Strolen\s Citadel content. 
Applying the Hollywood Formula
Articles  (Campaign)   (Game Mastering)
MysticMoon's comment on 2012-06-25 10:10 PM
This is a pretty good breakdown of what I was first introduced to as Aristotle's Incline with a good adaptation to gaming in particular. If I recall correctly, Aristotle came up with the basic 3 Act plot structure by analyzing the plays of the time.

I read something on AV Club recently about how TV uses a different model than movies do, with the focus being on a group of "good guys" rather than a lone hero (using Joss Whedon and JJ Abrams as examples.) The article is at http://www.avclub.com/articles/why-the-avengers-is-the-best-tv-show-in-movie-thea,75212/. Food for thought on adapting this structure to gaming since a party will have a different dynamic than a single protagonist. Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
Scrasamax's comment on 2012-06-04 06:46 AM
A splendid goddess of sadistic whimsey, I like her. I also like that her nature was intended to be temporary while the God of the Dead has gone to the cosmic version of the Endless Celebrity Court Case. I understand that there have been all sorts of delays in Mathom's case and that after these centuries they havent reached the opening arguments yet Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
Cheka Man's comment on 2012-06-04 09:41 AM
Very orginal. Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
Murometz's comment on 2014-03-13 09:20 PM
Only voted Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
chilled's comment on 2012-06-07 03:58 AM
Only voted Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
Kassy's comment on 2012-06-04 12:18 PM
Only voted Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
Forganthus's comment on 2012-06-04 06:01 PM
Really, I think the best idea in here is Mathom's trial and the proxy gods. Vegma should take a small break to deal with this growing Slys problem. It'd only be. . . a small delay.

It's a little silly, but ultimately awesome.

I'm not sure how I feel about Slys. She seems a little two-dimensional. And I feel like I've seen the white mask-swapping thing before, too.
Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
Dossta's comment on 2012-06-04 12:38 AM
Update: Another new take on hell. This is a gift sub for Ancient Gamer, who provided campaign advice when I needed it most. Thanks again! Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
Dossta's comment on 2012-06-04 06:37 PM
I agree -- as I was writing this piece, the proxy gods became a much bigger focus for me and I would love to see it developed a little more. It'd be pretty cool to see other people's take on a substitute deity, with their own personalities and motivations.

Slys started off as a simple image in my head that just wouldn't go away: a monstrous die composed of human faces sewn together at the edges. I'm just glad I finally found time to write it down so that I could focus on something else. Thanks for the feedback! Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
Dossta's comment on 2013-08-26 03:53 PM
I think that depends entirely on how sadistic you want to be as a GM. You can try to use the character's religion as guidance -- add a face for every time he commits a "sin" or otherwise violates the doctrine. Or if your system has morality/reputation points, you can add a face every time a player edges down on the scale. Conceivably, a face could be added for every person a character lies to. Or you could just save the faces for the more serious crimes (murder, theft, assault, betrayal, etc).

No easy answers, I know. If I were going to use this in-game, I'd probably grab three standard die (a d12, d20 and d100 for example) and use one for the "good" group, one for the "neutral" group and one for the "evil" group. Adjust upwards or downwards as you see fit, and allow for exceptions (a true saint might only need to flip a coin). Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
caesar193's comment on 2013-08-18 05:15 PM
How bad of a wrong does it take to get an extra face on Slys? Besides that, I think this is a marvelous idea. And Mathom is always a welcome presence at any trial, especially his own! Go to Comment
Slys, Die of the Damned
Systems  (Divine/ Spirit)   (Defining)
dustyjohnson's comment on 2013-08-24 04:29 PM
I just found this gem. Very usable in my game. Thanks. Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Cheka Man's comment on 2012-04-27 01:09 PM

5/5. It would make a great rp.

Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Mourngrymn's comment on 2012-04-27 09:01 PM

I must say I began reathis train trying to find a reason to not vote a perfect score but I honestly can not find one. While I am not overly keen on you wake up in an unknown place with unknown people, this actually works. It's a tad odd but it works. The map did wonders for me as well. All in all I didn't find the plot uberly unique but with all the little extras it just works. Kudos

Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Dozus's comment on 2013-03-11 11:49 AM
Very thorough. Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
valadaar's comment on 2012-11-27 08:47 AM
A really well put together sub and a great entry level quest! Nicely done! The map is an excellent addition. Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Silveressa's comment on 2012-04-22 05:04 PM


This sub all but screams "convention material, run me at the next RPG Con!" A straight forward adventure with a clear end goal, and a unique way of brining the party of adventerurs togther at the begnining and encouraging team work. It can be run as a one shot not only at cons, but to intro new players to rping, or to showcase a new rule system for veteran group.



It also makes for a great one shot horror game to run on  game night when you are missing a couple players but want to game anyway.



 


Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Kassy's comment on 2012-04-22 06:16 PM


Terrific!



I share Silveressa's opinion, it's great for new players and seasoned veterans alike.



Instead of being the starting point for the PC's venture, it could be introduced pretty much anywhere throughout the course of a campaign.



Brilliantly written, excellent presentation.



5/5 for you sir!


Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Forganthus's comment on 2012-05-23 12:25 AM
I agree with the previous comments. Good for 1st level noobs, and for a long time after that. I don't like that the cat seems like an untouchable plot device instead of an animal. I love that you've thought of everything, though. Go to Comment
Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Dossta's comment on 2012-04-27 10:52 PM
Update: Added "afterward" section, and cleared up the formatting a little. Go to Comment
Total Comments:
489

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2