Strolen\s Citadel content. 
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Silveressa's comment on 2014-04-11 12:57 AM
An excellent take on unique magic, I don't know how I missed this one the first time around, I can see this being of excellent use in any sea faring games, and perfect for an NPC that will be useful to the group without overshadowing their own areas of specialty. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Ted's comment on 2011-05-02 12:38 PM


I feel there should be a spell to instantly create a map, based on what the caster sees. Then, using this map which only applies for a short time (up to two hours, perhaps), the caster can then cast using the map. In this way, cartomancers aren't entirely left behind in combat.



I can picture a cartomancer drawing their own battlemap in the midst of a battle and using that to direct their magic :)


Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Ted's comment on 2011-05-03 09:37 AM
You know, accuracy is a better thing to base it off of, because that implies that maps are time sensitive without constraining it without reason.
Kudos to you.

Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
RGTraynor's comment on 2011-05-09 01:29 PM


Alright, here are a few ideas from my own spells, stripping as much system-specific info as I can:



CONSTELLATION:  The caster can elect to view the sky as if it were a celestial map, with lines drawn between the stars to join them into constellations and the names of the major stars written next to their positions.  This spell also allows the caster to view the night sky from the point of view of a sky-watcher from another culture of which the mage has heard.  In this case, the caster will see the stars arranged into the appropriate constellations and names for that culture. 



DETECT CHANGES: The caster may determine what physical changes have been made to a place since he last saw it, even if the changes aren't visible to the naked eye.  All changes that have occurred since the last casting of this spell on the subject by the same caster will be detected.  



BATTLE MAP:  This turns an ordinary map into a detailed three-dimensional topographical rendering of the area covered by the map.  It includes the precise location of tactically or strategically important objects such hills, houses, bridges, fortifications, trench lines and formed bodies of friendly troops.  Enemy troops or unknown formations are only shown on the map if they are visible to the caster when the spell is cast.  Otherwise, they appear as a hazy, but still distinct shape, in their last known location. 



VISION OF BATTLE: Observers may view a diorama of toy soldiers as if it were a real battle.  When the spell is cast, the toy soldiers begin to move on their own.  After a few minutes of careful observation, observers will see not animated toy soldiers on a tabletop but a real battle, with forces of the size of the actual battle depicted (regardless of the diorama pieces previously put into place). Time passes quickly; each battle is over in about 10 minutes, even if the viewers think that they have seen several days of combat.



The scale of the toy figures permitting, uniforms, faces, terrain, and equipment of the soldiers will change to produce maximum realism, including terrain effects, extreme weather conditions, smoke, fire, explosions and gruesome injuries.  The caster can recreate a real battle or a hypothetical battle based on historical military organization and tactics.  If he wishes, the caster can “change history” at any point in the battle to see how the outcome would be different; the caster can also freeze the battle in place at any stage, at which point the observers lapse back into real time until the diorama resumes.  However, the depiction is only as good as the caster’s information; any flaws in the caster’s knowledge of the equipment, troop strength, capabilities or battle plans of all the forces involved are reflected in the presentation.


Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
RGTraynor's comment on 2011-06-03 06:46 AM


A strong, excellent sub.


Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Redgre's comment on 2011-07-02 02:09 PM


Excellent idea.  I thoroughly enjoyed reading it and will read again and add to if possible.  I would love to add it to new and existing campaigns.  I have two thoughts about content.  First, is high level cartogramancy, would strip the world of all mystery.  No more lost cities, no lost treasures, nothing hidden anymore.  This could be cool on the short term but detrimental on the long term.  Second, I think that following the rule of precidence, a cartogramancer would not be able to locate traps with his ability unless he had a working knowledge of said trap (what it takes to install/trigger/disarm it) and possibly a focus item.  Cool idea.  I've got to take it for a spin.


Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Forganthus's comment on 2012-05-23 01:00 AM
Extremely well thought out. Some of the effects seem a bit overexploitable for practical play (Can I cast AoE spells into a marketplace from a couple blocks over if I just have a map of it?). I imagine this as more of a reflavoring of existing mechanics--maybe conjuring a wall already requires you to draw a quick map.

And the Mountweazel is an absolutely awesome idea. I wish there was a way to trap a map so a thieving cartomancer would regret stealing my map. Maybe, when the stolen map is used, the Mountweazel hijacks the spell somehow, and instead of your rope bridge appearing, you get half a town of. . . bad stuff.

Any post that gets you thinking like this has got to be great. Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
MysticMoon's comment on 2012-03-10 11:51 AM


How did I never vote on this? I think the concept and execution are amazing. When I have a chance to go back and work on my Sundered World subs I plan to draw heavily from this school of magic.



5/5


Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
Amigo's comment on 2011-07-13 08:24 AM


I really ejoyed reading this article, as cartography is one of my favorite subjects, and this is a great rendition of the power of maps and map-making transcribed to fantasy. Just excellent!! And indeed so complete. The cartogramancer's equipment list, the maps and spells, all the wonderful detail! You know, I could never imagine that it is possible to treat this issue so seriously, but now I am all for it)


Go to Comment
Cartogramancy - The Magic of Maps
Systems  (Mystical)   (Defining)
FLEB's comment on 2013-05-08 02:02 PM
As a "light" version of Mountweazel, you could have a spell that doesn't conjure any actual physical features, but causes it to be generally believed that the feature (or lack) is there.

The caster could have armies encamped on paper to steer opposers away. They could conjure the common memory of a bridge, a town, or an oasis, to mislead others off the mark. They could cause a town to wither and die, or a king to lose his castle, by wiping it away. Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Cheka Man's comment on 2010-06-20 07:22 PM
5/5 which is what it deserves. Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Pariah's comment on 2010-11-07 11:21 PM


I will agree that this is very much a 5


Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Dozus's comment on 2010-06-08 11:30 PM
Any suggestions/edits before I submit? Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Dozus's comment on 2010-06-20 06:50 PM
Okay then, fully submitted.

Full disclosure, I heavily borrowed the idea for the fiddle from the Tuvan igil: http://www.alashensemble.com/instruments.htm Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Murometz's comment on 2013-11-26 07:59 PM
Only voted Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Murometz's comment on 2013-11-26 08:03 PM
Masterfully done. Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
valadaar's comment on 2010-06-13 06:21 PM
You'd get a 5 from me, so no :)
Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
valadaar's comment on 2010-06-22 10:38 AM
Very well done and I like the inclusion of the picture.


Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Moonlake's comment on 2010-12-22 02:58 PM


A highly atmospheric piece. HoHing it so that more eyes can see this well-written piece.


Go to Comment
Uriankhai Horsehead Fiddle
Items  (Art and Music)   (Magical)
Dossta's comment on 2013-03-12 12:39 PM
Can't believe I haven't voted on this one before. This is one of the very first pieces I ever read on the site, and is undoubtedly one of the reasons I chose to join -- I was struck by the piece's quality and atmosphere, and was inspired to write some of my own. High time for another HoH! Go to Comment
Total Comments:
499

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2