Generally it has merit and can be formed into something, but the entire thing waves me off with the preconcieved conversation between the PC's and Bob. One thing I am very picky on, especially myself, is forced conversations. Go to Comment
There are some things I like a lot about this post and some things not so much. The over-arching idea of players being played is clever. Having cuts appear on them and odd possessions is a good touch. But I believe I have seen this idea many times before, so just this idea isn't enough. I would love to see more explanation (or possibilities) from this post. Who is the stranger? What does the wizard hide? Are the PCs killing people, or are they just being led to think so? I don't need answers, but some clever suggestions can go a long way in my opinion. Go to Comment
I would probably play it as simply a cursed castle. Get rid of any inhabitants and make it haunted, but the PCs don't know it. Keep all the characters though and the trap, but they are ghosts. Let them get spooked one night, and if they don't follow up on it, they would most assuredly take a gift from one of the ghosts. This would be a psychic connection to continue the dream torture. Make is so if they try and get rid of the gifts they mysteriously return. So to dump the curse they have to go back.
Still need more motivations to the whys of what is going on, whether ghosts or real. Perhaps they were victims of a grisly murder by somebody the PCs have encountered, and would recognize, if they were able to successfully communicate with the inhabitants.
The druid fighting back because of an indirect assault on her makes sense, but would make more sense if it didn't take place in a castle unless the Dreamweaver has some unknown power over her.
Dreamweaver may have killed the king on accident and ran away once he was found out. Now stays in this keep and is learning how to control the power and needs practice. Found that he can even control people through their dreams and has the druid as a 'slave' because she is following her visions or something. Go to Comment
Ever notice how disaster follows the PC's? Perhaps the Druid has also or his grove was the tragic victim of an angry dragon persuing the PC's. Remember, Druid's represent nature more than goodness, and nature waits to take you back and turn you into dirt, no matter how good or bad you've been. Go to Comment
They sleep then awake with the wounds they got in the nightmare. After a few weeks of this, they could die. Of course GMs that aren't feeling sadistic would always give the heros a way to survive, and also probably would make only one instant-death trap. Go to Comment
Dreams cannot hurt you, everyone knows that. If you are a lord and a leader, you cannot complain from such trivial things as bad dreams. But such dreams do exhaust and when you try not to dream, what a victim will, you will get weaker and when you finally are forced to sleep... the dream may really hurt you.
The dreamweaver would have to be close to the victims, for how does he know when they sleep? A simple way of protection would be to sleep in the day. Unless it is Freddy of course... Go to Comment
Of course, all of this assumes that the Dreamweaver is intentionally doing all of this. What if it's an accident, or the Dreamweaver has no control over it? Could be a madman (or someone people think is mad). Who would pay attention to someone like that if they told what was happening? Or it could be a child with spooky pyschic powers or something, and doesn't really understand what is happening. Or the Dreamweaver could have no knowledge of the problem at all. But this, of course, does not rule out someone who does know what is happening and using it to their own advantage. I like Nefarious Plots by Shadowy Malignant Figures. Go to Comment
There's an implied gist of what those spells do, something suitable can be made up to fit the campaign or moment.
An interesting problem for the players to overcome could be that the dream killer could be very far away indeed, but then would it be a wizard in the employ of a rival nation's politician, or could it be a politician themself?
Hmmm. Intrigue ensues.
Or perhaps a closer to home intrigue, say a "seer" or other mystic who is flexing her muscles for favors. Nobles consult her, she says "I'll get back to you after I counsult my dreams", she decides whether or not she wants them to do whatever and tells them either its kosher or "I see you dying in my dreams". If the players are present at one of these seances (sp?) they might gain a valuable clue, or make themselves a target. Go to Comment
Absolutly right, dreams can't hurt you. In the real world. Probally the point of the spell being imagical/i and falling outside known laws.
As for when the target sleeps, the spell may be triggered by the person sleeping or the caster can use some diviniation or the classic crystal ball to keep tabs on the target. The crystal ball would make a nice smoking gun for the players to discover when the caster is revealed. "Why exactly is the Baron tuned to you cyrstal ball, Madam?"
Of course, these details can vary from dm to dm depending on who's runnning it, which makes the plot that much more versitile. Go to Comment
Sorry 'bout that Strolen. What I was thinkning was a dream spell, (D&D spell lists, where the person recieving the dream gets a message from the caster, but in this case, they are sent a vision and awake in a room with the rack, red hot pincers, casket w/ spikes inside, the works.) only this form of the spell is independently researched plus a quasi-real source of damage, (question: are dreams REALLY just figments of our imagination?) and if the subject convinces themselves the dream is unreal, naturally, they only take 1/5 damage. Go to Comment
A tribe of barbarians appear wearing necklaces of bear claws and great cloaks of brown fur. They are physically much larger than normal humans, much stronger, and shrug of the most vicious of wounds. They call themselves the Aklak after their totem spirit.
- From the Inuit word for Grizzly Bear