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The Thunder Sphere
Items  (Armor)   (Magical)
dark_dragon's comment on 2011-12-01 03:22 AM


I like those! I would totally see this being a campaign side-track, ith the five rings separated across the kingdom, to be reunited by the plucky PCs before taking on the big bad or going up the mountain to query the trhunder god. 



Good work Dossta! 


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The Thunder Sphere
Items  (Armor)   (Magical)
Morte's comment on 2013-01-15 03:21 AM
Only voted Go to Comment
The Thunder Sphere
Items  (Armor)   (Magical)
Redgre's comment on 2011-11-08 06:10 PM


I really like the overall idea and concept, reminicent of the old Spiderman villian, Electro.  However, the thing I'm having a hard time wrapping my mind around is how one 'wears' this five link chain.  It seems awkward at best.  It reminds me of full body shackles on an inmate, with perhaps less flexibility.  I've read it a few times now and I still get stuck on this.  Am I missing something?


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The Thunder Sphere
Items  (Armor)   (Magical)
Dossta's comment on 2011-11-08 03:59 PM
Update: Broke the name into two parts, 'cause I liked it better that way. Go to Comment
The Thunder Sphere
Items  (Armor)   (Magical)
Dossta's comment on 2011-11-08 09:22 PM
That's explained in the last paragraph, though perhaps I should move it up or reword it somehow for clarity. The recipient of this item simply has to slide a hand (or foot) through the appropriate ring, and it will detach itself from the others and resize itself to fit him. If he takes the rings off at any time, they will be attracted to each other and automatically link back together. Go to Comment
The Thunder Sphere
Items  (Armor)   (Magical)
Dossta's comment on 2011-11-11 11:29 PM
Thanks, Cheka. I'm flattered :) Go to Comment
The Thunder Sphere
Items  (Armor)   (Magical)
Wizard of Justice's comment on 2014-08-02 02:58 AM
This item really captured my imagination and is removed from the typical idea of 'armour'.
Great! Go to Comment
Katumus
Locations  (TransWorld)   (Other)
Scrasamax's comment on 2011-08-17 06:35 PM
I approve. Well written and engaging I found myself easily imagining this cold and just hell. As for using it in a game, there is the rare one off game or single person session where they have the near death experience and get a taste of what lies beyond. There is also the Herculean task of voyaging to thei he'll to find the souls of great heroes trapped by their own guilt so that they can be reborn for a coming time of trials and conflict in the world. Go to Comment
Katumus
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EchoMirage's comment on 2011-08-18 03:23 AM


Reminds me of a tale by... Gaiman, methinks. Anyways, exceedingly well written. The sole objection is that the Judge's punishments are a little literal.



You might want to edit out a few mistakes, such as the second plot hook lacking "hero" in the first line (A great ... has been etc.)



Echo likes.



A well-deserved 5, I'd say.


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Katumus
Locations  (TransWorld)   (Other)
Cheka Man's comment on 2011-08-16 12:39 PM


Very well,hellish. Devishly good. 5/5


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Katumus
Locations  (TransWorld)   (Other)
Ancient Gamer's comment on 2011-08-11 05:29 PM


A well written, nicely described hell.



It is highly logical, almost a bureaucratic, hell. I can envision you creating special locations within this hell, and I can also imagine several plotslines which involve this location. 



All in all, a fine Hell.


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Katumus
Locations  (TransWorld)   (Other)
valadaar's comment on 2011-08-21 07:02 PM


A most excellent submission - my only concern is the same as Echo's. As time has gone on, my own vision of justice has leaned a little against eye-for-eye punishments. Frankly, I think that is too easy. For a torturer to simply need to be tortured in turn ... does not completly work for me.  The focus on physical punishments also seems to strong.  



 



That said, tops marks from me!


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Katumus
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Redgre's comment on 2011-08-17 08:45 AM


Well written and organized.  Perfect balancing of a life against it's deeds.  Very emotional and rational.  I thoroughly enjoyed reading it.  However, applying it in a gaming session, seems to escape me.  The lasting consequences of any choice from the plot hooks seems trivial.  What value is there in helping a soul to move on?  What are the consequences of interfereing in some other way?  Just a few thoughts on the matter.


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Katumus
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Redgre's comment on 2011-08-20 02:45 AM
A very good answer. I've had players that would both relish a situation like this and other players who would just squirm and complain. Ultimately this boils down to a play test or even a side quest for a PC or two who would value it. Thanks for the clarifications. Go to Comment
Katumus
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Dossta's comment on 2011-08-19 11:56 PM
Those are extremely good points, and you will forgive me for taking a bit of time to think about them, before responding, I hope. I haven't actually had any experience in planeswalking or interdimensional RPGing, but I can say that I envisioned bringing this to a game session as a way to sorely test the players' faith in a kind afterlife. As they walk the hallways, they should see names they recognize -- good friends, grandparents, former party members -- people who they deeply care about and who SHOULD have moved on by now (at least, according to the dominant religion back home). They should see people they admire and respect being broken down bit by bit, their minds slowing descending into guilt-driven madness.

Combine that with the time limit of a spiritual quest, and you should have heroes who are sorely tempted to stop and help many people but just *can't* before the time runs out. And therein lies the only true benefit in helping a soul move on -- it's all about easing a character's conscience or testing their compassion in a difficult situation. It may be a way for them to gain information, resolve an old dispute, or perhaps even evoke pity for a hated enemy.

Interfering in any way outside the normal "rules" for Katumus should be dealt with swiftly and mercilessly by the various guardians. Perhaps the characters could even be held accountable for such actions in their own afterlife. Serious enough transgressions here could possibly lead to soul perma-death, like being cast into The Non. This isn't to say that the players couldn't get away with some things -- they'd just have to be able to smooth-talk or find another creative way out of trouble.

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Katumus
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Dossta's comment on 2011-08-20 03:10 PM
Update: Fixed a few grammatical errors (thanks, Echo). Go to Comment
Katumus
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Dossta's comment on 2011-08-20 03:11 PM
I really, really like this plot hook. Thanks for the idea :) Go to Comment
Katumus
Locations  (TransWorld)   (Other)
Dossta's comment on 2011-08-22 10:30 AM
I agree with both of you, but I'm unsure really how to fix it. Considering how beaurocratic Katumus is, having the judge's punishments be completely literal (if not really fair) may just be an inherent flaw in the system. At one point, I was considering giving the judge the power to affect the person's next life (having them be reborn into a poor family, as a person of the opposite gender, into the body of an animal, etc).

Really though, the judge is just a stand-in for the GM, so feel free to use whichever justice system jives best with your campaign setting and vision. Go to Comment
Katumus
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MysticMoon's comment on 2011-08-26 06:58 PM


This is excellent. 5/5


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Katumus
Locations  (TransWorld)   (Other)
hylandpad's comment on 2011-08-20 02:36 AM


Easily a 5. This is truly an excellent, thoughtful and emotionally provocative  sub.


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