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Dossta's comment on 2013-06-03 05:06 PM
17) Tanguineesian Mircat

Physical Description: A tan, black, white, brown or gray moth with a bat's head, furry body and a curling prehensile tail. It's body is only 2-3 inches long, and it's tail is at least double that.

Not an ideal pet for owners who need a lot of personal space. Mircats always seem to be attached to something (preferably someone), their tails curling tightly around any offered perch. Once perched, it's often difficult to disentangle them -- their tails will writhe around your fingers & wrist, desperately seeking a new place to attach. They are also somewhat shy and will often hide in their owner's hair, tail curled firmly around an ear. For all the clingy-ness, however, mircats make excellent pets. They produce a pleasant thrumming sound when petted and are unlikely to fly away from their owners in public. In a familiar environment, however, mircat owners should have their Pet Cube ready to retrieve the critter when it shows the rare desire to explore; their fluttering flight makes them hard to catch. Go to Comment
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Gossamer's comment on 2013-05-11 05:32 AM
Cubes instead of balls huh, I can see why. :P As a cat owner, I don't buy that pets would be the same even if they are cloned. Souls y'know.

It was allready plenty long, but I would have wanted a bit more meat on the bones, maybe something a bit more unique given that there's aliens and all that.

Other than that, well written, nicely parsed and no spelling or grammatical errors that I could see. Go to Comment
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Gossamer's comment on 2013-05-12 12:00 PM
Plothook: Team Missile, with Jacob, Jane and their pet mascot Woof tries to steal your newly acquired pet. Naturally their spaceship gets blasted off, repeatedly. :P Or to make it more serious, Agents Jacob and Jane from the Black Ops, Pet Decontamination Team insists that your pet is suffering from giant space hamster flu and must be quarantined indefinately. Go to Comment
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Gossamer's comment on 2013-05-12 12:15 PM

3) Qouar'lanthian Flegxmorrin

Physical Description: A multidimensional distortion with a blue hue.

Recommended only for creatures from and above the fourth, or below the third negative dimension. It requires no sustenance other than ultra violet lighting and leaves no droppings. It moves through both time and space, and because of this any normal return warranties are voided at the moment of purchase. While harmless it is recommended that you keep all extremities away from its event horizon, as the distortion(though only a temporary thing) can be frightening to behold in such an up close and personal way.

Go to Comment
The Players Cult
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Strolen's comment on 2013-04-10 03:59 AM
Not sure I would use this for the PCs but definitely something they come across in a game. Great level of detail and a crazy thing to to be working against. With a little work, it can be put in almost any genre too when it comes down to it.

Only a few of us are trusted in this enchanted world, playthings of the gods. If we win this game we will get xxxx reward. Whatever.

What would be really insane is if they do get some kind of special power (even perceived through the power of persuasion) that propagates their belief. Like they learn faster, get stronger than normal etc. Things that may happen anyway with their training/learning but seems enhanced by the brainwashing....or is it real?




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Strolen's comment on 2013-05-25 04:03 AM
Congrats to Dossta and this submission being the first place submission in the quest Religions and Cults!! Go to Comment
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Pieh's comment on 2013-03-20 05:44 PM
Only voted Go to Comment
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Shadoweagle's comment on 2013-03-13 05:22 AM
This is a really cool, well thought out idea. I would have liked to see further info on more levels, and some more guilds would have been neat but overall, still great! I could almost believe this already existing in the real(?) world; after all, there's already some pretty far-fetched religions out there, and this is more plausible than some! Go to Comment
The Players Cult
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Scrasamax's comment on 2013-05-23 10:08 AM
I absolutely love this, and it isn't just for modern, you can move into any post modern and sci-fi settings.

I want to use this in the Cosmic Era setting, the Puzzle Gamers work out how to meet the End Game through the CogNet, pitting machine against machine so when the End Game comes they will be able to hack the entire system to attack itself like an autoimmune disease. The Power Gamers collect things like power armor, exotic weapons, and cybernetic upgrades to increase their combat potentials, also known cryptically as 'Deeps'. The Death Bringers handle the burn-outs and wash-outs as they currently do.

Awesome! Go to Comment
The Players Cult
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Dozus's comment on 2014-02-03 07:02 AM
Not much else to say that hasn't been said. Really cool idea with a great execution. Go to Comment
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Murometz's comment on 2013-03-13 10:12 AM
Well, this is interesting and well written! So of course i get a whole Scientology meets Matrix vibe reading this. Very cool and modern (or post-modern. One of those) Go to Comment
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Murometz's comment on 2013-03-15 02:07 PM
"because the subject seems humorous but it's written in a serious way."

That's what makes it good :) Go to Comment
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axlerowes's comment on 2013-04-23 05:04 PM
This is a solid idea written in a straight forward unembellished manner. I like the directness of it and the bits of insight that you have into the patterns and needs of humanity. (Or am I just writing my thoughts into your narrative....damn game...are there insights or do I just see insights and wisdom were I want to see it)

funny and unnerving, Go to Comment
The Players Cult
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axlerowes's comment on 2013-04-23 05:04 PM
The Players Cult
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valadaar's comment on 2014-03-27 11:33 AM
Great stuff! I missed this when it went around the last time. A very original cult.
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Moonlake's comment on 2013-05-13 02:27 AM
Amazing execution of a seemingly silly (or satirical) idea. Go to Comment
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Dossta's comment on 2013-03-14 11:30 AM
I don't expect everyone to like my ideas, but when someone says that I "lost them after a few paragraphs" I get a little concerned. Do you mean that you didn't finish reading the piece because it was too confusing? Too boring? I can tighten up the prose, but I need to know exactly what went wrong before I can fix it.

Thanks for the feedback! Go to Comment
The Players Cult
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Dossta's comment on 2013-03-15 04:14 PM
Well, if it's just length there's not much I want to change. I may tighten it a little, but most of my subs are in this ballpark (some longer, some shorter).

As for whether it's supposed to be taken seriously, that's completely up to the GM. :P These guys could be pretty dangerous, given their mindset. The Players themselves would probably be a mix between the true believers and the people just in it for shits and giggles (and drugs, excitement, etc).
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Dossta's comment on 2013-04-24 11:12 AM
Brrrrr . . . that was a chilling read. Glad you pointed it out to me, but now I need to find a bunch of happy subs to comment on, or something. Go to Comment
The Players Cult
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Dossta's comment on 2013-05-22 10:01 PM
Update: Added the "Modern" freetext. Go to Comment
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