this is cooool - I honestly have not given too much thought into sci-fi before for this site, but I really like what I see here; it opens up so much possibility. The chance to uncover alien history, the mystery surrounding Venator's vessel and crew, space bandits, salvage operations.
A massive space-war graveyard with no history. So much for PC's to find out!
Also, I got a Firefly vibe too (although i've only seen the movie, Serenity) - where they went out into reaver territory to get to the planet Miranda. Go to Comment
I don't know if this was an inspiration (and I know that sometimes I get annoyed when a comment points out This is Just Like insert comic/novel/movie/game/etc) but I am getting an awesome Star Wars vibe from this. What would it be like for the ruins of the second Death Star to be found? Eventually gravity would pool the millions of tons of debris into certain stable places and then thousands of years later, the wreckage is found... Awesome.
I actually kept picturing one of the first scenes of Firefly, where the crew is salvaging cargo from a derelict, but imagining what would happen if they salvaged from a far older and more alien ship. But I can see this working well in the Star Wars universe, too, like salvaging Sith artifacts from Korriban. Go to Comment
This is fantastic, I could have drop this into my Traveller Universe without changing a thing. I suggest moving Venator's entry to the start, it has that strong opening quality. really great stuff, Go to Comment
Hoohah, you really fleshed this sucker out, huh! V. Nice work, myriad of uses and easily slotted into any campaign. Now to think up a few colorful insults for trade priests, as i'm sure Nisher will be using them before long. I'm thinking about something along the lines of 'whoring' out prayers; what with it costing them money and all...
Oh, I can also imagine Trade Priests will be very well liked in mid-to-upper class areas, and can easily imagine them being hailed over by a member of the gentry who wants a divine favor of luck for his card game tonight and has several coin for the priest's holy coffer. I wonder though, if the idea of donating money for a blessing (rather than trade) would be an insult to the Trade Priest or not. Go to Comment
Kindred spirits, to a degree. Followers of the Way of Divine Wealth might see the usury Priests of Mammon practice as stifling commerce through excessive debts, though someone would praise the practice. They would also probably suggest charging a fee for usage of the churches, or at least setting up a shop or two within. Go to Comment
This is probably the best described and presented wealth-religion idea I've ever seen. From the Divine Broker to the Ordinance to the High Exchange in Qurai to the Bursar's Houses, and everything in between. Splendid, rich, evocative! Go to Comment
I am an Economics PhD student, and I love this. It is a loving cross between the Ferengi and Adam Smith's "Invisible Hand", and I fully support it. Turning commerce into a religion is just such a brilliant idea, and one that I am surprised doesn't happen more in fantasy settings. Given how important the idea of trade is to human civilization, you would expect to see more gods of trade and commerce floating around. But I digress, and I love this sub. Go to Comment
I wouldn't think it'd be an insult, because it would simply be trading for a favor. If anything, the trade priest would ask for double the price of the favor (perhaps triple?). After all, the more money they make, the better their chances with the Divine Broker. Go to Comment
And if you remove the whole bit about protecting the forest, you have an amazing Holy Mystery here, the sort that is jealously guarded and protected from vulgar eyes. A duty stele could be a conduit of lineage, a token marker of history, I am getting ideas from this, and they are cool! Go to Comment
Excellent! It's like the secretive old master who takes on a single apprentice and teaches them The Ancient Arts over the course of a few months in a brutal training montage, but concentrated into an ancient artifact that slumbers, awaiting the day when a student passes by.