Could be a nice change of pace.
As it is written, a sensible party will have little difficulty achieving their goal; the challenge depends mainly upon the ease with which they can discover each dragon's fancy.
Tjamaladara might detest falsehood, being straightforward; she could test the PCs' mettle as well, deciding upon their performance whether they're worth wasting time at all.
Shadrevaen could react favorably to behavior patterns seen in romanticized works, and less well to a pragmatic approach. A knight-in-shining armor or minnesanger might be the best negotiator, especially if putting on sufficient pathos. She could want the PCs to capture a famous bard for her (and locking him in a cage like a bird).
Zaulphiria, even though vain, might have the tooth of suspicion gnawing at her - what if she no longer looks her best? Carefully worded, an offer of lasting beauty-enhancing treatments would be worth a ton of bonus points. Badly phrased, it would get the PCs a massive minus.
This is wonderfully offbeat. I don't tend to use dragons in this way in my campaigns, but this sub is so smooth, clever, and uncluttered! PERFECT for a one-night stand type of game!
The point system is fun, the juicy hindquarters made me lol, and the droll and light-hearted tone of the plot is great.
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I could even see this as an entry in a Dungeon Magazine. Its tight!
Just thinking now, I would add an Imp maybe. Perhaps Zaulphiria's creature. Intrigued by the PCs visit, she sends her imp after them (to the next two), to see just what exactly they are "up to". Perhaps the Imp further impedes or annoys the characters, (with its impish ways) as they deal with the other two dragons.
Another thought is if the PCs convince 2 or even all 3(!) of the dragons to visit with Cornelius, further hijinks and possibly even blood-shed (scale-shed?) could ensue.
I can't believe I didn't vote on this. I read this when it came out a year ago, wrote up a whole adventure around it, I had pre-equal and other events associated with it. The style you took to the roleplaying wasn't/isn't really mine so I wasn't as warm to this piece as I have been to some of your others. I also agree with Echo in that it is a little too linear to be a GREAT adventure. Yet it should be an amuzing one. But anything that does what this did, inspires fan fiction, is really fantastic, this is funny. If I would suggest anything that hasn't already been said I would say play up the subversive anti-adventure feel to the whole piece, the straight line to success, the simple charactizations of the dragons, and the relatively few choices the players have make this much less of the satire it could be.
Again though just is case I am not clear, this is a really great write up in my book. -damn well formatted too, please help me with that if you ever get the tiem. I read it and wanted to make it my own. What more can you offer a gamer?
Wonderful! It draws a whole new aspect out of the dragon mentality. This is really nice and succintly written. Genius Dossta. Real Genius. 5/5
The only piece missing is that dragons like to live in scary, hard-to-reach places. I would want to wedge a challenge in Act II before the parlay. Here's what I'm thinking:
Zaulphiria the Vain lives in a fantastic and beautiful abandoned dwarven mine. The players would have to battle cave monsters and traps to parlay with her, and she would be even more upset if they were to damage her lovely home trying to reach her.
Shadrevaen the Artistic lives in a forrest that holds several elven shrines. Though most of the elves were chased out, the beauty and inspiration of nature keeps a few artistic elves around. The players would have to convince the elves to let them pass and maybe even fight a few elven spirits to parlay. Shadrevaen may be upset if the players carelessly harm the talented bardic elves she has grown to appreciate.
Tjamaladara the Mighty lives is a mighty keep that she took by force. She has raised many war dogs and a few trolls to guard her home and scare off visitors. She would think very little of someone who did not show their might by facing her guardians in fair combat. She would likely think very little of anyone who approached her by sneaking around.
This extra challenge gives the players something to think about and plan in advance. I'm sure you could think of a better lair for each dragon to match your setting and power level, but you get the idea.