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Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Dossta's comment on 2012-06-11 05:15 PM

Notes from running the dungeon with my group:


Exploit 1: The Cure was intended to be a way to force the party into a confrontation with the Beast on its terms. Instead, the party decided to grab a random selection of every plant out there that looked as if it could be ready to bloom, and plant them in pots within the Servant's Quarters, in the hopes of foiling the "flower that only blooms at night" ploy.


Exploit 2: Spell components. Because it was a wizard's tower, the party alchemist was able to find ingredients for almost anything, including sleeping potion (which could be used on the gryphons and even the Cat).


Things I wish I had done differently:


Wish I had included more opportunities for combat. The adventure was intended to provide a way around almost all combat, and that's fine, but it would be good to include a list of optional combat encounters that the GM could throw at his/her players if things start to lag.


Here are some ideas:



  • A rival faction of escaped prisoners, intent on stealing the party resources

  • A few of the wizard's other experiments (unatural horrors, mechanical sentries, sentient plants, talking animals, summoned demons or elementals, etc).


I could also have included a few more non-combat disasters. What things could go wrong or out of control without the wizard's direct oversight? Automated tower responses are a rich area that I didn't get a chance to explore.


I needed a better mechanism for deciding when the clock would chime. Probably rolling a die every 10 minutes?


Finally, more thought should be given to the werewolf's behaviour during the day. I think it would generally refuse to go outside, but what if the alarm goes off in the Wizard's Quarters? What if the party flees outside into the daylight? Who knows how a werewolf would react in those situations?

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Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
mrmiffmiff's comment on 2012-04-27 12:28 AM

Great for the beginning of a campaign in terms of having an excuse to bring the PCs together. Can probably be adapted for an already-established campaign.


All in all, a really good adventure idea. I like it. 5/5.

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Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
HeroSword's comment on 2013-07-15 11:45 AM
I really enjoyed this, along with the graphical addition. Go to Comment
The Sea of Snot
Locations  (Area)   (Water)
Strolen's comment on 2012-06-16 02:34 AM
Ha, I was expecting something silly too and found something quite ominous. Love the idea that all ogres go there to give birth. Has a tribal, magical quality to it and then the whole ecosystem came alive with great creatures and the perfect amount of detail allowing us to use it effectively. I thought this was awesome! Go to Comment
The Sea of Snot
Locations  (Area)   (Water)
Strolen's comment on 2012-06-21 01:51 PM
Congrats to Dossta and this submission being the second place submission in the quest 20,000 Feet Under the Sea!! Go to Comment
The Sea of Snot
Locations  (Area)   (Water)
Maggot's comment on 2012-08-31 09:11 AM
Read the sub and I have to say that I enjoyed it immensely.. The title alone is worthy of applause . Also, with the author's approval, I'd just like to write a sub based on the recently arrived frog people. Go to Comment
The Sea of Snot
Locations  (Area)   (Water)
Cheka Man's comment on 2012-04-19 09:44 AM


Ewwww, yuck, ekkkkkkk. 5/5


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The Sea of Snot
Locations  (Area)   (Water)
Murometz's comment on 2012-04-18 02:34 PM


I love this. I read "Sea of Snot" and braced for sillliness, but this isn't silly at all, it makes perfect sense from the legend on down. The little creature details are great as well, giving the place a weird brand of "natural feel" and verisimilitude. Nice addition to the Great Woses!



 



Plot Hook: The Snot Sea is drying out! What gives? The ogre shaman starts panicking. Is Gluumraag angry? Now the foul ogres have no choice but to seek outside assistance. "We need to kidnap a drooo-id (PC) asap!" Will the PCs help? Is the snot drying out an environmental problem worth investigating? Or is it good riddance!?



 



P.S. What is an Organi? Link not worky

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The Sea of Snot
Locations  (Area)   (Water)
valadaar's comment on 2012-09-18 12:36 PM
Bizzaar of course, though that was obviously intended, it still works well.


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The Sea of Snot
Locations  (Area)   (Water)
Silveressa's comment on 2012-04-18 10:01 PM


Very well done, and quite evocative; especially the extra details of its denziens.



As an added bonus I can see this working equally well in space faring sci-fi campaigns as either an isolated phenomena on a planets surface, or an entire ocean of thick goop, (With the orcs replaced by equally exotic alien tribe posessing lost relics of a far advanced civilization long since extinct or devolved into proplasmic goo.)



Great stuff! (Likely the first and last time I will ever say such about anything to do with snot.)


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The Sea of Snot
Locations  (Area)   (Water)
Silveressa's comment on 2012-06-20 04:51 PM

Second place quest winner and most definitely deserving of a HOH & Golden Nomination!


 


(Also likely the last time I ever say such about anything pertaining to snot lol Wink)

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The Sea of Snot
Locations  (Area)   (Water)
Kassy's comment on 2012-04-19 10:38 AM


Uurgh...



Good quest sub.


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The Sea of Snot
Locations  (Area)   (Water)
Moonlake's comment on 2012-05-24 07:55 PM
Like how the properties of this seas give arise to the mythical origins and the denizens. Subs based on a strong logic are my favourites. Go to Comment
The Sea of Snot
Locations  (Area)   (Water)
Dossta's comment on 2012-04-18 03:10 PM
Update: Fixed link to the Organi (thanks, Muro) Go to Comment
The Sea of Snot
Locations  (Area)   (Water)
Dossta's comment on 2012-05-25 06:26 PM
Thanks! I probably did more research for this sub than most -- I needed to find out what exactly it would take to swim in "goop", which would directly affect what kind of beasties you'd find in there. Turns out that there is a surprising amount of research on swimming in syrup, and that it's a relatively common physics puzzle. Who knew? Go to Comment
The Sea of Snot
Locations  (Area)   (Water)
Dossta's comment on 2012-09-10 11:46 AM
Sure, go nuts! Go to Comment
The Staff of Seven Snakes
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2012-05-13 09:37 AM
Great item with some great magic under its skin. The use of snakes is well played for the spells it makes available! Go to Comment
The Staff of Seven Snakes
Items  (Wand/Staff/ Arcane)   (Magical)
Scrasamax's comment on 2012-01-02 08:56 AM
Only voted Go to Comment
The Staff of Seven Snakes
Items  (Wand/Staff/ Arcane)   (Magical)
Cheka Man's comment on 2011-12-27 04:23 PM


Another very good submission from you.


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The Staff of Seven Snakes
Items  (Wand/Staff/ Arcane)   (Magical)
Phaidros's comment on 2011-12-28 09:25 AM
Good description, though the backstory of why the staff is not as strongly linked to the other items as these are, might use an expansion. In a campaign to re-unite the Seven Treasures, the intelligence of the staff (where does that come from, btw?) Would be an inside-job enemy.

Meanwhile, I hope you compile all the lore parts to one storyline, it sounds like a great story. Go to Comment
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