Deja-vu can't be helped. It's an olde skool plot that kinda follows a predictable formula. I tried to punch it up with the mad prisoners and Threll the thief, but it's mainly meant to be a well-done classic dungeon. Go to Comment
Surely there will be legends of curses connected to precious stones - but there are always some.
I definitively like the deity, and the curse that it sent on enemies of ist people (note that the curse is not even terribly powerful, it may be more of a minor spirit, than a true deity). Those that wish to remove the curse have to destroy, or sacrifice all the diamonds (it is not easy to part with them though), or perhaps help the Sekkitans to reclaim their island and continue their life. An alternative would be to find through research the night when the curse strikes, and simply avoid looking at it (that may be hard too - human curiosity and love for the diamond are hard to overcome).
A blood diamond could even bring luck to a Sekkitan, if it is held for the purpose of later sacrifice.
Nifty idea. I like the description of the history of the diamonds. I also like the curse. These diamonds could make a nifty tool for assassination, assuming someone knew the secret. And sooner or later, everyone is going to forget Seenu, so no one will have a clue what's going on. Go to Comment
suggestion: format the opening poem and the later one inside "centered blocks". Get rid of the slashes.
I liked this a lot. A weird island, a weird people, and some weird gems. What more do you want? A good tale! I like Seenu.
I get a feel for him, yet he remains vague...I like that.
I also like Last Wish plothook. Its not an original one, but I have a soft spot in my heart for it. If I were a PC I would develop a strange attachment to that Old Woman, persevering through all to get the diamond to Sekkita! "Despite all my sins, in this I shall not fail! I will not let a dying woman down!" Then again, I would grow obsessed with the gem too, so umm... Go to Comment