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Duty Shrines
Items  (Tools)   (Magical)
Murometz's comment on 2012-11-28 02:52 PM
Wow. Novel! For some reason my first thought upon reading this was, Doomsday Seed Vault meets Mr. Miyagi meets ancient telepathic relic meets, well meets one other thing or other :)

So many ways to go with these! The plot-hooks multiply in my brain. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
valadaar's comment on 2012-11-26 11:52 AM
There are a lot of possibilities with these items, though it would need careful control from going overboard. One could create a dynasty of unparalleled warriors simply by chaining the knowledge generation after generation.

Other thoughts:

1. Forced Mastership - through magical compulsion, threat, hostage, etc, a renown individual is made to pass on his skill to an unworthy, but powerful enemy.

2. Stolen Mastership - The kingship of a certain nation is held by one who has the ability to control the sentient castle that serves as the nations capitol. The Duty shrines are used to pass this knowledge from generation to generation. And now the king is dead, and the shrine stolen...

3. Corrupted Shrine - The ritual to build the shrine was witnessed by a dark power, who managed to edit a few things to make life more ..interesting...



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Duty Shrines
Items  (Tools)   (Magical)
MysticMoon's comment on 2012-12-01 08:22 AM
I can see a couple of variations on this.

1. More than one person can receive the skills at any given time, letting a tyrant build an army of crack soldiers out of peasants.

2. The knowledge leaves the shrine once taken up by the recipient. In order for the shrine to be used again, the knowledge must be willfully transferred back through a nonmagical ritual. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
MysticMoon's comment on 2012-12-01 12:18 PM
Perhaps the runic carvings disappear from the stone while injecting themselves upon the recipient's skin as tattoos. Through another ritual, the tattoos could then be returned to the stone, or possibly shifted directly to another person (all that's needed is the tattoo-marked skin.) Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Strolen's comment on 2012-01-14 08:53 AM


I like it. Especially so for a 100. For some reason I had pictured the jewelry worn in some extravagant outside ball of sorts...in the rain. Not sure where to go from that or what affect I think the metal should have but I like the visual. Any rain event has added flair of these kind of weapons are broke out for battle. Stored in tanks and pulled out in proper conditions. England, Washington State/Oregon, rain forests? 


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Ve'laan
Items  (Materials)   (Non-Magical)
Scrasamax's comment on 2012-01-10 05:22 PM
Only voted Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Cheka Man's comment on 2012-01-10 09:37 PM


Useful for Merpeople.


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Ve'laan
Items  (Materials)   (Non-Magical)
Phaidros's comment on 2012-01-11 07:18 AM
Is this like some "reverse rust", a material only usefull in oxydized form, useless otherwise? It is easy to see how terrestial civilazations mighy have overseen such an material; trying to melt it like other metals woult only produce a worthless dust. Though maybe deserts that were once seas might have deposits of it in dust-form. It seems like the ideal material for submarine life, but if your campaign does not take to the seas... Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Dozus's comment on 2013-08-01 10:58 AM
Ooh, that hadn't occurred to me. My presumption was only water - fresh or salt - would keep it from "rusting", but I don't see why other fluids wouldn't work. Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Murometz's comment on 2012-11-16 11:32 AM
I know its a 100 word challenge sub, but i yearn to know more of this aquatic metal. Its fascinating really, a reverse-rust substance as Phaidros said. Can start, alter, or grow an entire campaign with this stuff! I just love the little fact that it needs to stay wet, and if it dries it cracks. Very evocative for a 100 word sub. Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
axlerowes's comment on 2012-01-10 03:24 PM


I like it.


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Ve'laan
Items  (Materials)   (Non-Magical)
Moonlake's comment on 2013-07-03 07:28 PM
Agreed with the above, complete as a 100 word but also beyond the normal quality of a lot of the 100s. Go to Comment
Ve'laan
Items  (Materials)   (Non-Magical)
Dossta's comment on 2013-07-05 05:05 PM
Does any moisture work, or must it be clear water? I can see one of these weapons used regularly by a warrior or a cultist, kept potent by the daily bathing in blood. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Cheka Man's comment on 2011-06-01 11:27 AM


Very good and I look forward to giving it an HOH.


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Chaosmark's comment on 2011-11-11 01:02 AM


I don't really have huge heapings of praise to express, though I wholeheartedly enjoyed the thoroughness and deeply thought out nature of this system.



Very well done.


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-05-02 10:09 AM


Still working out the details here, but I wanted to get what I had out there for your perusal. Suggestions on spells, equipment, noted notables, and RP hooks are all welcome.


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-05-03 08:45 AM
Cool idea, added it.

In theory, any map created by a cartogramancer can be used for appropriate spells for as long as it lasts. Rather than time be the limitation on an instantly created map, I made it accuracy. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-05-05 01:03 PM
Great response, thanks for the suggestions axlerowes.

I wrote most of the spells as they came to me and organized them later. I think a number of them are essentially varities of one another. I'll consider reorganizing and/or synthesize some of the spells.

I'll see if I can flesh out and explain the Mountweazel more.

Hadn't thought about maps at that small a scale. I think I'm geared mostly toward the geographical sorts of maps, but that's an interesting idea to explore.

I considered the timeliness of maps. Like perhaps being able to see the movements of an event that happened a week or even a century before. As for time travel, I feel like it may be out of my intended scope. But then, historical maps are a pretty prominent portion of cartography... It's something I'll have to consider.

My tendency towards subs like these are to provide broad ideas. I'm terrible when it comes to mechanics. :P I saw someone out in the Interwebs created a D&D 3.5 Prestige Class cartogramancer with some mechanics, but they essentially limit the spells to what I called a casting map. If you have suggestions for mechanics, either system-specific or otherwise, I'd be curious.

Again, thanks for the constructive comments. Much obliged! Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2011-06-01 10:15 AM


Okay, finally completed more or less. Thanks for the very helpful comments - I've added and modified what I could from your suggestions. Feel free to comment or add your own suggestions.


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Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Dozus's comment on 2013-03-07 09:27 AM
Limitations would certainly need to be thoroughly defined for in-game use. I would guess an standard AoE spell like an Acid Spray or somesuch would have to have strict limitations for use on a casting map - perhaps the volume of acid would remain the same, so spread out over an area like a marketplace might only cause a rain of irritation on folks, clearing the streets but not doing any HP damage. Go to Comment
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