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Memory Moths
Lifeforms  (Fauna)   (Any)
slartibartfast's comment on 2010-11-10 09:08 AM


Splendid job!  A detailed, yet enthralling account of a horrific creature that has numerous applications in a campaign setting; I couldn't find a single thing I didn't like about this.


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Memory Moths
Lifeforms  (Fauna)   (Any)
Redgre's comment on 2010-11-12 12:45 PM


Neat idea.  Memory loss is a very interesting tool.  Anyone who's watched 'Regarding Henry', 'Total Recall', 'Push', 'The Majestic', etc. knows that whole stories can be based on someone getting amnesia.  Specifically if used on a main character (or PC).  I do have a few questions about the moths in your submission.  When confronting their creator, the larvae appear to have an attack capacity.  Somehow they lunge off of the mortal they start chowing down on the deity.  Yet later, they sound more like a torture device used by jailer priests. Easily controlled.  I understand that they were changed after their attack on the deity, but I saw the change as being from complete memory loss to more of a selective amnesia.  Would you care to explain the discrepancy?  And finally, how is it a deity was having a hard time killing a batch of moths?  I do like the irony of the story, but why couldn't he handle the situation much better, where a mortal with a fly swatter, or dare I say it, a can of bug spray,  would have kicked butt?  Just a few thoughts in reconciling the story.  Overall I liked it.


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Memory Moths
Lifeforms  (Fauna)   (Any)
Redgre's comment on 2010-11-14 03:44 PM
It works well enough for me. Kryptonite? Sure. Also people in love do stupid things... I dare say it's the same for a deity. Where he probably should have done an experiment on another creature with some of his underlings controlling the test, clearly, he was desperate and lacking in judgement. Like I said earlier, I like the myth and the 'Frankenstein' effect, told in a poetic/legendary way. I recommend keeping it with a little cleanup.

I think one other nice touch would be some kind of a global effect that took place (or allegedly took place) when the god of memory lost his memory.

Thats all. I like the feedback process when it is used well. Which I see happening here.

Keep up the good work. Go to Comment
Memory Moths
Lifeforms  (Fauna)   (Any)
Nafar's comment on 2010-11-13 04:47 PM


woo, thats scary. especially if they took the memories about what happened to you.


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Memory Moths
Lifeforms  (Fauna)   (Any)
olontur's comment on 2010-11-09 08:48 PM


Enjoyed it a lot!



I wouldn't think this is the best way to collect soldiers for a cause, though, as it would require extreme patience and care. But for more powerful and worthwhile individuals, like the PCs... *evil laughter*


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Memory Moths
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2010-11-18 10:09 AM
I waffled over what to name the deities when I first did this piece. Like sverigesson, I really love Norse mythology, so I kind of just went with it. Upon reflection, however, I don't want to misrepresent an existing mythology -- especially not one for which I have such high regard. Changed the names to something more neutral. Go to Comment
Memory Moths
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2010-11-09 04:03 PM


This is my first lifeform, and is meant for the Monsters quest.  Thanks for reading!


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Memory Moths
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2010-11-10 01:26 PM
That was exactly the intention I had when writing this, but I may have obscured it a bit. When I write about the party of "mercenaries" that was captured, I was thinking "adventuring party", but didn't think that Brother Jonas would use that language.

You're right that this method requires extreme care -- just trying to mindwipe a wizard without removing years worth of study would require that they keep the subject extremely focused on only the "right" sort of memory. Much more of an art than a science.

Glad you liked it! Go to Comment
Memory Moths
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2010-11-10 01:45 PM


Some (unscrupulous) governments practice selective use of memory moths on state enemies (usually before banishment).  Memory eradication may even extend to some individuals they wish to protect, such as retired spies and other intelligence officers.  Usage of the larvae in this way is generally easier, as the retired officer often understands the necessity and will willingly self-direct their thoughts to all aspects of their service.  They will often remember most of the mundane details of these years, including their cover job, but not the intrigue.


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Memory Moths
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2010-11-13 10:55 AM
Huh. >.> . . . <.< . . . I can fix this.

"When Munnin aided Hel in altering the moths, he unwittingly unleashed his own Achilles Heel on the world -- his Kryptonite, if you will. Being the living personification of memory, Munnin would be especially vulnerable to the moth's attack ( as they cause the "death of memory"). So, while any other deity would have little problem with killing/disabling the moths, Munnin would be in serious trouble.

With this in mind, let's return to the story. When Munnin saw what was happening to Hilde's memories, my guess is that he would first try picking the moths off with his hands, especially if he was panicked and had not yet guessed at the danger. Once touching Munnin, the moths would begin to paralyze him, as they do with all of their victims. Being a god, Munnin would have had a little time to ensure Hilde's safety before losing his ability to move. But, as the moths were able to weaken Munnin so effectively, he could only make limited changes before succumbing to paralysis.

He made two changes to the moths -- keying them to the one who's blood they were exposed to (thus ensuring that they could be handled safely by anyone but the intended victim). He also altered their appetites slightly, making it possible for him to retain a part of himself."

Redgre, if this convinces you then I will edit it into the main submission. If not, I would appreciate some input on how to fix this. If that is getting rid of the creation myth altogether, then I will do that, but I'd much rather make it work.

Thank you for the invaluable feedback. Go to Comment
Memory Moths
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2010-11-17 06:31 PM
Update: Changed the names of the gods, and tidied up the creation myth following Redgre's advice. Go to Comment
Memory Moths
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2012-04-24 09:46 AM
Thanks for the HOH, Strolen :) Go to Comment
Memory Moths
Lifeforms  (Fauna)   (Any)
herrozerro's comment on 2010-11-10 03:17 PM


Awesome!


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30 Campaign Starters
Plots  (Coincidence)   (Encounter)
ephemeralstability's comment on 2011-04-24 07:51 PM


Excellent stuff. I actually first came to Strolen's Citadel many years ago looking for something like this.



I particularly like 19. I am thinking of using it in the following way: make your PCs design their characters in gory detail, give them praise for good backgrounds, make them feel proud, then, at the beginning of your session ask them each what their single favourite moment in their character background is. Then take their character sheets away and make them play "blind" (no running knowledge of their stats) with only one thing to hold onto: they can remember that one moment of their character's background. At the end of the adventure, perhaps they find where the evil wizard has stored their personalities...


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30 Campaign Starters
Plots  (Coincidence)   (Encounter)
ephemeralstability's comment on 2011-04-24 07:56 PM
Only voted Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Pieh's comment on 2010-09-29 05:36 PM
A very well-compiled list. Very enjoyable and inspirational read. Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
EchoMirage's comment on 2010-09-30 02:41 AM
Echo likes. Echo votes. Echo will use some of them. Echo will expand once inspiration hits. Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
EchoMirage's comment on 2010-10-01 02:23 AM
As for the "same race" issue - if the GM and players make characters together, then often, they will be more compatible than the 'every man for himself' approach, where every player makes a PC and then try to fit them together. Likewise, then the approach 'you are all dwarves from the hold of Kazak Pwn' is viable.

Also, why would the PCs in #5 have to be of the same race? They could be from a town with a 50/50 human/gnome ratio, an elven enclave and a dwarven craftsman. Solved.
#10, nobility? An empire the size of Rome will have scores of races within its borders, and the nobility will represent it if it is egalitarian. Humans and elves already have no trouble marrying anyway, and with the wonders of magic, many weird unions become possible.
Along the same lines, #18 can see an extended family with a tiefling, half-elf, aasimar and half-dragon... and Harmandur the dwarf is adopted.

Where there is a will, there is a way.

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30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Cheka Man's comment on 2010-09-29 01:43 PM
I like most of the ideas here. 4/5 Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Michael Jotne Slayer's comment on 2010-10-06 06:24 AM
Great recource, good idea expanding comments. Go to Comment
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