Strolen\s Citadel content. 
15/30 Bards
NPCs  (Minor)   (Artistic/Performance)
valadaar's comment on 2015-09-10 02:31 PM
A good example of a sub in the Workshop Region. This one is begging to be added to! Go to Comment
15/30 Bards
NPCs  (Minor)   (Artistic/Performance)
Longspeak's comment on 2014-04-18 02:34 PM
One I used in a game: "The Entertainer."

He's not a Bard. He's a Fighter. But he's always dreamt of being a Bard. He wields weapons he thinks a Bard should use. Quarterstaff, probably. He carries an instrument. He can play... some. He can sing... okay. He tells people he's an "entertainer." He isn't lying... except maybe to himself.
For best effect, stat out the best Fighter you can, being sure to neglect at least one and preferably two key Bard stats, then spend all secondary skills on "Bard" skills like singing and playing. Go to Comment
Jampiri
Systems  (Divine/ Spirit)   (Specific)
Scrasamax's comment on 2014-02-06 04:59 AM
An enjoyable read, I like how the culture comes across with both exotic and fantastic elements but also things that are very familiar. I also liked the hodgepodge collision of multiple pantheons creating their own hybrid religions, and the non-standard roles of the medicine folk, being favored and outcaste depending on location and time of day.

The division of the magic into the green, blue, and red was an interesting concept, and I like it, and I can easily see pulling spell lists, or clerical domains out of it for making characters.

Good work. Go to Comment
Jampiri
Systems  (Divine/ Spirit)   (Specific)
Scrasamax's comment on 2014-02-06 04:59 AM
An enjoyable read, I like how the culture comes across with both exotic and fantastic elements but also things that are very familiar. I also liked the hodgepodge collision of multiple pantheons creating their own hybrid religions, and the non-standard roles of the medicine folk, being favored and outcaste depending on location and time of day.

The division of the magic into the green, blue, and red was an interesting concept, and I like it, and I can easily see pulling spell lists, or clerical domains out of it for making characters.

Good work. Go to Comment
Jampiri
Systems  (Divine/ Spirit)   (Specific)
Murometz's comment on 2014-02-05 08:38 PM


I think it succeeds in mirroring a voodoo society, in that cultural mish-mash way, with shrines, different types of magic, and the societal melding of gods, spirits and rituals.



I also like how the origin resonates. The Kanaarites want to be left alone in their swamps, but alas, they're "exotic", so must be infiltrated :)



Decathros continues to be enriched!

Go to Comment
Jampiri
Systems  (Divine/ Spirit)   (Specific)
axlerowes's comment on 2014-04-01 12:17 AM
I love it.

One of the greatest achievements in world building is a genuine and believable pidgin. Go to Comment
Jampiri
Systems  (Divine/ Spirit)   (Specific)
axlerowes's comment on 2014-12-09 10:42 AM
Jampiri
Systems  (Divine/ Spirit)   (Specific)
valadaar's comment on 2014-02-06 08:28 AM
This is a great way to have a relationship between human and elf populations. The elves feel appropriately mysterious and alien - as it should be.

Great job! Go to Comment
Jampiri
Systems  (Divine/ Spirit)   (Specific)
caesar193's comment on 2014-02-06 11:25 AM
As was said before, you did a good job of making the elves and, to a lesser degree, Jampiri itself, be mysterious. The one thing that I noticed is that you talk about the gaging of medicine men, which I think should be gauging: this would be in the second paragraph of the Medicine Men of the Moors section,

Other than this, it was an excellent piece. It captured the air of Jampiri well, and I like how the elves just can't get rid of this idiot humans. Go to Comment
Jampiri
Systems  (Divine/ Spirit)   (Specific)
jedion357's comment on 2015-09-26 07:01 AM
Very interesting .
I like me the background conflict between elves and humans and kept wondering how you would work in half elves till the comment on "teaching the art of love" which adds a bit of sexual intensity of a Karma Sutra nature to the exotic desire/curiosity surrounding the elves. It also put the player who goes with a half elf and trying to have the best of both worlds in a position where he will have to role play hard- every third human of importance in the setting may just want to find out what he or she knows about elvish arts of love and naturally the elves will view him or her as a reminder of the human invasion.

I like the handling of magic, it resonates with my anti-Vancian prejudices for a system of magic. It could easily be developed into a near spell-less magic system in my opinion. Go to Comment
The Eye of Seenu
Items  (Jewelry)   (Sentient)
Dozus's comment on 2014-01-28 11:36 AM
Update: General cleaning up, typo editing, and the like. Go to Comment
The Eye of Seenu
Items  (Jewelry)   (Sentient)
Murometz's comment on 2014-01-28 11:45 AM


I love items that get the historical treatment as they switch hands from era to era.



And besides that....a gem that searches out other gems, or rather a gem-like race of ancient beyond ancient beings, unbeknownst to the owner. That's awesome! Some great detail and story-smithing here.

Go to Comment
The Eye of Seenu
Items  (Jewelry)   (Sentient)
axlerowes's comment on 2014-03-09 10:00 PM
This really well done, reads like an encyclopedia entry, if an all knowing god wrote the encyclopedia....ah the citadel.

The idea that Gem has a personality and a goal is really interesting. I obviously didn't want to stay in the earth though, other wise why not just tell the miners to put it back? Did you imagine that it knows where it is going? What if it finds others of its kind? Could this type of mind control be how the ancient wars were once fought? How can it be destroyed? But I admire your choice to be purposefully vague and unclear about the nature of thing.

Also you jus sold a copy of Flynn's book. He should send you a commission. Go to Comment
The Eye of Seenu
Items  (Jewelry)   (Sentient)
valadaar's comment on 2014-01-28 08:14 AM
I think this is a really cool item, though I personally tend to avoid such things as 'impossible to resist, though that is a trivial modification.

It certainly would make a good catalyst to make things happen in your world.

Nicely done and welcome back!

Go to Comment
The Eye of Seenu
Items  (Jewelry)   (Sentient)
Xintar's comment on 2014-07-16 11:54 AM
I like the idea, but I would like to hear how it once fought. Was that also through other races? And wat are those acient weapons? Go to Comment
Taqukaq's Trading Post
Locations  (Establishment)   (Tundra/ Arctic)
Scrasamax's comment on 2013-03-09 11:42 AM
I like him, you can chose to keep the errant spirit aspect and play him up as the Tom Bombadil of the Tundra or you can drop it completely and have an excellent northern merchant character.

I would give him a stamagast as a companion Go to Comment
Taqukaq's Trading Post
Locations  (Establishment)   (Tundra/ Arctic)
Dozus's comment on 2013-03-04 03:28 PM
Update: Any suggestions before putting this one to print? Go to Comment
Taqukaq's Trading Post
Locations  (Establishment)   (Tundra/ Arctic)
Murometz's comment on 2013-03-05 12:10 AM
I'm a big fan of seemingly incongruous locations in an otherwise wasteland. It has that sinister arctic flavor hidden behind a veil of the commonplace. I can see a Cthulhu mythos short-story starting out this way... Go to Comment
Taqukaq's Trading Post
Locations  (Establishment)   (Tundra/ Arctic)
valadaar's comment on 2013-03-05 09:08 AM
I really like this one. He reminds me in a way of Tom Bombadil. I like how warm the character is. Go to Comment
Taqukaq's Trading Post
Locations  (Establishment)   (Tundra/ Arctic)
Aramax's comment on 2016-04-08 10:14 AM
4.5 nice Go to Comment
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