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Memory Moths
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herrozerro's comment on 2010-11-10 03:17 PM


Awesome!


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ephemeralstability's comment on 2011-04-24 07:51 PM


Excellent stuff. I actually first came to Strolen's Citadel many years ago looking for something like this.



I particularly like 19. I am thinking of using it in the following way: make your PCs design their characters in gory detail, give them praise for good backgrounds, make them feel proud, then, at the beginning of your session ask them each what their single favourite moment in their character background is. Then take their character sheets away and make them play "blind" (no running knowledge of their stats) with only one thing to hold onto: they can remember that one moment of their character's background. At the end of the adventure, perhaps they find where the evil wizard has stored their personalities...


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ephemeralstability's comment on 2011-04-24 07:56 PM
Only voted Go to Comment
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Pieh's comment on 2010-09-29 05:36 PM
A very well-compiled list. Very enjoyable and inspirational read. Go to Comment
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EchoMirage's comment on 2010-09-30 02:41 AM
Echo likes. Echo votes. Echo will use some of them. Echo will expand once inspiration hits. Go to Comment
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EchoMirage's comment on 2010-10-01 02:23 AM
As for the "same race" issue - if the GM and players make characters together, then often, they will be more compatible than the 'every man for himself' approach, where every player makes a PC and then try to fit them together. Likewise, then the approach 'you are all dwarves from the hold of Kazak Pwn' is viable.

Also, why would the PCs in #5 have to be of the same race? They could be from a town with a 50/50 human/gnome ratio, an elven enclave and a dwarven craftsman. Solved.
#10, nobility? An empire the size of Rome will have scores of races within its borders, and the nobility will represent it if it is egalitarian. Humans and elves already have no trouble marrying anyway, and with the wonders of magic, many weird unions become possible.
Along the same lines, #18 can see an extended family with a tiefling, half-elf, aasimar and half-dragon... and Harmandur the dwarf is adopted.

Where there is a will, there is a way.

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Cheka Man's comment on 2010-09-29 01:43 PM
I like most of the ideas here. 4/5 Go to Comment
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Michael Jotne Slayer's comment on 2010-10-06 06:24 AM
Great recource, good idea expanding comments. Go to Comment
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Ancient Gamer's comment on 2010-10-03 11:04 AM
Dossta....

You know what?

I really... I really like this! It is useful, it is well written. Yes, a few of the reasons have similarities, the prisoner/slave theme is common, but all in all... I say: good job!

This is generic and useful.

While not perfect, it is still good enough, and so useful, that I give it a 5.0 Go to Comment
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Pariah's comment on 2014-10-22 08:26 PM
Only voted Go to Comment
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Murometz's comment on 2010-10-05 01:48 PM
My usual trio of PCs and I often get together without a specific game or campaign (much less a kick-start to a campaign) in mind. We do this on purpose, so we can all be "surprised" by what game/campaign/plot idea we come up with for the evening's festivities.

This is a GREAT resource for those instances. Some are familiar, some are new (to me), but overall, great job! Go to Comment
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Murometz's comment on 2011-02-19 10:19 PM


Bump. Wonderful resource!


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axlerowes's comment on 2010-09-29 11:11 AM
I have tried 1-11, 21, 22 and 28. But some version of 18 is generally my standard opening.

This a well put together list and I surprised somebody hasn't done this before. Many of them are in themselves plot or story lines which require that he GM directs the players background a little. You could make a game out of your problem, take a list of character concepts PCs might come up with

Violent, anal retentive and introverted Orcish Swordsman

The Aging Dwarven King looking to find forgiveness or redemption for all the wicked ambition of his youth.

A gnomish wizard who wants to gain a specific prestige class that requires a lot of money.

A brash and talkative young human cleric looking to spread his truth around

A smartass human thief who wants to develop combat her skills and is always looking for a fight


So the players pull these out of hat, now make them a party.....13, 21 and 24 would work, but how do you keep em together? Go to Comment
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axlerowes's comment on 2010-09-29 02:23 PM
"Most of these use the "adventure finds you" premise, and are intended as a quick way to group the players together. The DM should use these intros to introduce a common objective or common enemy to the players that ties in with the rest of the campaign."

thanks I missed that.... Go to Comment
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axlerowes's comment on 2010-09-29 02:38 PM
I was being sarcastic, the introduction is fine, the post is fine, you don't need to change a thing. Go to Comment
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axlerowes's comment on 2010-10-01 06:34 AM
I think most groups that have been playing together for a while will make characters as group. But I am sure we have played a night or a couple of campaigns with "random" groups. And with random groups you often have people joining who to play a specific character or may have different vision of game play than the other people at the table. Some people would shy away from this or dismiss the unruly gamers as power gamers or failed actors, but what when I saw this post I saw it as a call to arms. Perhaps even the beginning of a manifesto, DOSSTA HAS SAID TO US THAT WE AS GMs NEED NOT TURN A PLAYER AWAY. WE SHOULD REJECT NO CHARACTER CONCEPT *that fits reasonably well into the mechanics and genre our specific game*


I don't see any trouble with these starts other than they may not be the right start for your campaign. But these are just starts, without the characters it may be hard to flesh out. Thus I again offer a challenge, a game if you will, we fill a hat with 60 character concepts and then we pick 5 and pick a "start" then we write an exposition that reasonably connects all the characters without significantly altering their backstory. Go to Comment
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valadaar's comment on 2010-09-30 06:32 PM
Really good idea!

I don't see the same strictures as Redgre - there are some assumptions of racial integration that can be challenged, depending on your campaign.


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Ted's comment on 2010-09-29 09:45 PM
Only voted Go to Comment
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slartibartfast's comment on 2010-10-06 09:25 AM
Ditto. I'm sure I'll be using some of these in the future! Very useful and well-written post. Go to Comment
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Redgre's comment on 2010-09-30 03:28 PM
I agree with pretty much everything that's been said. I like your post and I guess I have been waiting for someone to take the initiative on this. I would like to see it expanded upon, but like Echo, I don't have that inspiration at my finger tips. The trouble I see with some of your 'starts' is the need for the PCs to be similar in many respects. To give a few examples: with #5, #10, & #18 the PCs should be of the same race. For #12, #15, #16, & #20 the PCs should be the same (or very similar) classes/occupations, and lastly surviving a plague or hiding from the same guards doesn't always unite PCs... perhaps that can't be fleshed out at this point, but it would be cool if we could. Nice resource. You've definitely given me something I can use. Go to Comment
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