
MysticMoon's comment on 2012-12-01 08:22 AM
I can see a couple of variations on this.

1. More than one person can receive the skills at any given time, letting a tyrant build an army of crack soldiers out of peasants.

2. The knowledge leaves the shrine once taken up by the recipient. In order for the shrine to be used again, the knowledge must be willfully transferred back through a nonmagical ritual. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
MysticMoon's comment on 2012-12-01 12:18 PM
Perhaps the runic carvings disappear from the stone while injecting themselves upon the recipient's skin as tattoos. Through another ritual, the tattoos could then be returned to the stone, or possibly shifted directly to another person (all that's needed is the tattoo-marked skin.) Go to Comment
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