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Katumus
Locations  (TransWorld)   (Other)
Cheka Man's comment on 2011-08-16 12:39 PM


Very well,hellish. Devishly good. 5/5


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Katumus
Locations  (TransWorld)   (Other)
Ancient Gamer's comment on 2011-08-11 05:29 PM


A well written, nicely described hell.



It is highly logical, almost a bureaucratic, hell. I can envision you creating special locations within this hell, and I can also imagine several plotslines which involve this location. 



All in all, a fine Hell.


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Katumus
Locations  (TransWorld)   (Other)
valadaar's comment on 2011-08-21 07:02 PM


A most excellent submission - my only concern is the same as Echo's. As time has gone on, my own vision of justice has leaned a little against eye-for-eye punishments. Frankly, I think that is too easy. For a torturer to simply need to be tortured in turn ... does not completly work for me.  The focus on physical punishments also seems to strong.  



 



That said, tops marks from me!


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Katumus
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Redgre's comment on 2011-08-17 08:45 AM


Well written and organized.  Perfect balancing of a life against it's deeds.  Very emotional and rational.  I thoroughly enjoyed reading it.  However, applying it in a gaming session, seems to escape me.  The lasting consequences of any choice from the plot hooks seems trivial.  What value is there in helping a soul to move on?  What are the consequences of interfereing in some other way?  Just a few thoughts on the matter.


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Katumus
Locations  (TransWorld)   (Other)
Redgre's comment on 2011-08-20 02:45 AM
A very good answer. I've had players that would both relish a situation like this and other players who would just squirm and complain. Ultimately this boils down to a play test or even a side quest for a PC or two who would value it. Thanks for the clarifications. Go to Comment
Katumus
Locations  (TransWorld)   (Other)
Dossta's comment on 2011-08-19 11:56 PM
Those are extremely good points, and you will forgive me for taking a bit of time to think about them, before responding, I hope. I haven't actually had any experience in planeswalking or interdimensional RPGing, but I can say that I envisioned bringing this to a game session as a way to sorely test the players' faith in a kind afterlife. As they walk the hallways, they should see names they recognize -- good friends, grandparents, former party members -- people who they deeply care about and who SHOULD have moved on by now (at least, according to the dominant religion back home). They should see people they admire and respect being broken down bit by bit, their minds slowing descending into guilt-driven madness.

Combine that with the time limit of a spiritual quest, and you should have heroes who are sorely tempted to stop and help many people but just *can't* before the time runs out. And therein lies the only true benefit in helping a soul move on -- it's all about easing a character's conscience or testing their compassion in a difficult situation. It may be a way for them to gain information, resolve an old dispute, or perhaps even evoke pity for a hated enemy.

Interfering in any way outside the normal "rules" for Katumus should be dealt with swiftly and mercilessly by the various guardians. Perhaps the characters could even be held accountable for such actions in their own afterlife. Serious enough transgressions here could possibly lead to soul perma-death, like being cast into The Non. This isn't to say that the players couldn't get away with some things -- they'd just have to be able to smooth-talk or find another creative way out of trouble.

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Katumus
Locations  (TransWorld)   (Other)
Dossta's comment on 2011-08-20 03:10 PM
Update: Fixed a few grammatical errors (thanks, Echo). Go to Comment
Katumus
Locations  (TransWorld)   (Other)
Dossta's comment on 2011-08-20 03:11 PM
I really, really like this plot hook. Thanks for the idea :) Go to Comment
Katumus
Locations  (TransWorld)   (Other)
Dossta's comment on 2011-08-22 10:30 AM
I agree with both of you, but I'm unsure really how to fix it. Considering how beaurocratic Katumus is, having the judge's punishments be completely literal (if not really fair) may just be an inherent flaw in the system. At one point, I was considering giving the judge the power to affect the person's next life (having them be reborn into a poor family, as a person of the opposite gender, into the body of an animal, etc).

Really though, the judge is just a stand-in for the GM, so feel free to use whichever justice system jives best with your campaign setting and vision. Go to Comment
Katumus
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MysticMoon's comment on 2011-08-26 06:58 PM


This is excellent. 5/5


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Katumus
Locations  (TransWorld)   (Other)
hylandpad's comment on 2011-08-20 02:36 AM


Easily a 5. This is truly an excellent, thoughtful and emotionally provocative  sub.


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Katumus
Locations  (TransWorld)   (Other)
PoisonAlchemist's comment on 2011-08-09 06:23 PM


Very well done!


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30 Dragon-Related Plots and Encounters
Plots  (Coincidence)   (Encounter)
EchoMirage's comment on 2011-04-22 03:28 AM


Very useful, and some of them quite imaginative!



Some of the plots can feel very heavy-handed, but perhaps that's just me.



All in all, a good one; I'll add a few of my own.


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30 Dragon-Related Plots and Encounters
Plots  (Coincidence)   (Encounter)
Cheka Man's comment on 2011-04-21 05:46 PM


8 is very amusing, X Factor but the losers get eaten.



27 is simler to one my favourite themes, forced replacement.



 



5/5


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30 Dragon-Related Plots and Encounters
Plots  (Coincidence)   (Encounter)
Cheka Man's comment on 2011-04-22 07:36 PM


31-In Love (borrowed from Shrek.)



A dragon has fallen in love with a PC, siezes him or her in it's claws and takes the PC to it's mountain cave where it tries to seduce him or her.If refused it might eat the love interest who spurned it, otherwise it will dress him/her in jewels from it's hoard, sing ect.It's up to the GM/PCs how sexual it becomes.


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30 Dragon-Related Plots and Encounters
Plots  (Coincidence)   (Encounter)
Ancient Gamer's comment on 2011-05-02 01:44 AM
EchoMirage thinks everything is heavy handed. ;)

Have a caramel and enjoy a well crafted sub! Go to Comment
30 Dragon-Related Plots and Encounters
Plots  (Coincidence)   (Encounter)
Mourngrymn's comment on 2011-04-21 06:52 PM


Now oddly enough as much as I love dragons I have never had a single one in any game I have ever ran. And as much as I shy away from the 30 subs this one drew me in instantly.



I like 3 and 22 both entertaining and easy to use.


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30 Dragon-Related Plots and Encounters
Plots  (Coincidence)   (Encounter)
valadaar's comment on 2011-04-27 10:35 AM


Agreed - a very good listing with a lot of gems.



Regarding heavy-handed, scenarios where things are basically scripted (eg. After a night of drinking, the party wakes up...).  I'd sooner hold that type of thing in reserve for when the PC's through their own actions have provoked the outcome and there was some chance to avoid it.  But I tend toward sandbox gaming rather then scripted, so that's my tendency.

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30 Dragon-Related Plots and Encounters
Plots  (Coincidence)   (Encounter)
valadaar's comment on 2011-04-27 10:36 AM
30 Dragon-Related Plots and Encounters
Plots  (Coincidence)   (Encounter)
Redgre's comment on 2011-04-22 06:42 AM


Excellent submission. I haven't used many of these.  There's definitely material I want to use here.  Thanks.


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