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Duty Shrines
Items  (Tools)   (Magical)
Chaosmark's comment on 2012-11-25 11:26 PM
Excellent! It's like the secretive old master who takes on a single apprentice and teaches them The Ancient Arts over the course of a few months in a brutal training montage, but concentrated into an ancient artifact that slumbers, awaiting the day when a student passes by.

I highly approve of this. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Dozus's comment on 2012-12-01 12:07 PM
You know, I had actually intended #2 here to be the standard: shrines are used but once, and are then merely stones. Never did state that, though, huh? Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Dozus's comment on 2013-03-04 07:43 AM
It was inspired by the Deus Ex Machina that made Aerex Matare a ranger in AuR. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Murometz's comment on 2012-11-28 02:52 PM
Wow. Novel! For some reason my first thought upon reading this was, Doomsday Seed Vault meets Mr. Miyagi meets ancient telepathic relic meets, well meets one other thing or other :)

So many ways to go with these! The plot-hooks multiply in my brain. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
valadaar's comment on 2012-11-26 11:52 AM
There are a lot of possibilities with these items, though it would need careful control from going overboard. One could create a dynasty of unparalleled warriors simply by chaining the knowledge generation after generation.

Other thoughts:

1. Forced Mastership - through magical compulsion, threat, hostage, etc, a renown individual is made to pass on his skill to an unworthy, but powerful enemy.

2. Stolen Mastership - The kingship of a certain nation is held by one who has the ability to control the sentient castle that serves as the nations capitol. The Duty shrines are used to pass this knowledge from generation to generation. And now the king is dead, and the shrine stolen...

3. Corrupted Shrine - The ritual to build the shrine was witnessed by a dark power, who managed to edit a few things to make life more ..interesting...



Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
MysticMoon's comment on 2012-12-01 08:22 AM
I can see a couple of variations on this.

1. More than one person can receive the skills at any given time, letting a tyrant build an army of crack soldiers out of peasants.

2. The knowledge leaves the shrine once taken up by the recipient. In order for the shrine to be used again, the knowledge must be willfully transferred back through a nonmagical ritual. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
MysticMoon's comment on 2012-12-01 12:18 PM
Perhaps the runic carvings disappear from the stone while injecting themselves upon the recipient's skin as tattoos. Through another ritual, the tattoos could then be returned to the stone, or possibly shifted directly to another person (all that's needed is the tattoo-marked skin.) Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Strolen's comment on 2012-01-14 08:53 AM


I like it. Especially so for a 100. For some reason I had pictured the jewelry worn in some extravagant outside ball of sorts...in the rain. Not sure where to go from that or what affect I think the metal should have but I like the visual. Any rain event has added flair of these kind of weapons are broke out for battle. Stored in tanks and pulled out in proper conditions. England, Washington State/Oregon, rain forests? 


Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Scrasamax's comment on 2012-01-10 05:22 PM
Only voted Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Cheka Man's comment on 2012-01-10 09:37 PM


Useful for Merpeople.


Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Phaidros's comment on 2012-01-11 07:18 AM
Is this like some "reverse rust", a material only usefull in oxydized form, useless otherwise? It is easy to see how terrestial civilazations mighy have overseen such an material; trying to melt it like other metals woult only produce a worthless dust. Though maybe deserts that were once seas might have deposits of it in dust-form. It seems like the ideal material for submarine life, but if your campaign does not take to the seas... Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Dozus's comment on 2013-08-01 10:58 AM
Ooh, that hadn't occurred to me. My presumption was only water - fresh or salt - would keep it from "rusting", but I don't see why other fluids wouldn't work. Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Murometz's comment on 2012-11-16 11:32 AM
I know its a 100 word challenge sub, but i yearn to know more of this aquatic metal. Its fascinating really, a reverse-rust substance as Phaidros said. Can start, alter, or grow an entire campaign with this stuff! I just love the little fact that it needs to stay wet, and if it dries it cracks. Very evocative for a 100 word sub. Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
axlerowes's comment on 2012-01-10 03:24 PM


I like it.


Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Moonlake's comment on 2013-07-03 07:28 PM
Agreed with the above, complete as a 100 word but also beyond the normal quality of a lot of the 100s. Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Dossta's comment on 2013-07-05 05:05 PM
Does any moisture work, or must it be clear water? I can see one of these weapons used regularly by a warrior or a cultist, kept potent by the daily bathing in blood. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Cheka Man's comment on 2011-06-01 11:27 AM


Very good and I look forward to giving it an HOH.


Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Chaosmark's comment on 2011-11-11 01:02 AM


I don't really have huge heapings of praise to express, though I wholeheartedly enjoyed the thoroughness and deeply thought out nature of this system.



Very well done.


Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-05-02 10:09 AM


Still working out the details here, but I wanted to get what I had out there for your perusal. Suggestions on spells, equipment, noted notables, and RP hooks are all welcome.


Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-05-03 08:45 AM
Cool idea, added it.

In theory, any map created by a cartogramancer can be used for appropriate spells for as long as it lasts. Rather than time be the limitation on an instantly created map, I made it accuracy. Go to Comment
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