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Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
Dossta's comment on 2012-06-04 12:38 AM
Update: Another new take on hell. This is a gift sub for Ancient Gamer, who provided campaign advice when I needed it most. Thanks again! Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
Dossta's comment on 2012-06-04 06:37 PM
I agree -- as I was writing this piece, the proxy gods became a much bigger focus for me and I would love to see it developed a little more. It'd be pretty cool to see other people's take on a substitute deity, with their own personalities and motivations.

Slys started off as a simple image in my head that just wouldn't go away: a monstrous die composed of human faces sewn together at the edges. I'm just glad I finally found time to write it down so that I could focus on something else. Thanks for the feedback! Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
Dossta's comment on 2013-08-26 03:53 PM
I think that depends entirely on how sadistic you want to be as a GM. You can try to use the character's religion as guidance -- add a face for every time he commits a "sin" or otherwise violates the doctrine. Or if your system has morality/reputation points, you can add a face every time a player edges down on the scale. Conceivably, a face could be added for every person a character lies to. Or you could just save the faces for the more serious crimes (murder, theft, assault, betrayal, etc).

No easy answers, I know. If I were going to use this in-game, I'd probably grab three standard die (a d12, d20 and d100 for example) and use one for the "good" group, one for the "neutral" group and one for the "evil" group. Adjust upwards or downwards as you see fit, and allow for exceptions (a true saint might only need to flip a coin). Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
caesar193's comment on 2013-08-18 05:15 PM
How bad of a wrong does it take to get an extra face on Slys? Besides that, I think this is a marvelous idea. And Mathom is always a welcome presence at any trial, especially his own! Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
dustyjohnson's comment on 2013-08-24 04:29 PM
I just found this gem. Very usable in my game. Thanks. Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Cheka Man's comment on 2012-04-27 01:09 PM

5/5. It would make a great rp.

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Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Mourngrymn's comment on 2012-04-27 09:01 PM

I must say I began reathis train trying to find a reason to not vote a perfect score but I honestly can not find one. While I am not overly keen on you wake up in an unknown place with unknown people, this actually works. It's a tad odd but it works. The map did wonders for me as well. All in all I didn't find the plot uberly unique but with all the little extras it just works. Kudos

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Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Dozus's comment on 2013-03-11 11:49 AM
Very thorough. Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
valadaar's comment on 2012-11-27 08:47 AM
A really well put together sub and a great entry level quest! Nicely done! The map is an excellent addition. Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Silveressa's comment on 2012-04-22 05:04 PM


This sub all but screams "convention material, run me at the next RPG Con!" A straight forward adventure with a clear end goal, and a unique way of brining the party of adventerurs togther at the begnining and encouraging team work. It can be run as a one shot not only at cons, but to intro new players to rping, or to showcase a new rule system for veteran group.



It also makes for a great one shot horror game to run on  game night when you are missing a couple players but want to game anyway.



 


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Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Kassy's comment on 2012-04-22 06:16 PM


Terrific!



I share Silveressa's opinion, it's great for new players and seasoned veterans alike.



Instead of being the starting point for the PC's venture, it could be introduced pretty much anywhere throughout the course of a campaign.



Brilliantly written, excellent presentation.



5/5 for you sir!


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Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Forganthus's comment on 2012-05-23 12:25 AM
I agree with the previous comments. Good for 1st level noobs, and for a long time after that. I don't like that the cat seems like an untouchable plot device instead of an animal. I love that you've thought of everything, though. Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Dossta's comment on 2012-04-27 10:52 PM
Update: Added "afterward" section, and cleared up the formatting a little. Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Dossta's comment on 2012-06-11 05:15 PM

Notes from running the dungeon with my group:


Exploit 1: The Cure was intended to be a way to force the party into a confrontation with the Beast on its terms. Instead, the party decided to grab a random selection of every plant out there that looked as if it could be ready to bloom, and plant them in pots within the Servant's Quarters, in the hopes of foiling the "flower that only blooms at night" ploy.


Exploit 2: Spell components. Because it was a wizard's tower, the party alchemist was able to find ingredients for almost anything, including sleeping potion (which could be used on the gryphons and even the Cat).


Things I wish I had done differently:


Wish I had included more opportunities for combat. The adventure was intended to provide a way around almost all combat, and that's fine, but it would be good to include a list of optional combat encounters that the GM could throw at his/her players if things start to lag.


Here are some ideas:



  • A rival faction of escaped prisoners, intent on stealing the party resources

  • A few of the wizard's other experiments (unatural horrors, mechanical sentries, sentient plants, talking animals, summoned demons or elementals, etc).


I could also have included a few more non-combat disasters. What things could go wrong or out of control without the wizard's direct oversight? Automated tower responses are a rich area that I didn't get a chance to explore.


I needed a better mechanism for deciding when the clock would chime. Probably rolling a die every 10 minutes?


Finally, more thought should be given to the werewolf's behaviour during the day. I think it would generally refuse to go outside, but what if the alarm goes off in the Wizard's Quarters? What if the party flees outside into the daylight? Who knows how a werewolf would react in those situations?

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Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
mrmiffmiff's comment on 2012-04-27 12:28 AM

Great for the beginning of a campaign in terms of having an excuse to bring the PCs together. Can probably be adapted for an already-established campaign.


All in all, a really good adventure idea. I like it. 5/5.

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Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
HeroSword's comment on 2013-07-15 11:45 AM
I really enjoyed this, along with the graphical addition. Go to Comment
The Sea of Snot
Locations  (Area)   (Water)
Strolen's comment on 2012-06-16 02:34 AM
Ha, I was expecting something silly too and found something quite ominous. Love the idea that all ogres go there to give birth. Has a tribal, magical quality to it and then the whole ecosystem came alive with great creatures and the perfect amount of detail allowing us to use it effectively. I thought this was awesome! Go to Comment
The Sea of Snot
Locations  (Area)   (Water)
Strolen's comment on 2012-06-21 01:51 PM
Congrats to Dossta and this submission being the second place submission in the quest 20,000 Feet Under the Sea!! Go to Comment
The Sea of Snot
Locations  (Area)   (Water)
Maggot's comment on 2012-08-31 09:11 AM
Read the sub and I have to say that I enjoyed it immensely.. The title alone is worthy of applause . Also, with the author's approval, I'd just like to write a sub based on the recently arrived frog people. Go to Comment
The Sea of Snot
Locations  (Area)   (Water)
Cheka Man's comment on 2012-04-19 09:44 AM


Ewwww, yuck, ekkkkkkk. 5/5


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