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Ve'laan
Items  (Materials)   (Non-Magical)
Dozus's comment on 2013-08-01 09:58 AM
Ooh, that hadn't occurred to me. My presumption was only water - fresh or salt - would keep it from "rusting", but I don't see why other fluids wouldn't work. Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Murometz's comment on 2012-11-16 10:32 AM
I know its a 100 word challenge sub, but i yearn to know more of this aquatic metal. Its fascinating really, a reverse-rust substance as Phaidros said. Can start, alter, or grow an entire campaign with this stuff! I just love the little fact that it needs to stay wet, and if it dries it cracks. Very evocative for a 100 word sub. Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
axlerowes's comment on 2012-01-10 02:24 PM


I like it.


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Ve'laan
Items  (Materials)   (Non-Magical)
Moonlake's comment on 2013-07-03 06:28 PM
Agreed with the above, complete as a 100 word but also beyond the normal quality of a lot of the 100s. Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Dossta's comment on 2013-07-05 04:05 PM
Does any moisture work, or must it be clear water? I can see one of these weapons used regularly by a warrior or a cultist, kept potent by the daily bathing in blood. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Cheka Man's comment on 2011-06-01 10:27 AM


Very good and I look forward to giving it an HOH.


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Chaosmark's comment on 2011-11-11 12:02 AM


I don't really have huge heapings of praise to express, though I wholeheartedly enjoyed the thoroughness and deeply thought out nature of this system.



Very well done.


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-05-02 09:09 AM


Still working out the details here, but I wanted to get what I had out there for your perusal. Suggestions on spells, equipment, noted notables, and RP hooks are all welcome.


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-05-03 07:45 AM
Cool idea, added it.

In theory, any map created by a cartogramancer can be used for appropriate spells for as long as it lasts. Rather than time be the limitation on an instantly created map, I made it accuracy. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-05-05 12:03 PM
Great response, thanks for the suggestions axlerowes.

I wrote most of the spells as they came to me and organized them later. I think a number of them are essentially varities of one another. I'll consider reorganizing and/or synthesize some of the spells.

I'll see if I can flesh out and explain the Mountweazel more.

Hadn't thought about maps at that small a scale. I think I'm geared mostly toward the geographical sorts of maps, but that's an interesting idea to explore.

I considered the timeliness of maps. Like perhaps being able to see the movements of an event that happened a week or even a century before. As for time travel, I feel like it may be out of my intended scope. But then, historical maps are a pretty prominent portion of cartography... It's something I'll have to consider.

My tendency towards subs like these are to provide broad ideas. I'm terrible when it comes to mechanics. :P I saw someone out in the Interwebs created a D&D 3.5 Prestige Class cartogramancer with some mechanics, but they essentially limit the spells to what I called a casting map. If you have suggestions for mechanics, either system-specific or otherwise, I'd be curious.

Again, thanks for the constructive comments. Much obliged! Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-06-01 09:15 AM


Okay, finally completed more or less. Thanks for the very helpful comments - I've added and modified what I could from your suggestions. Feel free to comment or add your own suggestions.


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2013-03-07 08:27 AM
Limitations would certainly need to be thoroughly defined for in-game use. I would guess an standard AoE spell like an Acid Spray or somesuch would have to have strict limitations for use on a casting map - perhaps the volume of acid would remain the same, so spread out over an area like a marketplace might only cause a rain of irritation on folks, clearing the streets but not doing any HP damage. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2014-04-03 08:08 AM
Update: Reformatted for your reading pleasure. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Murometz's comment on 2011-07-02 10:09 PM


Quite a tour-de-force. I ejoyed reading this, as cartography is one of my favorite subjects, and this is a great rendition of the power of maps and map-making transcribed to fantasy. Just excellent!! And oh so complete. The cartogramancer's equipment list, the maps and spells, all the wonderful detail...



I love this and will incorporate it into the next (and probably every) campaign I run. Quite a sub. Even the comments are great (axle, Redgre, RGTraynor, infested-jerk, etc..)



Finally, I think Redgre's comment regarding the loss of "mystery" is an interesting one to consider (I hadn't until he posted that).



Dozus, this is awesome.

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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Murometz's comment on 2012-03-10 10:34 AM
Wait, i just noticed this lol. Amigo, you copy/pasted the first sentence of my comment??? Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
axlerowes's comment on 2011-05-05 08:30 AM


I like this a lot, I think you could post it as is, but as for advice, I think some of the spells are a little redundant-the slave map, sibiling maps, signal charts all seem to be variations on the exact same power.  But maybe writing it up this way is clearer than describing in general the powers a cartogramancer will have over the maps he or she creates.  As trade items that adventures might equip themselves with while not themselves practing cartogramancy,slave maps and signal charts and the items that go with them are all useful descriptions.



 



I like the mount weazel concept, could a powerful enough cartogramancer use this to make islands at sea or streams or lakes in the desert?  Could he put a forest over a road or a bridge over a river?   



 



Another area of power you might explore are small scale maps.  Could he/she make a map of door or gate to find the weak point? Could he make a blueprint of a puzzle box to find the traps?  Could he use his maps like voodoo dolls, if he has a map of a person: there is plot idea the evil cartogramancer is kidnapping important people, drugging them, carefully mapping their body then sending them back in the world.  If they fail to obey to he removes their eyes or cuts off circulation to their brain for awhile. 



 



Can he use his power over maps to travel back in time, or at least age the map?  Looking at an over grown jungle valley could he map the city that was there 400 years ago? Would this map include who lived where and what buidling were used for what?



 



Finally I can see having cartogramancer player as being challenege for game planning.  You will have to have bunch of hand outs, you can forget the maze or traps you drew up...unless you really want to frustrate your PC by muting his powers so you can drop him in a pit or something. 



 



But I think the idea is great, I had an order or map making clerics once, but they were no where as developed as this. Well done sir.


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
axlerowes's comment on 2011-07-01 07:16 PM


This is fantastic.  I don't have enough praise for it, but I find it interesting, complete and inspiring, I going to vote for it as often as I can. 



 



However, the "articles of note" section seemed to be poorly edited.  I am not faulting you for this, it is no small task to get all the errors out of piece of prose. This is why "editor" and "proof reader" are still paying jobs.  I hate it when I read one of my old posts and find errors.  One of the greatest things I ever got from this website was detailed edit by Moonlake.  I am not nearly as strong as she, but I have these notes



 



 



I don’t like the subheading “articles of note”, it is too vague, I know we want headings to be general but this is a little much.  Famous Examples of Cartiomancy or , while less dramatic would be clearer.



 



 



structured conjured-should be “structure”



 



chose land-should read “chosen land”



 



and connecting the land to the map-should read “connected”



 



Abyss of Yaksha-I am unclear on what her goal was, was it to create a metaphysically isolated patch of land that exisisted only on the map (I like that idea) or to build a giant moat?



 



I hope this doesn't distract from praise for this piece. It really is wonderful, I wish I had written it. 


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
axlerowes's comment on 2012-03-10 10:00 AM
Silver medal try Amigo. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
valadaar's comment on 2011-06-03 06:21 PM


A darn good sub well crafted! 


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Silveressa's comment on 2014-04-11 12:57 AM
An excellent take on unique magic, I don't know how I missed this one the first time around, I can see this being of excellent use in any sea faring games, and perfect for an NPC that will be useful to the group without overshadowing their own areas of specialty. Go to Comment
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