Strolen\s Citadel content. 
Novo São Paulo
Locations  (City)   (Plains)
Dozus's comment on 2013-01-14 12:18 PM
Good questions. I shall ponder why Novo São Paulo beat out Brasilia as the capital, though immediate thoughts are that it São Paulo is larger and more economically-significant than Brasilia.

I'll add some outline on geofronts. As for seacologies, Novo São Paulo is close to but not on the coast proper, perhaps too far from the water to build seacologies. But there are two significant rivers nearby, perhaps some sort of freshwater enclosed sea could be artificed to provide a food source. Go to Comment
Novo São Paulo
Locations  (City)   (Plains)
Dozus's comment on 2013-01-15 07:27 AM
I had intended to write on the architecture, but as I tried to do that, I struggled with the ramifications of arcologies on architecture. Given the scale of arcologies, I would assume architecture would be so highly specialized as to vary from level to level in each arco, let alone providing a consistent architectural scheme for the whole city. You're right, the CityImage tag here is inappropriate and shall be excised until (if) I can provide the necessary architectural details.

Methinks I let this one out a little early. I'm putting 'er back into development for refit and polishing. Go to Comment
Novo São Paulo
Locations  (City)   (Plains)
Dozus's comment on 2013-01-15 09:34 AM
Helpful. I forgot that post-modern looking suspension bridge is in Sao Paolo.

The arcology pics are helpful too. I just kept defaulting to SimCity 2000.

"If you're looking for a beach in Sao Paulo you won't find it in Brazil's largest city of Sao Paulo. The city, which is the capital of the state of Sao Paulo, is almost 50 miles from the Atlantic coast and has no beaches to speak of, even though it is part of a river system that flows to the ocean."
The Sao Paolo beach pics are of beaches in Sao Paolo State, I believe. But that said, I now like the idea of a freshwater seacology created by damming/excavating the Pinheiros and Tietê rivers. Go to Comment
Venator's Necropolis
Locations  (Ruins)   (Space)
Shadoweagle's comment on 2013-01-05 02:03 AM
this is cooool - I honestly have not given too much thought into sci-fi before for this site, but I really like what I see here; it opens up so much possibility. The chance to uncover alien history, the mystery surrounding Venator's vessel and crew, space bandits, salvage operations.
A massive space-war graveyard with no history. So much for PC's to find out!

Also, I got a Firefly vibe too (although i've only seen the movie, Serenity) - where they went out into reaver territory to get to the planet Miranda. Go to Comment
Venator's Necropolis
Locations  (Ruins)   (Space)
Scrasamax's comment on 2013-01-04 09:27 AM
I don't know if this was an inspiration (and I know that sometimes I get annoyed when a comment points out This is Just Like insert comic/novel/movie/game/etc) but I am getting an awesome Star Wars vibe from this. What would it be like for the ruins of the second Death Star to be found? Eventually gravity would pool the millions of tons of debris into certain stable places and then thousands of years later, the wreckage is found... Awesome.

I enjoyed this. Go to Comment
Venator's Necropolis
Locations  (Ruins)   (Space)
Dozus's comment on 2013-01-04 09:20 AM
Having some formatting issues right now, will straighten those out when I'm able. Go to Comment
Venator's Necropolis
Locations  (Ruins)   (Space)
Dozus's comment on 2013-01-04 09:52 AM
I actually kept picturing one of the first scenes of Firefly, where the crew is salvaging cargo from a derelict, but imagining what would happen if they salvaged from a far older and more alien ship. But I can see this working well in the Star Wars universe, too, like salvaging Sith artifacts from Korriban. Go to Comment
Venator's Necropolis
Locations  (Ruins)   (Space)
axlerowes's comment on 2013-01-07 04:18 PM
This is fantastic, I could have drop this into my Traveller Universe without changing a thing. I suggest moving Venator's entry to the start, it has that strong opening quality. really great stuff, Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
Shadoweagle's comment on 2012-12-11 01:11 AM
Hoohah, you really fleshed this sucker out, huh! V. Nice work, myriad of uses and easily slotted into any campaign. Now to think up a few colorful insults for trade priests, as i'm sure Nisher will be using them before long. I'm thinking about something along the lines of 'whoring' out prayers; what with it costing them money and all...

Oh, I can also imagine Trade Priests will be very well liked in mid-to-upper class areas, and can easily imagine them being hailed over by a member of the gentry who wants a divine favor of luck for his card game tonight and has several coin for the priest's holy coffer. I wonder though, if the idea of donating money for a blessing (rather than trade) would be an insult to the Trade Priest or not. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
Cheka Man's comment on 2012-12-10 10:03 PM
What would they think of the The Priests of Mammon ? Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
Dozus's comment on 2012-12-10 10:45 PM
Kindred spirits, to a degree. Followers of the Way of Divine Wealth might see the usury Priests of Mammon practice as stifling commerce through excessive debts, though someone would praise the practice. They would also probably suggest charging a fee for usage of the churches, or at least setting up a shop or two within. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
Murometz's comment on 2012-12-12 09:56 AM
This is probably the best described and presented wealth-religion idea I've ever seen. From the Divine Broker to the Ordinance to the High Exchange in Qurai to the Bursar's Houses, and everything in between. Splendid, rich, evocative! Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
valadaar's comment on 2012-12-11 01:11 PM
Really slick - I like this a lot! Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
sverigesson's comment on 2012-12-16 09:35 AM
I am an Economics PhD student, and I love this. It is a loving cross between the Ferengi and Adam Smith's "Invisible Hand", and I fully support it. Turning commerce into a religion is just such a brilliant idea, and one that I am surprised doesn't happen more in fantasy settings. Given how important the idea of trade is to human civilization, you would expect to see more gods of trade and commerce floating around. But I digress, and I love this sub. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
MysticMoon's comment on 2012-12-10 06:02 PM
Cool idea, described well enough that it would be easy to extrapolate any necessary details. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
caesar193's comment on 2012-12-12 09:09 AM
I wouldn't think it'd be an insult, because it would simply be trading for a favor. If anything, the trade priest would ask for double the price of the favor (perhaps triple?). After all, the more money they make, the better their chances with the Divine Broker. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
caesar193's comment on 2012-12-12 09:12 AM
I like this idea. It seems like a better idea to buy favors from your god than to beg them, but that's just my idle thoughts. These guys are, in a word, very interesting.

And congrats on your first cartography sub! Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Strolen's comment on 2012-12-02 03:27 AM
Definitely a great idea. Some of these comments need to make it to the idea section above! Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Scrasamax's comment on 2012-11-26 08:09 AM
And if you remove the whole bit about protecting the forest, you have an amazing Holy Mystery here, the sort that is jealously guarded and protected from vulgar eyes. A duty stele could be a conduit of lineage, a token marker of history, I am getting ideas from this, and they are cool! Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Cheka Man's comment on 2012-11-26 11:46 PM
Only voted Go to Comment
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