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The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
MysticMoon's comment on 2012-12-10 05:02 PM
Cool idea, described well enough that it would be easy to extrapolate any necessary details. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
caesar193's comment on 2012-12-12 08:09 AM
I wouldn't think it'd be an insult, because it would simply be trading for a favor. If anything, the trade priest would ask for double the price of the favor (perhaps triple?). After all, the more money they make, the better their chances with the Divine Broker. Go to Comment
The Way of Divine Wealth
Society/ Organizations  (Religious)   (Regional)
caesar193's comment on 2012-12-12 08:12 AM
I like this idea. It seems like a better idea to buy favors from your god than to beg them, but that's just my idle thoughts. These guys are, in a word, very interesting.

And congrats on your first cartography sub! Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Strolen's comment on 2012-12-02 02:27 AM
Definitely a great idea. Some of these comments need to make it to the idea section above! Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Scrasamax's comment on 2012-11-26 07:09 AM
And if you remove the whole bit about protecting the forest, you have an amazing Holy Mystery here, the sort that is jealously guarded and protected from vulgar eyes. A duty stele could be a conduit of lineage, a token marker of history, I am getting ideas from this, and they are cool! Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Cheka Man's comment on 2012-11-26 10:46 PM
Only voted Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Chaosmark's comment on 2012-11-25 10:26 PM
Excellent! It's like the secretive old master who takes on a single apprentice and teaches them The Ancient Arts over the course of a few months in a brutal training montage, but concentrated into an ancient artifact that slumbers, awaiting the day when a student passes by.

I highly approve of this. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Dozus's comment on 2012-12-01 11:07 AM
You know, I had actually intended #2 here to be the standard: shrines are used but once, and are then merely stones. Never did state that, though, huh? Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Dozus's comment on 2013-03-04 06:43 AM
It was inspired by the Deus Ex Machina that made Aerex Matare a ranger in AuR. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Murometz's comment on 2012-11-28 01:52 PM
Wow. Novel! For some reason my first thought upon reading this was, Doomsday Seed Vault meets Mr. Miyagi meets ancient telepathic relic meets, well meets one other thing or other :)

So many ways to go with these! The plot-hooks multiply in my brain. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
valadaar's comment on 2012-11-26 10:52 AM
There are a lot of possibilities with these items, though it would need careful control from going overboard. One could create a dynasty of unparalleled warriors simply by chaining the knowledge generation after generation.

Other thoughts:

1. Forced Mastership - through magical compulsion, threat, hostage, etc, a renown individual is made to pass on his skill to an unworthy, but powerful enemy.

2. Stolen Mastership - The kingship of a certain nation is held by one who has the ability to control the sentient castle that serves as the nations capitol. The Duty shrines are used to pass this knowledge from generation to generation. And now the king is dead, and the shrine stolen...

3. Corrupted Shrine - The ritual to build the shrine was witnessed by a dark power, who managed to edit a few things to make life more ..interesting...



Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
MysticMoon's comment on 2012-12-01 07:22 AM
I can see a couple of variations on this.

1. More than one person can receive the skills at any given time, letting a tyrant build an army of crack soldiers out of peasants.

2. The knowledge leaves the shrine once taken up by the recipient. In order for the shrine to be used again, the knowledge must be willfully transferred back through a nonmagical ritual. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
MysticMoon's comment on 2012-12-01 11:18 AM
Perhaps the runic carvings disappear from the stone while injecting themselves upon the recipient's skin as tattoos. Through another ritual, the tattoos could then be returned to the stone, or possibly shifted directly to another person (all that's needed is the tattoo-marked skin.) Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Strolen's comment on 2012-01-14 07:53 AM


I like it. Especially so for a 100. For some reason I had pictured the jewelry worn in some extravagant outside ball of sorts...in the rain. Not sure where to go from that or what affect I think the metal should have but I like the visual. Any rain event has added flair of these kind of weapons are broke out for battle. Stored in tanks and pulled out in proper conditions. England, Washington State/Oregon, rain forests? 


Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Scrasamax's comment on 2012-01-10 04:22 PM
Only voted Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Cheka Man's comment on 2012-01-10 08:37 PM


Useful for Merpeople.


Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Phaidros's comment on 2012-01-11 06:18 AM
Is this like some "reverse rust", a material only usefull in oxydized form, useless otherwise? It is easy to see how terrestial civilazations mighy have overseen such an material; trying to melt it like other metals woult only produce a worthless dust. Though maybe deserts that were once seas might have deposits of it in dust-form. It seems like the ideal material for submarine life, but if your campaign does not take to the seas... Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Dozus's comment on 2013-08-01 09:58 AM
Ooh, that hadn't occurred to me. My presumption was only water - fresh or salt - would keep it from "rusting", but I don't see why other fluids wouldn't work. Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Murometz's comment on 2012-11-16 10:32 AM
I know its a 100 word challenge sub, but i yearn to know more of this aquatic metal. Its fascinating really, a reverse-rust substance as Phaidros said. Can start, alter, or grow an entire campaign with this stuff! I just love the little fact that it needs to stay wet, and if it dries it cracks. Very evocative for a 100 word sub. Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
axlerowes's comment on 2012-01-10 02:24 PM


I like it.


Go to Comment
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