Dossta, thanks for keeping up with this collection. Each item alone is a great sub, but taken together they are exceptional. I really like the concept and the execution.
This horn is formidable, and I particularly like the subtle twist that could easily be the downfall of the horn's wielder, as he erodes away the inhibitions of his own men, slowly ebbing their humanity away. So far, the darkest of the seven item. I like!
- Adelheim's Seven Favours
- King Mosanggar's favours/tokens/gifts
- Adelheim's Aegis (with the implication that all the items are only facets of the aegis)
- The Steward's Prizes
- The Seven Sentinels
- The Seven Keys to Adelheim
- Mosanggar's Seven Legacies
- The Princes' Birthright
- Mosanggar's Wards (as in, protective spells)
- Mosanggar's Binding
- The Prince's Circle
- The Princes' Chain (a chain is only strong as...)
- The Stars of Adelheim
- The Adelheimian Unity
- The Princes' Pledges
Just one more to go after this. I know that I didn't get them done in time for the Quest, but I still want to use the same format to keep them all consistent.
This item was inspired a great deal by Masterharper Robinton from Anne McCaffery's Dragonriders of Pern series. If placing this into a game, I'd highly recommend reading a few of the Harper Hall books to get a sense for his personality.
Sadly, the maddest and most self-assured of egomaniacal villains are exceedingly difficult to judge by this artifact. But then, perhaps nothing else can stop a certain nefarious antagonist except the black sword of the crown?
I can think of something to add - a note of how the willpower "test" is affected by circumstances: so may the life-giving judgment be more difficult as time passes from the death of the one to be restored. The more powerful the life-force of a target, the more difficult it is to snuff out with the black flame. Etc.
Items (Art and Music) (Magical)