I like them. Nothing spectacular, but they just seem like "yeah, of course they exist" kind of creatures. I also feel the need to come with a scenario with Stalagmen now, entitled, "Stalag 17" :) Some dwarves are "captured" by a large group of particularly cruel Stalagmen and are kept as prisoners. The dwarven escape plots are always thwarted. They surmise that one of their own is secretly in cahoots with the Stalagmen...but which one? And why? Go to Comment
Pretty good take on a destruction of a soul. Never thought I would write a statement like that!
A little curious of the motivation of choosing this armless person amongst others unless it was specifically to try and destroy pure goodness and sacrifice and turn them into what he bacame. The conversation when he was brought in didn't take it that way so had me wonder exactly why him.
I'll chalk it up to dumb luck. Overlord Pogrom wanted to send a message to the rest of the Modoals that the Vautuans were here, and thus he needed a messenger. Among the many that were separated from their families, Pogrom thought that the one-armed man would be the least likely to fight given his condition, thus unlikely to get himself killed. He ordered Shimm's family captured and killed in front of the man, if only to increase his agony. Shimm's submission was a fortunate surprise. Go to Comment
Quite entertaining to read, and I can see this being introduced as background material when the PCs happen across a gaggle of goblins running around a farming community, only to find out when they assume the worst that the goblins are there on a regular trade mission, buying loads of dung to drag back to their island.
Some adventure hooks would be a nice addition; things like shipwrecked PCs being picked up by a dung barge and being expected to do some labor for the favor, or washing ashore on Dabazook Island, or perhaps having some frantic goblins hire them to deal with something that moved into one of their primary crop caves. Or, perhaps, another goblin tribe hires the PCs to 'deal with' the Dabazooks so the other tribe can move onto the island and take up the mushroom trade. Go to Comment
I like it alot, very uh.. Flavorful. I would like to know how nourishing the mushrooms are, can you live off them (if you can afford them)? When if comes to things like mushrooms I'm always looking for alchemical uses, any at all? Can I make some up? But, i suppose not everything needs to serve a blatant purpose. This is a nice background peace. Maybe throw in some plot hooks? What would happen if the PCs washed up on Dabazook? It could also be fun to track down a stolen shipment of mushrooms, possibly end up fighting Ogres, Dwareves, Gnomes and all other sorts in a crazy race to get them back! Very good, I would say its ready for a 4.5 and HoH. Go to Comment
I like this a lot! You've captured the 'goblin spirit' well, and the minutae, as it relates to fungus, bacteria, guano, and day-t-day life is great. One gets the sense this place really exists. :) Go to Comment
Detailed and silly, but I'd like to see some suggestions for zany adventures featuring the malodorous goblins of Dabazook Island.
Perhaps their caverns were once the tomb of an ancient hero (his sarcophagus now buried beneath tons of manure) and the PCs need to recover several holy relics from the ancient paladin's crypt: Unfortunately, the task must be done without spilling blood.
If the goblins heard of giant bats near a human village, their quest to find and tame the elusive avian mammals could be quite aggravating for the locals. Go to Comment
A fascinating piece with detail in all the right places.
Usually goblins in my games have been mostly faceless minions or greater powers. It's nice to see a bit of focus on goblin society in a way that isn't bloody & murderous, yet still grossly golbinesque. Go to Comment