OK - pretty standard "Back-woods yokel must save the world" plot (we're well into Lord of the Rings territory here) but the twist at the end is quite fun (oops - that wasn't what we had in mind - sorry guys)
Really only a 3 because it's no too original but I'll give it a 4 because it made me laugh
Yep, you're right Murometz - definately worthy of a bump
BTW - something confusing
I voted on this a few years back - I know I did
The comments are still there (scroll up to 3rd Mar 2005)
I listed the vote at the bottom of the comment (something I only do when I vote) but the little swords icon (indicating that a vote has been cast) is conspicuous by its absence
Also the replies section has supplied me with a vote drop-down, which it does only if there is no vote
Although I cannot of course clearly remember what I did (or did not) do nearly four years ago, the fact that there is a score at the bottom of the comment is evidential that a vote was cast
So, for the benefit of our glorious leader leader and creater of this wonderful site, I beleive I need to report a possible bug - it looks as if the code may be losing data somewhere along the line
Note - I have not voted again this time in case this masks the problem in some fashion
(being a programmer myself I can appriciate the difficulty you will have tracking this down, so I'll not complicate further than necessary) Go to Comment
A thought occured to me while I was reading this (and it is quite a good idea). I was reading the part where you said that "the sword only speaks to the farmer". As a possible alternative twist, why not have the sword driving the farmer insane. There is no intellegence in it.
Perhaps the sword inspires heroic acts, and after comming into contact with the magic, and evil of Vrin, was corrupted.
Slowly the sword is enhancing the combat ability of the farmer, but at the same time taking his mind and making him increasingly paranoid.
In the end he suspects all of attempting to revive Vrin, and will begin to try and use his newfound power to "prevent" this from happening. Go to Comment
Now at look at what I accidentally found: another member of the "class of items" submission. We should do something about those... they are usually easy to transplant into any campaign, and likely to be created sooner or later.
The description of the compas stones is very brief, but frankly, it doesn't need much detail. Go to Comment
Good item and a good way to get the players to go where you want them. Have somebody they'd believe tell them the marker stone is in some treasure or with someone they want found, and off they go. Go to Comment
Awesome idea, Cirruswind! A seemingly low-level magical item that, when used correctly, could be invaluable! I like the idea of using the marker stone as a "homing device" that would allow the pc's to find the target wherever he/she is. Go to Comment
Perfect simple item. I think these are absolutely rife in Skyrim :)
Mystic Moons idea is probably the best way to use these, but one could add complications to their use. It is possible to create multiple marker stones and some may draw the user to traps or dangerous areas. I would have these always lead to perilous adventure, and be found occasionally in treasure.
As others have said - a good, simple, and useful idea. Could be useful in a "find the dingus" adventure, where the players must track down the tuner stone so they can find the marker stone, which has been buried near the dingus.
How bad a riding check to they have to make to leave their horses saddled overnight? Does the fern still use sunlight for food or does it scavange food from travelers? If it is smart enough to make wrong turns on a map, can it write or communicate at all, and what would it have to say? Go to Comment