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The Crown of Seven Swords
Items  (Jewelry)   (Magical)
Cheka Man's comment on 2011-11-30 03:00 PM


It's an amazing thing.


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The Crown of Seven Swords
Items  (Jewelry)   (Magical)
Cheka Man's comment on 2011-11-30 10:28 PM
Only voted Go to Comment
The Crown of Seven Swords
Items  (Jewelry)   (Magical)
Phaidros's comment on 2011-11-30 05:59 PM
Another good item, keep it up! Go to Comment
The Crown of Seven Swords
Items  (Jewelry)   (Magical)
dark_dragon's comment on 2011-12-01 12:11 AM


I really like this item. I've been reading your series of the seven artifacts and found it really enjoyable, but this one is my favorite so far. 



It's probably not something that I'd actually give to PCs, but it's a brilliant item. I really like the imagery of the flame wreathed crown, and having the judgement be a willpower contest is a wonderful idea.



I can see an entire campaign built around these seven artifacts, with a failing kingdom, and a band of adventurer tasked with finding all seven tokens and match them to seven worthy descendants of the original seven kings to restore the kingdom to its former glory.



Looking forward to the other artifacts.

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The Crown of Seven Swords
Items  (Jewelry)   (Magical)
Dossta's comment on 2011-12-02 12:39 AM


I will admit that I wasn't really thinking about balance when designing these items -- it would indeed be foolhardy to give the party anything with this much power straight up. However, that's the whole point of the set really. Even if the party manages to recover 3-4 after years worth of effort, they still will not have access to the full powers of each artifact. Since most gaming groups have fewer than seven players, they would also have to find some trustworthy NPCs to wield the remainder if they ever wanted to unlock the full potential of the Seven.



On the other hand, a group which has collected several of these would be strongly motivated to cooperate. I *think* that the price of betrayal -- losing most of their item's power and suffering additional ill effects -- is high enough, but more penalties can always be added by the GM. I never considered that the party might be motivated to recover these for someone other than themselves, but I like really your campaign idea. Thank you for the constructive feedback, and I hope that you enjoy the last three artifacts as well. :)

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The Crown of Seven Swords
Items  (Jewelry)   (Magical)
MysticMoon's comment on 2011-11-30 02:42 PM


It seems that a lack of willpower would start a vicious cycle. Failing once might give the sovereign more trepidation the second time around, making it easier to fail. And so on. The reputation of the king would suffer publicly. I doubt such a ruler would last long on the throne with the strong-willed and power hungry about.



Of course, the reverse might also be true. A strong king, able to intimidate all law breakers would be perceived as unbreakable of spirit.


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The Ring of Seven Stones
Items  (Jewelry)   (Magical)
Strolen's comment on 2012-01-08 07:59 AM


I tried to graze the other subs to see how they connected but didn't hit on a key. Is there something the owner does to activate these different powers? Quests or judgements he has to do for them to light up? I also didn't know what other items were meant "the others" as far as knowing when they were betrayed and losing powers. Seems that would be a good spot to itemize the items that were connected...or explain how the king links items with the ring if that is how it works. 


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The Ring of Seven Stones
Items  (Jewelry)   (Magical)
Strolen's comment on 2012-01-08 08:13 AM
This was the first one I read of the "sevens." Now it makes sense. What confused me was that there are 8 sevens I think. They don't count themselves I guess. :) Go to Comment
The Ring of Seven Stones
Items  (Jewelry)   (Magical)
Scrasamax's comment on 2011-11-30 09:49 AM


I approve of this ring.


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The Ring of Seven Stones
Items  (Jewelry)   (Magical)
Cheka Man's comment on 2011-11-29 01:31 PM


I want it.


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The Ring of Seven Stones
Items  (Jewelry)   (Magical)
Phaidros's comment on 2011-11-29 08:06 PM
"One Ring to rule them all"....

While its powers are quite subtle and at first low-powered, its wielded would be impelled to keep the users of the other seven items together, and with the growing powers of the ring, that might become quite easy. The ring-wielder better make sure that the cause they all pledge to is very favorable for him!

Still, these items and their backstory are simply fantastic. Go to Comment
The Ring of Seven Stones
Items  (Jewelry)   (Magical)
MysticMoon's comment on 2011-11-29 09:34 AM


Very good.


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The Ring of Seven Stones
Items  (Jewelry)   (Magical)
huricane's comment on 2012-02-08 10:02 AM


 Fantastic. 


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The Ship of Seven Shores
Items  (Transports)   (Magical)
Strolen's comment on 2012-01-08 08:09 AM


Seems hugely powerful. Is there a limit to the transformations? Why would they ever ride a regular horse or charter a boat when they have it? An air ship?


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The Ship of Seven Shores
Items  (Transports)   (Magical)
Scrasamax's comment on 2011-11-30 09:56 AM


This seems like it should be an epic item, a kingly artifact to be spoken of in whispers in future generations. I like it's potential, a seemingly innocent item, that with a band of willing warriors and a touch of fealty becomes a powerful warship, or an airship to command the skies.


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The Ship of Seven Shores
Items  (Transports)   (Magical)
Cheka Man's comment on 2011-11-22 02:20 PM


I want to have that item in rl.


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The Ship of Seven Shores
Items  (Transports)   (Magical)
axlerowes's comment on 2013-03-19 08:35 PM
A lovely laxative item, it keeps the players on track and keeps em moving. I agree with Scas and strolen, super powerful and somewhat displaced from archetypal settings...airship, but still like cheka my inner dork wants one. Thanks for writing this up. Go to Comment
The Ship of Seven Shores
Items  (Transports)   (Magical)
Dossta's comment on 2013-03-20 11:10 AM
I intended all of these items to grow in power as the players gained experience. In order to get the air ship, the party would be first forced to quest all over the world, retrieving six OTHER major artifacts of power.

The air ship would only be something you'd see close to the end of a campaign, and would be lost the minute one of the items is lost or if one of the party betrays their common purpose. By then, the PCs would probably be as powerful as kings, so why not give them an airship?

Reading over this, I also realized that the twist was probably pretty confusing. What I meant was this: if the party has gathered two items (including this one), the ship can become a plan-looking raft. If three, the bearer can *still* use the raft form, but the raft will look nicer and perhaps function better than it did before.

Thanks for the feedback -- I should have revisited this one awhile ago! Go to Comment
The Ship of Seven Shores
Items  (Transports)   (Magical)
MysticMoon's comment on 2011-11-27 08:19 PM
Only voted Go to Comment
The Bow of Seven Swans
Items  (Ranged Weapons)   (Magical)
valadaar's comment on 2013-12-20 02:41 PM
I think detailing the various arrow effects would have been a good addition to this item. It is good as it stands. Go to Comment
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