Deja-vu can't be helped. It's an olde skool plot that kinda follows a predictable formula. I tried to punch it up with the mad prisoners and Threll the thief, but it's mainly meant to be a well-done classic dungeon. Go to Comment
hmmm..you were holding back in chat a bit werent you?..:P
This is wonderful!! Great atmosphere, juicy details, and not a "high-level" world-changing adventure, but an old-fashioned "low-level" yarn, high on imagery and descriptions!
I think this is an extremely interesting character with a great deal of utility as an NPC. A miriad of uses come to mind just offhand and the proposed adventure is a good one. Nice job! Go to Comment
Surely there will be legends of curses connected to precious stones - but there are always some.
I definitively like the deity, and the curse that it sent on enemies of ist people (note that the curse is not even terribly powerful, it may be more of a minor spirit, than a true deity). Those that wish to remove the curse have to destroy, or sacrifice all the diamonds (it is not easy to part with them though), or perhaps help the Sekkitans to reclaim their island and continue their life. An alternative would be to find through research the night when the curse strikes, and simply avoid looking at it (that may be hard too - human curiosity and love for the diamond are hard to overcome).
A blood diamond could even bring luck to a Sekkitan, if it is held for the purpose of later sacrifice.
Nifty idea. I like the description of the history of the diamonds. I also like the curse. These diamonds could make a nifty tool for assassination, assuming someone knew the secret. And sooner or later, everyone is going to forget Seenu, so no one will have a clue what's going on. Go to Comment
Let me join the cavalcade of praise here. Nicely executed, good explanation, good hooks, and something for the unwary. Really a great piece. Go to Comment
Dungeons (Water) (Style)