Wow. This is awesome. It's one of those "Congratulations! You're screwed!" that repeats itself about six times. So many plot twists are possible, and there are a lot of ways that this can be used. Nifty. Go to Comment
Lets see, pirates, a nest of hidden treasure, a huge betrayal, a civil war, a giant albino crocodile, cowards, crabs, cannibalism, and a fight scene in a half flooded treasuse room. Everything looks to be in perfect shape here. Go to Comment
As have been said it is a classical plot and probably one that the elder GMs here have tried variants of. Jules Verne and his Captain Nemo as well as the recent Pirates of the Caribbean films do come to mind.
As for the dungeon itself: It is obvious that you put much labour into this. It is well written and very interesting at times. However I cannot escape that feeling of deja-vu. It all feels so predictable... A series of fights so the party can get treasure. A big nasty Pirate Captain and his pet Crocodiles.
Regardless: You have done well and the Citadellians obviously cherish your work. Congratulations! Go to Comment
Deja-vu can't be helped. It's an olde skool plot that kinda follows a predictable formula. I tried to punch it up with the mad prisoners and Threll the thief, but it's mainly meant to be a well-done classic dungeon. Go to Comment