Multiple solutions are excellent to have! I have a soft place for the classic puzzle rooms as well. Not sure if the shadow would need to come back once the door it is protecting is no longer a factor. Perhaps that freed him to attack at will. Good penalty for not doing it the "correct" way. ;) Go to Comment
I never can get enough rooms and puzzles. This one has the simplicity that it needs to work, but I can see the heroes getting caught up for a long time, trying to get past the puzzle all the wrong ways.
I am curious: Did anyone in particular create this puzzle? Is it usually found in labyrinths, hence the minotaurs? Do the other painted minotaurs have any sort of abilities, or are they just for decoration?
Good job on your first submission, Cressida, and welcome again to the Citadel! Go to Comment
I like this one Cressida - and great first post. I personally would drop #1 since #4 is much better. How would the normal occupants bypass this as simply as possible? The shadow hand is subtle but easily remembered by 'authorized' users.
In its original context, this was one of a series of trials that the PCs had to pass through in an alternate dimension in order to obtain a magical macguffin to be used in defeating the evil du jour. However, the room could easily be inserted into a labyrinth or other dungeon-like structure, with whatever background story/justification the GM wants to give it.
The other minotaurs are just for decoration and camouflage, though additional functions could certainly be added to them for a more complex version of the room. Maybe make touching any of them activate the shadow minotaur. Or maybe one could speak and offer hints to a party that's completely stumped.
Thank you for the kind words too!
Freeing the shadow would be a good alternative, especially if the GM wants the encounter to be more combat-oriented. Or maybe the shadow would be freed only if the characters choose to pick the lock or bash down the door--as you say, not doing it the "correct" way. Go to Comment
My only suggestion would be to have written somewhere a riddle that tells the players to use their hands... I could see players floundering around for a while before they said anything like "I touch the painting", etc.