I wonder if other types of stones exist that would affect things besides water. It could be useful, at least in a puzzle solving sense, to have other stones affect other elements. Maybe an air stone to hold in winds, a fire stone to hold fire, and an earth stone to hold, well, earth. How would the players react to a stone that would ooze dirt when squeezed?
This is still a great item and has many more possibilities. Go to Comment
It's not too big, but could still be used to bash someone with. It's not made of anything too exotic or do anything to powerful, but it always of use to any character. It has plenty of possibilities that a creative DM could talior to his game.
One thing that I'd like to be cleared up though. The stone does not need to be immersed in a liquid to absorb it, just be in contact with it, so does it draw the liquid in like a vacume cleaner?
Some things DM's might consider doing could be alter how much the canteen stone can hold by a factor of what it's made out of. Ordinary rock would be the one gallon, but slate might hold two or three, marble could hold five to ten, a fist-sized chunk of quartz would carry quite a bit, precious stones would be ridiculously huge and hold a ridculious amount.
If the stones don't need to be squeezed by hand they could be used to create a running water system. Also, some interesting and creative effects could take place if they are broken, making them possible siege weapons as well.
This is an good example of how items should be. They can be more powerful or less, but those of you posting items of late should take note of this submission and use it as a benchmark. Go to Comment
I too like this and think it's a diamond in the rough. It tells what needs to be able to be used and function. I of course want to know who/why/ and how personally. Who made the first ones, why, and how were they made. Other than that, I think this speaks volumes. Go to Comment
Part of me wants to vote this lower because of length, but it's such a good, solid, usable item I can't. I'd probably give it more if some plot points were thrown in, but I can't fault its utility. Go to Comment
That is a good twist at the end and the fact that our heroes are going on a farmer's word is fun as well.
What would happen if the farmer dies? (which tends to happen) For lack of another baffoon, Vrin may settle on trying to con the players. Might do this near the end, allow Vrin to choose the weakest PC, mentally, to be able to pick up the knife. Have a battle of wills, let the players lose for a change, and release Vrin as advertised knowing that they released him. Let them explain what happened to the world and now they have to save their pride as well as the world. Vrin may spread some rumors about how he outsmarted them as well at the same time trying to rebuild his army.
The PCs turn into "The Bubbling Adventureres" that get no respect. Might be fun not being outlaws but still haveing to hide who they are because of embarassment. Stories told in taverns laughing at and dreading the incident at the same time. Go to Comment
I like this: I like the idea that the farmer is fated to carry out the quest. It would provide an interesting group dynamic to introduce an NPC with no adventuring experience but who was crucial to the success of the mission ("Oi'm not walking o'er that rope bridge!" "Yes you are" "Oi carn't!" "Carry him, will you, Normric?").
Oh this is an awesome plot. There are a lot of possibilities for the end as well. If Vrin escapes then he may marshall an army and attempt to take over the world again. The small band of adventurers along with the farmer then has to find him among his new followers as well as warn the other realms that Vrin has returned. Perhaos they do not want to listen to such a grim truth and choose not to believe the party. The adventurers then have to find and destroy Vrin themselves, going right into the lion's den, past all his forces. Perhaps they recieve some strange aid from the North and East. This is a fabulous plot, there are so many options. A very interesting campaign could be developed from this. Go to Comment
I like it has a kinda of Lord of The Rings flavor to it with an aftertaste of DM "ANNILATION"!
It is sick and I am going to love picking on my PCs with this one. Question about Vrin what kinda powers does he have like could you possibly make a character profile on him I am interested in his character.
~Royal_Assassin~ Go to Comment
"...The people of the Dalaben Fens have a custom heretical to our superior Zodashan faith, in which they place their dead upon the grass roofs of their stilt-houses. It is said that they do this because they used to bury their dead before the great Judgement, in which their home became the swamp which it is today."-Sir Edrosh Metorva, "The Barbarian Lands of the East, Volume X."