Well written and organized. Perfect balancing of a life against it's deeds. Very emotional and rational. I thoroughly enjoyed reading it. However, applying it in a gaming session, seems to escape me. The lasting consequences of any choice from the plot hooks seems trivial. What value is there in helping a soul to move on? What are the consequences of interfereing in some other way? Just a few thoughts on the matter.
31-In Love (borrowed from Shrek.)
A dragon has fallen in love with a PC, siezes him or her in it's claws and takes the PC to it's mountain cave where it tries to seduce him or her.If refused it might eat the love interest who spurned it, otherwise it will dress him/her in jewels from it's hoard, sing ect.It's up to the GM/PCs how sexual it becomes.
Agreed - a very good listing with a lot of gems.
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Regarding heavy-handed, scenarios where things are basically scripted (eg. After a night of drinking, the party wakes up...). I'd sooner hold that type of thing in reserve for when the PC's through their own actions have provoked the outcome and there was some chance to avoid it. But I tend toward sandbox gaming rather then scripted, so that's my tendency.