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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Redgre's comment on 2011-07-02 03:09 PM


Excellent idea.  I thoroughly enjoyed reading it and will read again and add to if possible.  I would love to add it to new and existing campaigns.  I have two thoughts about content.  First, is high level cartogramancy, would strip the world of all mystery.  No more lost cities, no lost treasures, nothing hidden anymore.  This could be cool on the short term but detrimental on the long term.  Second, I think that following the rule of precidence, a cartogramancer would not be able to locate traps with his ability unless he had a working knowledge of said trap (what it takes to install/trigger/disarm it) and possibly a focus item.  Cool idea.  I've got to take it for a spin.


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Forganthus's comment on 2012-05-23 02:00 AM
Extremely well thought out. Some of the effects seem a bit overexploitable for practical play (Can I cast AoE spells into a marketplace from a couple blocks over if I just have a map of it?). I imagine this as more of a reflavoring of existing mechanics--maybe conjuring a wall already requires you to draw a quick map.

And the Mountweazel is an absolutely awesome idea. I wish there was a way to trap a map so a thieving cartomancer would regret stealing my map. Maybe, when the stolen map is used, the Mountweazel hijacks the spell somehow, and instead of your rope bridge appearing, you get half a town of. . . bad stuff.

Any post that gets you thinking like this has got to be great. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
MysticMoon's comment on 2012-03-10 12:51 PM


How did I never vote on this? I think the concept and execution are amazing. When I have a chance to go back and work on my Sundered World subs I plan to draw heavily from this school of magic.



5/5


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Amigo's comment on 2011-07-13 09:24 AM


I really ejoyed reading this article, as cartography is one of my favorite subjects, and this is a great rendition of the power of maps and map-making transcribed to fantasy. Just excellent!! And indeed so complete. The cartogramancer's equipment list, the maps and spells, all the wonderful detail! You know, I could never imagine that it is possible to treat this issue so seriously, but now I am all for it)


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
FLEB's comment on 2013-05-08 03:02 PM
As a "light" version of Mountweazel, you could have a spell that doesn't conjure any actual physical features, but causes it to be generally believed that the feature (or lack) is there.

The caster could have armies encamped on paper to steer opposers away. They could conjure the common memory of a bridge, a town, or an oasis, to mislead others off the mark. They could cause a town to wither and die, or a king to lose his castle, by wiping it away. Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Cheka Man's comment on 2010-06-20 08:22 PM
5/5 which is what it deserves. Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Pariah's comment on 2010-11-08 12:21 AM


I will agree that this is very much a 5


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Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Dozus's comment on 2010-06-09 12:30 AM
Any suggestions/edits before I submit? Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Dozus's comment on 2010-06-20 07:50 PM
Okay then, fully submitted.

Full disclosure, I heavily borrowed the idea for the fiddle from the Tuvan igil: http://www.alashensemble.com/instruments.htm Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Murometz's comment on 2013-11-26 08:59 PM
Only voted Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Murometz's comment on 2013-11-26 09:03 PM
Masterfully done. Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
valadaar's comment on 2010-06-13 07:21 PM
You'd get a 5 from me, so no :)
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Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
valadaar's comment on 2010-06-22 11:38 AM
Very well done and I like the inclusion of the picture.


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Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Moonlake's comment on 2010-12-22 03:58 PM


A highly atmospheric piece. HoHing it so that more eyes can see this well-written piece.


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Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Dossta's comment on 2013-03-12 01:39 PM
Can't believe I haven't voted on this one before. This is one of the very first pieces I ever read on the site, and is undoubtedly one of the reasons I chose to join -- I was struck by the piece's quality and atmosphere, and was inspired to write some of my own. High time for another HoH! Go to Comment
The Grand Order of the Reef
Society/ Organizations  (Combative)   (Area)
EchoMirage's comment on 2010-06-11 04:23 AM
A good one!
What I'd welcome in addition: rites, a patron, perchance exceptional members, something peculiar to set them apart besides being aquatic. Go to Comment
The Grand Order of the Reef
Society/ Organizations  (Combative)   (Area)
Cheka Man's comment on 2009-05-31 09:50 AM
They would be great for an Acqua based game.I wish I had thought of them. Go to Comment
The Grand Order of the Reef
Society/ Organizations  (Combative)   (Area)
Cheka Man's comment on 2010-06-09 11:16 AM
This is a great submission, but unless it won a competetion...100XP? Go to Comment
The Grand Order of the Reef
Society/ Organizations  (Combative)   (Area)
Cheka Man's comment on 2010-06-10 11:19 AM
I'm happy for you-I just thought it was a glitch, that's all. Go to Comment
The Grand Order of the Reef
Society/ Organizations  (Combative)   (Area)
Dozus's comment on 2009-05-31 01:49 AM
Any suggestions before I submit? Go to Comment
Total Comments:
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