Calm people would naturally resist it better. But those that are angry at someone, particularly cowardly, or abused victims, may find the dagger a good help. Would the curse force them to harm others, or could they finally overcome their fears and strike? In theory, they could be unaffected by the curse, and let the dagger go. Unless they harm someone else, of course... Go to Comment
This is a real nice item with a great story line behind it. The pacifist blacksmith being abused and murdered makes for a great reason the dagger does the things it does. Were the blacksmith's wife and brother having an affair, or was it just convienant to off him for the money? And how long do the victims stay in agonizing pain, and do the possesed people suffer the pain when they cut themselves, or is that just to feel some pain? Go to Comment
A good item and solid contribution. It fits any setting, by adding a believable bit of horror. It is well written, unique, and has a solid back history. Two thumbs and a tail up for you and this post.
When playing with this item you need to build up the "horror" aspects. If you could easily detect magic/ cursed item, then its effectiveness is lost. Have it play outside the rules. The GM should only "arrange" for it to fall into the hands of the better role players. For they can play out the giggling descent into madness to make this item so very interesting. Go to Comment
Was the shoesmith's wife and brother having an affair? Or was it a murder of convience? Likely both.
The pain: The pain lasts as long as any normal pain from such a wound would, the only difference being the pain suffered is magnified. This applies to the person possessed as well. They feel just as much pain but are simply unable to stop themselves from continuing to hurt themselves. Go to Comment
Scary item with a good backstory. The PCs might be the ones who have to stop a mysterious serial killer, or end up with the blade themselves. When they want a magical weapon, this bears a heavy prize.
5/5 Go to Comment
I like the mild horror factor. For some reason I have minor trouble accepting that the rage of a cobbler who eventually killed his wife could make such a curse as this one, but such is the way of magic. Go to Comment
I agree with Dozus. I'm not seeing what everyone "loves" about this. A dagger of painful wounding with a back-story that *almost* fits, then we fast-forward to "gibbering madmen". Go to Comment
A very simple story and idea, yet brilliant! I like the background and the curse. But I especially love the fact that it never delivers large amounts of damage. I can get a great visual of a cursed character wandering the streets, covered in superficial cuts from head to toe, with bloolust in his eyes. Go to Comment
I think it does not have to be immersed _completely_.
Note, that it could absorb a liquid by chance, so its original contents could spoil... or get weird. Hmmmm... has options for the Evil DM... Go to Comment
If it would enter a wild-magic zone, or a similar crazy location, it could simply 'switch' its effect to other or change randomly.
PC1:"Man, how I sweat... give me the Stone for a moment!" (I hold it high up before my mouth and squeeze...)
DM: "Lots of dirt falls into your mouth."
PC1:"*cough* *cough* Damn, who has broken it?"
PC2:"Hey, let me handle that..."
DM :"As you squeeze it, fire burns your hand..." Go to Comment
I wonder if other types of stones exist that would affect things besides water. It could be useful, at least in a puzzle solving sense, to have other stones affect other elements. Maybe an air stone to hold in winds, a fire stone to hold fire, and an earth stone to hold, well, earth. How would the players react to a stone that would ooze dirt when squeezed?
This is still a great item and has many more possibilities. Go to Comment
Items (Clothes) (Magical)
Funny! :))
"It must also be routinely taken care of with a special herbal mix to retain it’s elasticity and moisture."
makes me think of a Zombie using a moisturizing lotion and putting cucumber slices on its decomposing eyes... :D
I double valadaar's idea on the drawbacks, though.
:)
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