I would use this more as a tavern tale or a legend for the campfire as I find this item somewhat too "fairy taleish" for my style of GM'ing. But I will still use it for that purpose though, because it is a well crafted story indeed! Nicely written and not bogged down for a second. Go to Comment
I like the legend. I think that I prefer the item as a legendary "This is how our people came together" item, but it is an original twist on the "really! it was THAT big!" fish stories that we've all heard. Go to Comment
Okay, while not thrilled with the game stats (I check the side link before I got too irrate about it), I like this one. It has elemements not found in most fantasy characters. Take a thumb up. Go to Comment
The Harpy's Kettle
Aerex wandered into Ganse a few months after his unjust ejection from the Royal Constabulary. He was hoping to find some police work, but would take even bounties as his cash dwindled. As one such bounty was catching his interest, two xaren burst from the floor of the bar. While the rest of the patron scrambled to their weapons, Aerex dove behind the bar hoping to find some weak point. He managed to discover a secret crawl space beneath the bar, but it yielded only a vial of phosophorous and a large mallet. Aerex rushed down the crawlspace corridor only to find himself out on the street. He spied a young thief who had stolen Moruz's circlet, but the town guards thought Aerex was the criminal. He convinced them otherwise, but only after the thief escaped. Matare soon met up with other adventurers from the bar and they decided to pursue the bandits who attacked Talia's caravan. Aerex used his Imperial criminal codex to identify the gang as Jervoe's Tribe. Go to Comment
I think the trick is to remember that priests are people, too. To make them one dimensional - purely good, or evil, or what have you - is to weaken their character too much.
I post this with full realization that my 30 is essentially a list of one-dimensional characteristics, perhaps two. But I see these as archetypal seeds to plant a full-fledged character with flaws and virtues like anyone else.
I think any of these clergy have the potential to be good or bad. To wit: the Pardoner, though corrupt in his desires, can provide hope to the hopeless by appealing to the benefits of the afterlife. Maybe he even cuts his prices to peasants who have seen particularly bad times. Conversely, the Merciful might blindly protect some trickster criminal or worse, inadvertently providing his church's sanctuary to a villain and making capture by the PCs all the more difficult. Go to Comment