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A Cupid for Cornelius
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Ancient Gamer's comment on 2011-03-13 07:36 AM
Great feedback Muro! Go to Comment
A Cupid for Cornelius
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Murometz's comment on 2011-02-25 08:25 PM


This is wonderfully offbeat. I don't tend to use dragons in this way in my campaigns, but this sub is so smooth, clever, and uncluttered! PERFECT for a one-night stand type of game!



The point system is fun, the juicy hindquarters made me lol, and the droll and light-hearted tone of the plot is great.




I could even see this as an entry in a Dungeon Magazine. Its tight!

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A Cupid for Cornelius
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Murometz's comment on 2011-02-25 09:09 PM


Just thinking now, I would add an Imp maybe. Perhaps Zaulphiria's creature. Intrigued by the PCs visit, she sends her imp after them (to the next two), to see just what exactly they are "up to". Perhaps the Imp further impedes or annoys the characters, (with its impish ways) as they deal with the other two dragons.




Another thought is if the PCs convince 2 or even all 3(!) of the dragons to visit with Cornelius, further hijinks and possibly even blood-shed (scale-shed?) could ensue.



Just thinking out loud. Love the premise. Go to Comment
A Cupid for Cornelius
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Murometz's comment on 2012-04-11 12:01 PM
30 Dragon Lairs/Dens? Woo-hoo! Go to Comment
A Cupid for Cornelius
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axlerowes's comment on 2012-02-16 07:20 AM


I can't believe I didn't vote on this.  I read this when it came out a year ago, wrote up a whole adventure around it, I had pre-equal and other events associated with it.  The style you took to the roleplaying wasn't/isn't really mine so I wasn't as warm to this piece as I have been to some of your others.  I also agree with Echo in that it is a little too linear to be a GREAT adventure.  Yet it should be an amuzing one.    But anything that does what this did, inspires fan fiction, is really fantastic, this is funny.  If I would suggest anything that hasn't already been said I would say play up the subversive anti-adventure feel to the whole piece, the straight line to success, the simple charactizations of the dragons,  and the relatively few choices the players have make this much less of the satire it could be.



 Again though just is case I am not clear, this is a really great write up in my book. -damn well formatted too, please help me with that if you ever get the tiem.  I read it and wanted to make it my own.  What more can you offer a gamer?  


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A Cupid for Cornelius
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valadaar's comment on 2012-12-03 09:04 AM
This is quite good - a little too fairy tale for my taste, but that does not diminish the quality.

The added suggestions help as well. Go to Comment
A Cupid for Cornelius
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Moonlake's comment on 2011-02-27 04:34 PM


A well-written submission based on an amusing concept of novelty.


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A Cupid for Cornelius
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Forganthus's comment on 2012-05-23 12:42 AM
Omega and Echo suggest excellent ways to complicate this bare-bones adventure (very low combat), but I think it ultimately accomplishes what it sets out to do. Go to Comment
A Cupid for Cornelius
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Dossta's comment on 2011-02-26 11:44 PM
Ha! I had just assumed that the party would call it quits after their first success, but I can imagine them pressing on under the right circumstances. Perhaps I should add a third conclusion to cover that eventuality. Honestly, I think that the females would kill Cornelius outright for the insult to their dignity, then go after the players, but that might be a bit harsh.

The imp or other familiar is a nice touch. I might keep that in mind, if the party is having too easy of a time of it. Go to Comment
A Cupid for Cornelius
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Dossta's comment on 2012-04-11 11:12 AM
Thanks, axlerowes. I'd love to see what you did with it sometime! I agree that the adventure is a bit linear, but it was meant to be a quickie 1 or 2 session romp for some new players. It could definitely be elaborated on. Go to Comment
A Cupid for Cornelius
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Dossta's comment on 2012-04-11 11:17 AM
Good point, Omega! If I ever get around to rewriting this one, I will definitely want to flesh out the dragon lairs. I really like your suggestions, so would you be OK with me using them (and possibly modifying them) in the sub?

Also, this gives me a great idea for another 30s submission . . . Go to Comment
A Cupid for Cornelius
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Dossta's comment on 2013-03-19 10:50 AM
Actually did this at one point, but it came out as a set of 10 instead of 30. Will try to do another 20 at some point.

10 Dragon Lairs, Denizens and Hoards Go to Comment
A Cupid for Cornelius
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MysticMoon's comment on 2011-02-28 06:43 PM


A nice, fresh take on dragons in gaming. This is the kind of adventure that would really push the players to be creative (and the GM, too, as he works to keep things interesting.)


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A Cupid for Cornelius
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OmegaDraco's comment on 2012-02-16 10:05 AM


Wonderful! It draws a whole new aspect out of the dragon mentality. This is really nice and succintly written. Genius Dossta. Real Genius. 5/5



The only piece missing is that dragons like to live in scary, hard-to-reach places. I would want to wedge a challenge in Act II before the parlay. Here's what I'm thinking:



Zaulphiria the Vain lives in a fantastic and beautiful abandoned dwarven mine. The players would have to battle cave monsters and traps to parlay with her, and she would be even more upset if they were to damage her lovely home trying to reach her.



Shadrevaen the Artistic lives in a forrest that holds several elven shrines. Though most of the elves were chased out, the beauty and inspiration of nature keeps a few artistic elves around. The players would have to convince the elves to let them pass and maybe even fight a few elven spirits to parlay. Shadrevaen may be upset if the players carelessly harm the talented bardic elves she has grown to appreciate.



Tjamaladara the Mighty lives is a mighty keep that she took by force. She has raised many war dogs and a few trolls to guard her home and scare off visitors. She would think very little of someone who did not show their might by facing her guardians in fair combat. She would likely think very little of anyone who approached her by sneaking around.



This extra challenge gives the players something to think about and plan in advance. I'm sure you could think of a better lair for each dragon to match your setting and power level, but you get the idea.


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Gnomes of the Singing Wood
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Cheka Man's comment on 2010-12-25 10:41 AM


Very nice and Merry Christmas.


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Gnomes of the Singing Wood
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Murometz's comment on 2013-03-14 12:03 PM
I like this take on gnomes. And Sil's idea. And val's thought. Go to Comment
Gnomes of the Singing Wood
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
valadaar's comment on 2011-01-25 02:47 PM


A cool submission - I like the idea of a purely musical language.  


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Gnomes of the Singing Wood
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Silveressa's comment on 2010-12-24 10:05 PM


A unique take on a gnomish subclass, and can make for a refreshing change in the usual wilderness encounter.



Perhaps giving them some type of musical related magic would help fill in the missing gap? Perhaps they have found a way to combine bardic magic with that of regular mages?



A song of burning passion may possibly set a target on fire, or one of a raging river make those enemies in ear shot feel as if they are drowning?



Giving them a little bit of offensive power (which they learned so they don't suffer the same fate as their ancestors) could make the odd group who looks at them as little push overs rethink their assumptions rather quickly. (Having a group of singing gnomes come to the rescue from a bandit ambush would also make for a fun encounter.


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Gnomes of the Singing Wood
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Dossta's comment on 2010-12-24 08:59 PM


Inspired by this old thread: Dark Gnomish Evil or how to improve a hopeless race



I still feel as though these guys are missing something, but can't think of what to add at present.  Please feel free to suggest improvements or add ideas.


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Gnomes of the Singing Wood
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Dossta's comment on 2010-12-24 10:51 PM
I like it. In this case, I would lean towards combining druidic magic with bardic to fit the whole musical forest theme a bit better. I wonder how that magic will be affected if they travel outside The Singing Wood, though. Go to Comment
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